which costs a t6 rarity dimlet which is insanely rare(1/1m ish last i checked) even then if u had that much draconium it has 0 usages alone because all applications need draconic cores as well which has 1 non command/nei cheat mode , source the quest bookFeature : use rftools dims to get draconium dust
Anyways it is a bug. Just wanting the let @Caigan know...
Sent from a phone running tapatalk OS
Is there any way yet to get inscriber plates from Applied Energistics? I guess not, because the quest lines for this mod are WIP, but I've seen several let's play with ME Systems. Did they all cheat their plates in?
From my understanding of AE, it adds meteorites made of skystone into the world gen. Inside each one is a chest that'll have one or more plates. Said meteors can be surface level or buried.
That aside, is EVERY open quest(including non-RF quests) showing up in the RF Submission part of its currently buggy nature or just an annoying UI issue?
Dear @Thirtyeight, after looking thru the last idk how many pages, the best answer i got is, its a bug with the BetterQuesting book (also known as the Q.U.E.S.T Tablet), and we are looking into it, otherwise heres a quote of caiganI tried running this modpack through Curse, still didn't fix the issue with text.
I can't figure out what causes this. The ? and stuff are supposed to be Minecraft code characters to show color/bold/italics text, but for some people it breaks, and others it does not.
Could you let me know OS, resource pack, language, etc you are using? I'm trying to figure out the common cause of this to submit it as a bug report to the mod dev.
have u tried ender io conduits they can be instructed easily to only extract or insert into certain blocks/sides , then theres the thermal dynamics way of using a retriever that trys to pull all potatoes to it(white list filtered potato) it will try to pull any potatoes from any of the blocks of the item ducts types that are connected to it . However having said that if u still have the extra ultilties pipes in place ,place a retrieval item node on where the potatoes are supposed to go and add a filter for potatoes so it will pull all the potatoes from any block that the pipes are connected to itI'll condense it into a single post next time
A question though. Would I be able to implement railcraft on my own fairly easily or will that likely cause everything else to break?
The reason is that my factory/farm has a problem that I could easily solve through railcraft.
I'm trying to move potatoes from the harvesters into a central part where they are packaged and shipped off to the exporting area.
The actual transportation is faulty though and has been since I started. When I first started, I used extra utilities transfer pipes, but they got clogged and confused as the network grew.
Then I went over to ordinary minecarts, that sometimes just stopped mid track, then I tried steves carts, but my unloaders would unload the fuel as well which would again clog the system.
Then solar cells, which made the carts stop in the underground sections ...
Finally I went with thermal engines and lo and behold the carts have been running ever since .. only they were all full with potatoes and only got to unload a single stack or two before they had passed the cargo dropoff rail.
So I set up advanced detector rails and cargo managers, this is my current "solution", now what happens is that the front cart will stop on the first one drop of a few potatoes, be pushed to the second ADR, and then to the third one.
So the front cart won't have time to drop very many stacks, the second cart too won't have much time to drop stacks, but the last cart will be empty most of the time.
the "solution" isn't scalable, since it only has the efficiency of 1 cart + a tiny amount per extra cart. Now if I could get ahold of the delicious switchtracks from railcraft I could oscilate my carts onto different unloading paths, which should finally solve the problem entirely, but other than that, I'm at a total loss as to how I could possibly fix this conundrum.
Hi. First thanks again for spending your time on this modpack. I think it is the best out there. Didn't play another one since this is out.
1. Is it possible already to combine crates worth less than 1000 fmc (the open ones) or sell 5 fmc things otherwise automated?
2. Is the Ferret workbench automatable or is there a automatable 9x9 alternative?
3. I would like to see a way to get buildings as rewards for lots of vouchers. I don't know if it would be possible some day by bc blueprints and builder or something else.
Thanks
A lot of the quests require you to have all the items in a task to complete it, unfortunately. I will be fixing this next update.So I'm trying to do the Crystal Growth task, but the book won't accept my Rough Sand Shard, and nor will the OSS
Can you show me a screenshot of what you are trying for a certain contract? Remember that you can't stack items, its like a large crafting table. Each contract has a list of items you put into the table.for some reason i cant use the ferret workbench idk if theres is a certain recipe for inserting the contracts but i cant figure it out, and also cant figure out how to use or where to find the shop to get draconic weapons and armour. any help on this would be very appreciated by myself and friends who have been stuck trying to figure it out
Oh, I need to update those tooltips, sorry for the confusion!ok so the draconic evolution is from questing? it just confused me cause when i hover over a draconic item it says can only be purchased from shop. but thanks for the information
Hm, odd. Looks like I accidently removed the recipes to break it down to 100k crates, and forgot to transfer over the 200k quest entry in the HQM(I remember why now : this is due to having to revert to an older HQM file due to save file issues).Hi, I seem to have made some 200,000FMC crates and can't figure out how to turn them to coins...
-they don't go in the sag mill, I can't put them in the alloy smelter, can't turn them into 100k crates, ...
Added to Trellop.s nether star block has no fmc value (crafted from a 3x3 of nether stars "standard material block recipe")
I'm not sure, honestly.A question though. Would I be able to implement railcraft on my own fairly easily or will that likely cause everything else to break?
The Compact Machine maximum size (no 1538:5) has an FMC value of 630k, however it can't be packaged, there's simply no recipe for it.
Got a Malisis Doors Blind Bag Series G 1, it doesn't open.
Sorry for posting so many small messages, is there a more appropriate place to report bugs and oddities?
At any rate, "Colored Redstone Block (Purple Frequency) 1718:10" has an FMC value, but can't be crated.
Edit 1
"Carpenters Blocks Blind Bag Series C 2" also doesn't work
UI issue the dev might add a filter for later.That aside, is EVERY open quest(including non-RF quests) showing up in the RF Submission part of its currently buggy nature or just an annoying UI issue?
All sub-1000 crates are considered crateable like a normal item. (Meaning you need to combine them with an empty supply crate and other cratable items)1. Is it possible already to combine crates worth less than 1000 fmc (the open ones) or sell 5 fmc things otherwise automated?
Not currently.2. Is the Ferret workbench automatable or is there a automatable 9x9 alternative?
3. I would like to see a way to get buildings as rewards for lots of vouchers. I don't know if it would be possible some day by bc blueprints and builder or something else.
This is an interesting idea I will look into.If you do want to reward buildings, I suggest looking at the mod called Capsule.
This is odd, as I've just tested locally with a fresh world and had no issue finding tin or copper.So, restarted this in 2.0 (server) and cannot find tin or copper. have done strip mining under spawn with no luck, only gold, iron & coal. Tried different mining levels, from the ore gen info in the book, and still no luck.
There is a decent chance I will be removing Matter Overdrive in the next update