[1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

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Raetac

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Jul 29, 2019
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G'day folks, I have just released my pilot episode of my roleplay in the The Ferret Business. I'm trying out a few voice modulation techniques for doing the quest text which have turned out quite well I feel
 

Leaellyna

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Jul 29, 2019
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I like the idea of the pack, the first quests I got seemed nice. One major Pet Peeve: keybinds. Is it possible for you to configurate them? I imagine it is, I think I've seen other packs do it. I absolutely hate it when I load up a pack, and need to spend the first 10 minutes not playing, but rebinding all the keys so I don't have 7 conflicting functions bound to "C", and 5 bound to "B", etc.
 

Caigan

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Jul 29, 2019
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G'day folks, I have just released my pilot episode of my roleplay in the The Ferret Business.
Very nice! Added to the main post.

Is it possible for you to configurate them?
The problem is, keybinds are, as far as I know, saved to the same config file as graphics settings and everything. People also like to have their own binds, and by including a preset one with every update, I'd be overwriting their custom keybinds and graphics settings, and I'd prefer not to do that.
 

SeaWind5982

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Jul 29, 2019
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Caigan

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Jul 29, 2019
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Caigan not sure if this mod would work but maybe add the tool box mod?
I'll have to test it but this might work

Final looking into after looking into Ferret modpack and all that i think the Traveller's Gear mod would fit well with all the intergrations from the mods into it.
Ahh this was one I was wondering what it was after trying a few other packs for ideas. I forgot to look into it, but thank you for pointing it to me directly.

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On another note, right now Thaumic Energistics will not be added until it, the newest Mekanism, and AE2 work out the issues that cause it to crash.

I WILL be added Forbidden Magic, though, if the testing works out. I like mods that serve cross-mod functionality, and this works well to boost Botania, Blood Magic, and Thaumcraft at the same time, while overall being a fairly small mod.
 

SeaWind5982

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Jul 29, 2019
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tool box itself would give some slots open on the hotbar which to me is always full and i was looking at traveller's gear and i was why didn't he add this already since a little messing around you probably could add a page for money you have and/or how much reputation you got.
 

Zarvoxbe

New Member
Jul 29, 2019
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G'day folks, I have just released my pilot episode of my roleplay in the The Ferret Business. I'm trying out a few voice modulation techniques for doing the quest text which have turned out quite well I feel
Raetac on all front ! (sorry for the bad translation it's french expression)
 

Caigan

New Member
Jul 29, 2019
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u should addd exploration mods
Theres a bunch of mods that already add things you need to explore for. I'll be testing the newest Witchery as well, which includes much better village generation.

Do you have any other ideas of what you'd like to see for exploration mods?
 

bremmon

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Jul 29, 2019
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SLIMES:( Hate them because they seem to spawn all over and are very noisy. . . .is there a way to reduce number that spawn? I can turn down mob sounds to silence them but I really need to be able to hear the other mobs should they show up around my place.
 

SeaWind5982

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Jul 29, 2019
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I'm a fan for exploration but don't put to much it makes it hard to play on a small computer i like how well the pack plays without lagging to death like some of the other exploration mod packs.

Slimes are gods don't hate them, be grateful you even have slimes, do you know how hard it is to find slimes in some of the other modpacks?
 

bremmon

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Jul 29, 2019
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I want to verify. . . it seems that there is no cross breeding of magical crops. . . is this true? I just want to make sure as the seeds have stats but if they don't cross breed they stats are meaningless.

EDIT: Ok. . . looks like they crossbreed but not sure if there are mutations. Just seems to take a long time for the cross sticks to be used.
 
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Caigan

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Jul 29, 2019
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reduce number that spawn?
You can use an Aversion Obelisk from EnderIO, a...I think its a narslimuss or something flower from Botania, or build most of your floors with half slabs to prevent them spawning.

The Botania flower, last I checked, doesn't eat blue slimes though, keep in mind.
 

nat2601

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Jul 29, 2019
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This modpack looks amazing! any way you could make a lite version of the pack with the main mods in the pack? my laptop is ok but not the best, on regular vannila and servers i run around 100FPS but this modpack is to big and awesome for my laptop to handle, pm me or just quote this so i get an email about it
 

Caigan

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Jul 29, 2019
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any way you could make a lite version of the pack with the main mods in the pack?
Unfortunately most of the mods are interconnected in ways through the QUEST book, minetweaker, etc. I'm not sure what I'd remove and tweak for a lite version, and that'd take some time to do unfortunately.