[1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

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Everlasting2

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Jun 28, 2015
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For the cursed earth the room was completely dark, i used dark glass to build it so i could see it wasnt working, as for the thermalillies the over eating is fine but they weren't making any mana
ill repeat this since u did not see it the first time , "they will only produce mana when NOT overfeed " so if they are over eating u get 0 mana period from them until they cool down and they only can only cooldown when there not overeating, cooling down takes over a minute(5 mins to be precise) if they overeat at any point during cooling down they restart cooling down .

i dont think either of the 2 lamps i mentioned care what blocks are in the way , the project red ones had there weird property even when turned off
 
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Trisscar

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with the Fluxed Crystals 2 issue..should we even use it? if the refining listing is messed up, seems a bit.."do not touch"-ish.
Tbf, the redstone one works at least, and you need that the most for the seeds themselves. So just getting that up and having it running in the background could be good for whenever the issues are fixed if you feel the need to wait to dive in.
 

Orma

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Jul 29, 2019
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Orma, You are a life saver! that did it. Some of this stuff is not documented well, but it is a ton of fun when I can get it to work. Is this the only thread for Ferret Business (this giant 175 page), or can I just create new threads?

Cant really create new threads about the pack, most if not all information is here in this thread.
 

Markhor

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Jul 29, 2019
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Tbf, the redstone one works at least, and you need that the most for the seeds themselves. So just getting that up and having it running in the background could be good for whenever the issues are fixed if you feel the need to wait to dive in.
Using the Blaze Rod and glowstone ones now.

as for the other person to have a problem, yeah, apparently you CAN place more than one automation upgrade on a powered soil. how odd...
 

DeathOfTime

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Jul 29, 2019
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with the Fluxed Crystals 2 issue..should we even use it? if the refining listing is messed up, seems a bit.."do not touch"-ish.
It is a lot more issues then just the refining being messed up. I have taken to removing power conduits from adjacent blocks before placing one of their machines. The game glitches beyond anything I have dealt with before if I don't. Even the refiner will do that and it doesn't even use power. (could even be a microblock issue now that I think on it. That is the only time microblock capable blocks come into contact with those machines so far.)

I finally moved my farm to my basement. I am pumping everything that it produces up to the first floor for refining though. I don't look forward to moving the steve's factory manager block. I have almost lost lots of saves in other modpacks do to that block. It has gotten to the point that I don't use that mod unless I have used it for a similar situation, or can figure out absolutely no other way to do it. (Only reason I don't remove the steve's stuff altogether is that I can still fix the saves with world edit. It just takes me a hour to figure out how ever time I need to.)
Ok, that helped alot. We deleted Nether (fortunately we had not done much in there so far, only a ender quarry running for ressources) and it generated new files for Nether. Just a side question about that recreating the Nether .. is it normal that it created the same Nether as before again? Is the Nether also bound on the seed?

Than to something what I also realized. Its about Thaumcraft and the "Arcane Working Table". Every time I try to craft something in there the server gets a little bit laggy (for a single item) including the old time messages in server logs. We could live with that, but if I craft several items .. for example a stack of Arcane Stone Blocks, its extremly heavy including kicking all players from server. The server is not even able to log anything. It takes around 2 minutes till the first missing time things comes in with numbers like 90k missing ticks. Sometimes I worry the server is broken at this time .. but waiting a while and we can connect again.
What I also realized is that open the arcane working table takes 2 seconds while a normal chest or the destruction table and research table (also from thaumcraft) are opening instantly.
Everything besides the "Inventory full bug" or "destroy a chest with item in it bug" runs smoothly
<edit> only happens when there is already inside the table from last crafting or right after the kick all from server</edit>
Regards
I am not for sure. I think every dimension generated is bound by a seed. I am fairly certain the Vanilla ones will all be bound by the seed that is set when the world is created. What is really neat is genning the same seed over and over again and noting the differences that pop up. They are usually rather minor. Still they are neat to look out for.

I get ?Lag? any time I access most the crafting interfaces. Steve's Workshop table is so bad that I try not to use it, it is convenient. The five second wait for it to open though is a little much, for me at least. Crafting has always been laggy for me. Though in this pack it seams worse. The game will freeze every time I shift click anything out of the crafting grid, it will recover after three seconds. Still a little disjointing and immersion breaking.

This is actually sounding like a issue with one mod. Like it isn't acting properly or is interacting unexpectedly. Something is managing the player's inventory and every time it is accessed that mod causes lag while it does the math it needs to do. I can only think of a two possibilities, inventory tweaks and random things. There are probably a lot more. I have never associated this issue with either mod though, so am not sure.
 
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Markhor

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Jul 29, 2019
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It is a lot more issues then just the refining being messed up. I have taken to removing power conduits from adjacent blocks before placing one of their machines. The game glitches beyond anything I have dealt with before if I don't. Even the refiner will do that and it doesn't even use power. (could even be a microblock issue now that I think on it. That is the only time microblock capable blocks come into contact with those machines so far.)

