I dont know if you already know this, but removing Matter Overdrive from the pack seems to remove the FMC values for all compressed cobblestone
This is because of the way Minetweaker handles scripts. It reaches the MO items in the scripts, and then since it can't find the item, it stops on that script and moves to the next file.
I think it'd be great if we could buy some items that are otherwise a ridiculous chore to get, or utilities that make certain stuff a lot easier but not to the point of breaking the game:
-Creative caches/barrels with empty shipping crates/trading tokens just to help with automation (though I don't quite know how you'd implement this in a way that'd prevent people from changing the content)
-Primus dayblooms/nightshades and overgrowth seeds from Botania
-Knowledge fragments from Thaumcraft (clicking away on a Deconstruction Table full of vanilla workbenches gets dull very fast)
-Jarred nodes with either a single specific primal aspect or all of primal aspects (for energizing/wand recharging)
-Whitestone from RandomThings (I'd honestly spend 50k on this just to get a bloodstone)
-Trading an empty RF storage item with vouchers for a full one (would be useful for people who don't want to dabble too much into tech mods without giving up on the automation)
More items to buy is the plan, so that folks who have tons of vouchers have stuff as well.
- I can't think of a way to do the creative barrel crate/token thing. I'll think on it though.
- From my understanding, Primus flowers register the location they are at, and if they are not at said location, they delete themselves. As for Overgrowth seeds, thats in the plans
- You can get knowledge fragments from the Thaumic Research crate in the General Items
- Buying the random Aura Node is in the plans. Maybe specific ones.
- Purchasing a whitestone is a good idea.
- I've considered adding purchasable EnderIO Capacitor Banks as an option. Pay for the capacitor bank + the RF energy, since they are multiblock.
I've opened about 150 legendary bags so far and stopped bothering with lesser bags, and my storage is full of Tier 3/4 stuff from Simply Jetpacks and different levels of Laputa Shards from Botania.
Costs for buying Blind Bags outright is going to become more expensive. I haven't really changed the cost on them, even with multiple reworking of bag contents.
As for trash vs usefulness, it's a matter of perspective. Part of the point of Blind Bags is to give players items they may never see normally, especially things like decorative blocks.
I do agree I may need to readjust the 'minimums' for each bag so that the higher tier bags have more variety in them.
This pack has so many tooltip generating mods that some items have screen devouring tip boxes
Which items specifically are you having this problem with? Most FMC valued items are a single line, unless they are a special item.
Caigan the next update, will be for the next year?
Depends how busy I am. Working steadily on this update (if you check the changelog, the next update is up to roughly 19 pages, though 4 of that is RFTools stuff.) when I can.
Was wondering if any1 knew how to stop the tinkling sound activating when doing the hand in quests for things like creepy flesh. I handed in about 5k meat and it drove me bonkers. It went on for hours and hours, afk'ing...it's still going.
Your sounds may have got broken in a loop at some point.
But next version has 25x versions of those quests, plus will have automation of those items.
The config option to turn off the notifications and splash screen popup is not implemented fully yet (I didn't realize thats what [NYI] meant. oops).
Instead, I've set all quests to isSilent=true in the next update. This should solve a few of the issues, including sound loop bugs, black screen bugs, etc when completing quests.
1. Solution for hand in noise spam :mute minecraft
2.solution for noise from exchange tokens ,u can craft a stack of exchange tokens from 1 exchange token of that tier
1 is only a temporary workaround really.
2 is a good thing to note, though.