sounds interesting ,any chance we could hear the current ideas ?(we cant give feedback on ideas we dont know about )
My plan is four-fold :
1) Give items more of a 'point value' per item, instead of breaking them into tiers. The tiers were a temporary thing I came up with initially until I could come up with something better, as items in the same tier could vary WILDLY in difficulty and resources.
2) Shipping crates of items will work off an overall value of the items added. This one is more difficult to do, as what I WANT is a custom set of machines, but my partner doesn't quite have as much time lately to code something that heavy due to work. I plan on
3) Reduce the payout for mass producing and shipping items somewhat. Not drastically, but enough to make #4 more enticing to do. Because, no matter how low I cut the payout on mass producing items, an automated farm and machine will still net you tons of coins in the long run.
4) Add in a Bulk Order Contract(BOC) system. If you've ever played Ultima Online, you might know what this is. Basically, you get an item with a list of various things it wants. You make the items and combine it with the BOC, and then turn it in. This would give you a bigger payout than just mass producing the same items.