Yeah. I have the pack update on hold while I fix the issue on my end, short tests didn't result in any bugs or issues with other mods. Shouldn't be other issues since forestry update was only bugfixes.Updating to the more recent forestry forced me to update to Forge version 1566.
your missing some lovely bits including some nice synergy and some very lovely potions(wont say more becuase discovering them is more enjoyable then being told them i believe) tinker around with the magic mods u might find what im speaking about , or u might find something lovely even i dont know aboutMagic i generally don't play but i really enjoyed several aspects of thaumcraft in Agrarian skies 2.I loved that thaumic energistics was in this pack. I really look forward to the new quest line. I now cannot find any benefit to starting magic.
Alright, aside from the Aura Cascade issue (which is a known thing I can't do much about right now) I think things are fixed up. Up way past my bedtime, but I'm going to push the button and send off the new update to the third party team.It's been good so far since I updated (though I just managed to crash the server again with an Aura Cascade prismatic wand...)
My original plan was to have these start spawning again and be useful in TiCon materials and as rare materials to sell to the Shop, but since this update was split into 2, the MFR Drill pulling them has just been disabled for now.*wonders if the ore list the laser drill pulls from ever got fixed and if it is "mining" nether ores that have 0 uses * last i check it was a problem with the ores that the mod nether ores deemed useless to spawn in this pack still being enabled so mfr pulls the whole list instead of just the ones that spawn in world gen
ah good ill start planing a laser drill setupMy original plan was to have these start spawning again and be useful in TiCon materials and as rare materials to sell to the Shop, but since this update was split into 2, the MFR Drill pulling them has just been disabled for now.
green curse is one of aura cascades potion effects (explains why u had so much diffculty trying finding it ) strange i thought that was a weopon perk that aura cascade weopons could have not an eviromental effect (check potion ids for conflicts first ) but that does not explain why that effect activates the way it doesExploring the nether fortresses. I get afflicted with something called Green Curse. . . it kills me faster than being afflicted with Wither. What is that coming from? I can't find anything by googling it. Any ideas? I can't get blaze rods because as soon as I get near a spawner I get hit with this and die shortly thereafter. Another time I got afflicted with it in the nether but it wasn't around a spawner.
Oh, hm, looks like there might be a potion ID conflict that isn't throwing a crash. I'll have to look in the logs when I can, but I'm pretty sure someone else mentioned an ID conflict and I forgot to add it to Trello at the time x.x My fault on that!Exploring the nether fortresses. I get afflicted with something called Green Curse. . . it kills me faster than being afflicted with Wither. What is that coming from? I can't find anything by googling it. Any ideas? I can't get blaze rods because as soon as I get near a spawner I get hit with this and die shortly thereafter. Another time I got afflicted with it in the nether but it wasn't around a spawner.
Ohhh. . . I got a sword from a blind bag "Green Angel's Steel Sword of the Fifth Degree". This is from Aura Cascade. It must happen when I use it. It was my first time using it. Wonder why it affects me and my friend who was fighting with me.
Oh, hm, looks like there might be a potion ID conflict that isn't throwing a crash. I'll have to look in the logs when I can, but I'm pretty sure someone else mentioned an ID conflict and I forgot to add it to Trello at the time x.x My fault on that!
You might be able to, when the update is pushed to the launcher, use the new Botania Fel Pumpkin to spawn Blazes in the Overworld, and use various ways to compress the Blaze Powder into Rods
then thats not a potion id conflict its intended behavior the crystal used to make the angel steel swords is what determines its special green beingOhhh. . . I got a sword from a blind bag "Green Angel's Steel Sword of the Fifth Degree". This is from Aura Cascade. It must happen when I use it. It was my first time using it. Wonder why it affects me and my friend who was fighting with me.
Oh right, and IIRC there are ways to lessen the side effects in some way, I just don't remember off the top of my head.A green angel steel sword will definitely do that. It's not a bug, just how the sword works. (I have no idea why they would make a sword that does that, but most of the angel steel swords have a downside)
Oh right, I had forgotten about that. x.xQuestion -- on the first few quests it's giving me a reward from HQM that is an invalid item. Is that supposed to happen?
Oh right, I had forgotten about that. x.x
There was another mod I had added, and I used for rewards, but there was no permission for modpacks to use it yet. So either had to delay a while and TRY getting permission, or releasing it (it was already sitting on the launcher server waiting for the button) with the mod removed.
Since the mod was a tiny one and not really updated anymore, I opt'd to just drop it from the pack.
Better to toss them out. The mod is TInker's Tailor, and it was just some low tier armor (chainmail equivilant really).So we should just toss those items out?
If you told us the name of the mod and we manually added it to the pack, would that work?