Electricraft isn't related to that crash, it's Rotarycraft's Dynamo for producing RF. It seems like Rotarycraft is initializing it twice for some reason.
This pack is DEFINITLY NOT stable. It crashes when I try to launch the pack for the second time (PS: didn't add/remove/edit mods):
http://pastebin.com/zZWZHyYH
RotaryCraft (+ElectriCraft) seem to crash my game, but I don't want to remove them because this pack is pure AWESOMENESS!
Electricraft isn't related to that crash, it's Rotarycraft's Dynamo for producing RF. It seems like Rotarycraft is initializing it twice for some reason.
you keep telling us that it is the hardware we have that makes it take to long to load the pack
that is not it it is the ftb launcher i have multimc it loads the pack ok it takes a bit but not to long
but the ftb launcher takes to long it looks like it stops loading multimc does not do this it loads
the pack good and does not slow to a crawl like the ftb launcher does i can only get in the pack
in multimc
-Xms4G -Xmx5G -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:parallelGCThreads=2 -XX:+AggressiveOpts
I'm having a crash when it comes to loading the client itself. Namrly it'll freeze on this part here: http://i.imgur.com/OCBuOVL.png I disabled Opis, gave 5GB of RAM and have Java1.8.0_25
There's also an error with booting up a server that's giving it 10GB of RAM, same after giving it 30GB of RAM:
[20:34:54] [Server thread/INFO] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Creating Material Default File
[20:34:54] [Server thread/DEBUG] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Loading Material Overrides
[20:34:54] [Server thread/DEBUG] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Creating Tool Default File
[20:34:54] [Server thread/DEBUG] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Loading Tool Overrides
java.lang.OutOfMemoryError: Requested array size exceeds VM limit
The pack defenitely is stable...last time it crashed for me or one of the persons I play with was about 2 weeks ago (daily usage) xD
But that error is extremely strange...it should not even be possible...can you try to reinstall the pack completely? (Backup saves first )
(That error looks like there's a second installation of RC active, but then it should just throw an error and stop loading...that looks like a completely broken copy of it...)
Hello, I got this error each time I tried to reopen my world. (http://pastebin.com/yrSfEcyJ)
No problem creating a new world.
I even tried to start a new world, save and quit to load my first world and I got the same error.
Can you help ? Your modpack seem to be a lot of fun.
(Sorry for grammar mistake. English is not my first language)
------
Spec :
CPU : I7 [email protected] ghz
GPU : GTC 760
RAM : 16go DDR3
I'm having a crash when it comes to loading the client itself. Namrly it'll freeze on this part here: http://i.imgur.com/OCBuOVL.png I disabled Opis, gave 5GB of RAM and have Java1.8.0_25
There's also an error with booting up a server that's giving it 10GB of RAM, same after giving it 30GB of RAM:
[20:34:54] [Server thread/INFO] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Creating Material Default File
[20:34:54] [Server thread/DEBUG] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Loading Material Overrides
[20:34:54] [Server thread/DEBUG] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Creating Tool Default File
[20:34:54] [Server thread/DEBUG] [IguanaTweaksTConstruct/IguanaTweaksTConstruct]: Loading Tool Overrides
java.lang.OutOfMemoryError: Requested array size exceeds VM limit
To extend upon this:
Server crashes out with that error after this message in console: http://pastebin.com/ep4BsyGM
Varying degrees of ram and permgen space allocated, didn't fix the problem.
From the looks of things removing Iguanas Tweaks allows loading to progress a tiny bit further but another crash occurs: http://pastebin.com/sC8ZMpGH
PM me for the full logs of both the crashes.
I reinstalled it about six times because of this error... Also, the iron-capped wand for the Thaumcraft quest isn't being accepted (for me )
PS: I crafted it. So that isn't the error.
But still, I fell in love with this pack
Since posting a goddamn link doesn't work with my post above -.-:
http://picpaste.com/Trial_and_error-Gmz90hDT.png
Does is completely crash or freeze? (If it only freezes give it up to 10 more mins and tell me if that changes anything
Toll, jetzt funktioniert's ÜBERHAUPT nich mehr (habe nix verändert)! Dieses Pack ist so verwirrend...
(Great, now it completly doesn't work (without changing anything)! This pack is so confusing...)
http://pastebin.com/gEQ3HLhv
Freezes for about 2-3 mins then spits out java.lang.OutOfMemoryError: Requested array size exceeds VM limit. Irrespective of how much ram or permgen I give it. 100% sure I am on 64 bit too, updating to Java 8 from 7 also had no effect.
Hello, I was wondering if anyone has some performance advice for the pack. My current setup is an i5-4670k @4.4Ghz, GTX 760, 8GB 1600Mhz RAM, running the pack on an HDD, but can be put on an SSD if it will help. I used the arguments posted above (-Xms4G -Xmx5G -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX ParallelGCThreads=2 -XX:+AggressiveOpts). I'm still getting anywhere from 40 fps to 130, but the problem is, is that it plays extremely choppily. I'm wondering if anyone has any suggestions to help squeeze some more performance out of the pack. Maybe get rid of a few mods that won't break progression or some additional/difference arguments?
Thank you! Removes some clutter Also, I suggest INpureCore as an addition to clean up NEI a little, helps cut down on the pages displayedThat would also prevent all AM2 ores from spawning there...also the chance for a witchwood tree to spawn in the same area as the naga arena (what should not even be possible, looks like bad coding on TF's side...) is quite small...I think the damage would be bigger than that the bug causes...
Go for it! There are only 2 conditions:
1. Credit (Link to this topic; don't claim anything in the modpack as yours)
2. Don't edit Recipes/ban items from any of Reikas mods (Editing configs or changing other mods' recipes is allowed but you'd do us a favour if you don't do that )
The usual MC terms (don't sell items or access to specific things for real money and so on) also apply of course
They can be disabled in the ProjectE config (config/ProjectE/ProjectE.cfg) in the misc settings
(OreDictionary Names and Unlocalized Names ; The EMC value can also be disabled there...if you don't use ProjectE as otherwise...you'll need them )
Could be garbage collection. I had a similar issue for a while; it turned out to be Mystcraft doing some kind of profiling. It finished on its own and I haven't had performance issues since.Hello, I was wondering if anyone has some performance advice for the pack. My current setup is an i5-4670k @4.4Ghz, GTX 760, 8GB 1600Mhz RAM, running the pack on an HDD, but can be put on an SSD if it will help. I used the arguments posted above (-Xms4G -Xmx5G -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX ParallelGCThreads=2 -XX:+AggressiveOpts). I'm still getting anywhere from 40 fps to 130, but the problem is, is that it plays extremely choppily. I'm wondering if anyone has any suggestions to help squeeze some more performance out of the pack. Maybe get rid of a few mods that won't break progression or some additional/difference arguments?
Thank you! Removes some clutter Also, I suggest INpureCore as an addition to clean up NEI a little, helps cut down on the pages displayed
Could be garbage collection. I had a similar issue for a while; it turned out to be Mystcraft doing some kind of profiling. It finished on its own and I haven't had performance issues since.
Oh! MultiMC must have lied about loaded mods Thanks!INPureCore is already installed (removed about 120 pages of microblocks ) but I can see if I can enhance the filters a little
Mystcraft shouldn't take too long for it's profiling...about 5 mins the first time a world is loaded...