[1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

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Caigan

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Jul 29, 2019
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Not quite, I have experience with BC quarries and they do not mine outside of the border, unless the Y level is not specified.
Er...I don't remember Quarries ever staying within bounds with 4 landmark box vs 3 landmark designation. 4 Landmark Designation is for the quarry frame, but after that it mines to bedrock. 3 landmark designation builds a default...5 block high frame iirc, but still mines down to bedrock within the bounds of the frame.

I have a logistics question to ask about .25 FMC items. If I wanted to crate those up, how do I do that? I can only make 10 FMC crates at best. Is there a way to combine those together to make more full crates? It says you need to use the same number for under 100 FMC items. So I'd put 5 10FMC crates together in the workbench? Do I need an empty crate along with those 5?
You basically can combine 0.25 items in the Ferret Business Workbench(FBW) in amounts up to 10 FMC Crate.
You can then combine 5 of those crates + 1 empty crate in the FBW or a regular crafting table to get a 50 FMC Crate. Or 10 of them + 1 empty crate in the FBW to make a 100 FMC crate.
Then up higher from there.
Next update, crafting Crates will no longer cost a Silver Coin(You'll get it back), which should make these types of combinations a little more viable.

It's rather infuriating that I can't even figure out how to combine two 400FMC crates and a 200FMC into a 1000FMC.... I put all three in the packer and an empty crate...nothing happens.
Odd? I just tested this myself and it works.
i6RjWZT.png

Try typing /mt reload if something like that happens again. Occasionally MineTweaker or something will flub some recipes until you reload the world or reload minetweaker files with that command.
 

Snowpaw

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Jul 29, 2019
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Reloaded MT, reloaded the save, still doesn't let me do that. I have no clue why the only problem I'm having is with 2x 400 and 1x 200 into a 1k. I can put two 200 and an empty into a 400.

It also won't put 5 10s into a 50.... x.x do I have to delete my pack and redownload it?
 

Wiremash

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Jul 29, 2019
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Er...I don't remember Quarries ever staying within bounds with 4 landmark box vs 3 landmark designation. 4 Landmark Designation is for the quarry frame, but after that it mines to bedrock. 3 landmark designation builds a default...5 block high frame iirc, but still mines down to bedrock within the bounds of the frame.

Yep, I edited my post after testing it earlier, more curious now on how to limit how far down it goes. Either my first 2 quarries were bugged themselves or there's some special landmark arrangement I must have forgotten about. See my edited post for slightly more info
 

Caigan

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Jul 29, 2019
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Reloaded MT, reloaded the save, still doesn't let me do that. I have no clue why the only problem I'm having is with 2x 400 and 1x 200 into a 1k. I can put two 200 and an empty into a 400.

It also won't put 5 10s into a 50.... x.x do I have to delete my pack and redownload it?
Oh shoot, this is my fault!

I doublechecked my local scripts vs the scripts in the release version. This is one of the few missing combinations I added for the next update.

If you want the updated script, you can download them from https://drive.google.com/folderview?id=0B7jvvxp1wXVVVmNsR3JnS3Q0VG8&usp=sharing , you only need the 3-FMCcrafting-materials.zs. Place it in your minecraft/scripts/ folder for the modpack.
 

Snowpaw

New Member
Jul 29, 2019
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Oh shoot, this is my fault!

I doublechecked my local scripts vs the scripts in the release version. This is one of the few missing combinations I added for the next update.

If you want the updated script, you can download them from https://drive.google.com/folderview?id=0B7jvvxp1wXVVVmNsR3JnS3Q0VG8&usp=sharing , you only need the 3-FMCcrafting-materials.zs. Place it in your minecraft/scripts/ folder for the modpack.

Thanks! I also found out that adding 10 10s does work, and to get 1k I needed to add a 100 to the 400 and combine the 500s. But thanks a ton for the update, this'll make it easier!
 

Wiremash

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Jul 29, 2019
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Katdragonatlarge

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Jul 29, 2019
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Hey guys, is there a way to turn off the information when you hold shift? :< Trying to make some things like glass panes and it just floods my screen with a huge box and then I can't see my inventory!
 
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joshwoo70

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Jul 29, 2019
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why is it the biologist handling what can only be described as alien tech
I should really ask caigan for what are the names...\
Edit: Decided to make a new Chacracter.. stay tuned! :)
cannot help myself ..here is another sneak peak...
.eJwNyUsOgyAQANC7sBeYoXz0Gj2AIUjARIEw46rp3du3fR_xzEtsojIP2pQ6Tkp9HpK4z1iyLL2XK8dxkkz9VpE5pnrnxqTAerQaNKJzbgUbXgo1rMEbBOvCatGgVu80c25UO-__dYv2C8AOXmqQBuRoRXx_WeIoFA.aEU9ygkYleJQrInEo6yjHusg4T8.png
 
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Samjaza

Guest
Hey guys, is there a way to turn off the information when you hold shift? :< Trying to make some things like glass panes and it just floods my screen with a huge box and then I can't see my inventory!
I would like to know as well, its really annoying when trying to do anything with shift
 

Caigan

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Jul 29, 2019
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Hey guys, is there a way to turn off the information when you hold shift? :< Trying to make some things like glass panes and it just floods my screen with a huge box and then I can't see my inventory!
I'll probably change the sub-100 FMC extra info thing to the FTB Utilities guide and have a single line saying to check it for information.
 
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foxyfire

Guest
Nice mod till now, but I have two questions:

First: is magicalcrops deactivated? I do not see it in the modlist.

Second: is there a way to deactivate the FMC message on Item hover, when sneaking?
(oh yeah, ignore it, don't saw post over me :'D)

Hope for much more updates and really enjoying to stream your modpack.

Best wishes
FoxyFireLP
 
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foxyfire

Guest
ah kay

so far I don't know anythink about Fluxed Crystals 2, but I will read a bit on, thanks and nice job so far with this mod pack :)

PS: the config file of magical crops is still in the config folder :p
 

TheReduxPL

Active Member
Jun 8, 2013
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Sorry if I missed it, but I assume Better Questing is going to get implemented for 0.2.0, and we will not see it before this update? Or is it being worked on to be released before that?
 
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foxyfire

Guest
Some little Things I notice, I don't know weather you want it so or not.

However creeper don't blow up stuff and I do not found the reason.

And Vein miner not work correctly with the toolbox. If I have a Shovel in the toolbox, it will vein gravel, however, a pickaxe don't vein ores.