I finally moved my farm to my basement. I am pumping everything that it produces up to the first floor for refining though. I don't look forward to moving the steve's factory manager block. I have almost lost lots of saves in other modpacks do to that block. It has gotten to the point that I don't use that mod unless I have used it for a similar situation, or can figure out absolutely no other way to do it. (Only reason I don't remove the steve's stuff altogether is that I can still fix the saves with world edit. It just takes me a hour to figure out how ever time I need to.)

yeah, you may want to investigate Microblocks interfering, as I've never used them, nor have I had many problems. As for Fluxed Crystals, yeah blocks don't work unless they're directly attached, placed ON a conduit somehow, so I don't touch the conduits first.

You have problems with Steve's Factory Manager? mods given me zero issues, ever. Removing the main block has never been a concern..pain to reprogram but that's about it.
 
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Binnus

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ill repeat this since u did not see it the first time , "they will only produce mana when NOT overfeed " so if they are over eating u get 0 mana period from them until they cool down and they only can only cooldown when there not overeating, cooling down takes over a minute(5 mins to be precise) if they overeat at any point during cooling down they restart cooling down .

i dont think either of the 2 lamps i mentioned care what blocks are in the way , the project red ones had there weird property even when turned off
oops sorry misread the first bit XD ill try again with the lillies. as for the cursed earth the only light sources outside the room was torches and none on the room it self. is it possible that having one of those rogue dungeon things underneath affects the spawn rate?
 

DeathOfTime

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Jul 29, 2019
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You have problems with Steve's Factory Manager? mods given me zero issues, ever. Removing the main block has never been a concern..pain to reprogram but that's about it.
It could have been a interaction bug, or even unrelated. I had one issue where I was trying to get steve's factory manager to pull liquid from a tinker's smeltery. I couldn't get it to work for anything and kept trying different settings. I got the totally wrong settings set and the game crashed and world wouldn't load at all after that. I went in and deleted the factory manager block in World Edit. The world worked fine after that. I am pretty certain I have set up factory managers to work with smelteries successfully after that too. I thought their was another instance where I had to delete the factory manager in world edit. I might be thinking of a different block though.

Some blocks can do that though. When they crash they crash hard. World Edit is usually more then enough to fix it though. I've been hearing steve's mods and their branches even aren't seeing updates. I really wish they would. I wouldn't mind a export feature for the programs in the factory manager. You are right about it being a real pain to reprogram. I have more then sixteen smooth crystal refinements programmed into it right now. I will have to reprogram it eventually though. It needs moved. The feeder strong box needs upgraded, and more refiners will eventually need to be attached to it.
 

Markhor

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Jul 29, 2019
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It could have been a interaction bug, or even unrelated. I had one issue where I was trying to get steve's factory manager to pull liquid from a tinker's smeltery. I couldn't get it to work for anything and kept trying different settings. I got the totally wrong settings set and the game crashed and world wouldn't load at all after that. I went in and deleted the factory manager block in World Edit. The world worked fine after that. I am pretty certain I have set up factory managers to work with smelteries successfully after that too. I thought their was another instance where I had to delete the factory manager in world edit. I might be thinking of a different block though.

Some blocks can do that though. When they crash they crash hard. World Edit is usually more then enough to fix it though. I've been hearing steve's mods and their branches even aren't seeing updates. I really wish they would. I wouldn't mind a export feature for the programs in the factory manager. You are right about it being a real pain to reprogram. I have more then sixteen smooth crystal refinements programmed into it right now. I will have to reprogram it eventually though. It needs moved. The feeder strong box needs upgraded, and more refiners will eventually need to be attached to it.
I'm going to recommend the same thing I'll be moving towards: OpenComputers. SEEMS to be able to do the same interactions, but code can be imported/exported. Thing is, it's Lua programming, so if that's tricky..well, someone's done it before. 3rd rule of programming, you're (probably) not the first one to want to do the thing.

I'll be moving to it once I stop sucking at power generation. Because I'm trying to mass produce the Solar Expansion solar panels and it suuuuuucks...without fluxed crystals <3
 
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Everlasting2

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Jun 28, 2015
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Because I'm trying to mass produce the Solar Expansion solar panels and it suuuuuucks...
i remember using them in infinity a friend of mine said the higher tier ones made a chunkloaded fully feed laser drill cry ,crafting the lower tier ones by hand was quite painful never crafted more of them before i was comfortably in ae automation

a tip i heard afterwards u might want compacting storage drawers handling the steel into steel nuggets(and lapis to lapis shards) ae gets throughly slowed down otherwise when it trys to make these solar panels
 

Markhor

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Jul 29, 2019
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i remember using them in infinity a friend of mine said the higher tier ones made a chunkloaded fully feed laser drill cry ,crafting the lower tier ones by hand was quite painful never crafted more of them before i was comfortably in ae automation

a tip i heard afterwards u might want compacting storage drawers handling the steel into steel nuggets(and lapis to lapis shards) ae gets throughly slowed down otherwise when it trys to make these solar panels

I'm using compacting drawers more and more, Extra Utils Transfer Node with a filter to pull things out..I'll use it for steel, lapis, lead, and iron nuggets for a time. Crafting the higher levels nuggets are much...less in demand, but might do those too.

thanks for the advice; brain did not apply those drawers to that process...RETROFIT TIME! (using tier 3 RF tools crafters now, drawers will assist drastically)
 

DeathOfTime

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I'm going to recommend the same thing I'll be moving towards: OpenComputers. SEEMS to be able to do the same interactions, but code can be imported/exported. Thing is, it's Lua programming, so if that's tricky..well, someone's done it before. 3rd rule of programming, you're (probably) not the first one to want to do the thing.

I'll be moving to it once I stop sucking at power generation. Because I'm trying to mass produce the Solar Expansion solar panels and it suuuuuucks...without fluxed crystals <3
I keep forgetting about computers. I can learn it, I just don't look forward to it. I have done a program with computercraft and another one with computercraft.edu. Not open computers yet, those two were rather basic anyways. I might use another's work to learn from. I tend to do stuff myself though. I might reuse code between packs and worlds once I have completed it. Not for sure though. It just wouldn't feel like doing it minecraft survival style that way, for me at least.

Its been awhile since I read up about open computers. Going to have to do that again. I liked the story last time I read it. Thanks for reminding me of that mod.
 
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Markhor

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Jul 29, 2019
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Interesting, on the Fluxed Crystals oredictionary thing..

I did notice, maybe someone said it..that ones that DO work correctly in terms of the infuser...have the FMC listing in the "not first" slot. it's not first..the ones that fail, FMC oredict is listed first.

fascinating. Caigan, pain in the rear, but would it be possible to change the oreDict listings, in a following patch or so, so FMC isn't first? i mean has anyone else noticed it, FMC being first, does not infuse properly?

edit: nevermind. electrum has it listed second, the fmc dict, but still gave silver seeds..that's odd.
 
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Rishenda

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Jul 29, 2019
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Orma, You are a life saver! that did it. Some of this stuff is not documented well, but it is a ton of fun when I can get it to work. Is this the only thread for Ferret Business (this giant 175 page), or can I just create new threads?

There is also a search feature within the forum, so really it is easy to find what you need without having to read thru all the pages.
 

Trisscar

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Jul 29, 2019
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Noticed something interesting. Console gets spammed with;
[16:02:57] [Client thread/ERROR]: ########## GL ERROR ##########
[16:02:57] [Client thread/ERROR]: @ Post render
[16:02:57] [Client thread/ERROR]: 1286: Invalid framebuffer operation
Rather often. However it only does this if I minimize the running minecraft window, but not if I simply have another window open above it. This is on Win7, so not sure if it's specific to that, but odd all the same.
 

Bryantom

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Jul 29, 2019
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I'm learning more and more of Ferret Business, but now I'm trying to figure out how to create a shipping crate. Just to see it work, I want to make a 1,000 FMC unit order of iron into a crate.I put 4 iron ingots (1,000) fmc and one empty shipping crate in the mega packager and nothing happens. I've tried putting a stack of four in the machine, as well as putting the ingots into their own slots. What am I doing wrong now?
 

Everlasting2

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Jun 28, 2015
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I'm learning more and more of Ferret Business, but now I'm trying to figure out how to create a shipping crate. Just to see it work, I want to make a 1,000 FMC unit order of iron into a crate.I put 4 iron ingots (1,000) fmc and one empty shipping crate in the mega packager and nothing happens. I've tried putting a stack of four in the machine, as well as putting the ingots into their own slots. What am I doing wrong now?
mega packager is only for very very very cheap items(think cobblestone) or very very big special orders that only work when u have the special order form for them . a majority of all other shipping crates are made in normal crafting table not the special one
 

Bryantom

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mega packager is only for very very very cheap items(think cobblestone) or very very big special orders that only work when u have the special order form for them . a majority of all other shipping crates are made in normal crafting table not the special one

That did it. I don't want to keep pestering people here, is there a FAQ, or other documentation for this awesome mod pack?
 

DeathOfTime

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That did it. I don't want to keep pestering people here, is there a FAQ, or other documentation for this awesome mod pack?
The official FTB site has a nifty search feature that lets you search the thread dedicated to the pack. Google might work too. That is just for pack specific stuff. Mod specific the information is spread to the eight winds (four weren't enough for this job).

Edit: @Bryantom
Just realized I forgot the last part of the post. It comes across completely different without that last part.

Don't worry though. One of the many purposes of a forum are to be able to pester people on them. We wouldn't be here if we didn't want a good pestering. Though it is always nice for it to be saved as a last resort. Just as long as that resort doesn't go unused.
 
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Trisscar

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Quick check, is anyone able to get into the Lich Tower after defeating the Naga boss in Twilight Forest? Just tried it, and while I got the achievement for the Naga and picked up it's scales drop, the curse of the tower is still in place, which means I can't break blocks to get in. Unless they added something to this part of the boss progression recently, I should be fine.....