Yes, I know the Warp mechanics were changed to eventually stop if you don't keep gaining Warp.i still dont understand what all the fuss is about warp now a days i know it was very bad early on but now it seems fine (as long as u dont wear or keep touching warping gear (for example void tools and armor )
But if you want to properly avoid it after finishing it, you have to avoid using that equipment you worked for. While the pack has a lot of options, many of them ridiculously superior(overpowered, I'll get to this shortly) compared, especially when you include the time and effort needed to gain either one, I don't like the tradeoff as much.
See, this is the problem. Some of the Tinker's Construct/ExtraTIC materials are fairly wonky in their balance of "Effort" vs "Reward" when you put it in a pack with a lot of other mods."Strong monsters " tinkers crossbows dealt around 16-18 dmg early on the last version (so before magical wood and te alloys) crossbow have not gotten weaker since the stong monsters are chamption mobs with the mighty in there name and the outlands bosses if u dont get lucky
The effort to get, say, a Signalum Crossbow, is vastly, vastly simpler and faster than it is to get, say, an Awakened Ichorium Sword.
That's why I'm going to be going through and rebalancing what stats and things I can from ExtraTiC / etc after I get done testing the Thaumcraft questline.
Ah, thought it was only Zombie Brains.long bouts of unatural hunger , u do know that can be banished by eating rotten flesh(no u dont have eat zombie brains ) each peice of rotten flesh u eat removes 1 lvl of un-natural hunger and it typical has a max lvl of 4
I've gone through Thaumcraft 4 multiple times, both before and after the Warp changes. I still find Warp a somewhat meh mechanic that quickly gets annoying, unless I spend the time to wear specific armor, or make and use bath salts / warp ward incense from botania / etc constantly, and those don't stop the warp effects, just decrease them.ive gone through the entire route of getting elderich knowledge and to the point ive been ready to open the outerlands portals in a differnt pack( ftb infinity) then the warp went dormant as i stopped using/ interacting with forbidden knowledge/actions, i dont see how it will be differnt if i did it in this version of ferret business
Just to clarify, as well : I don't hate the warp mechanic outright, but I also don't exactly like it either. I feel its a nicer balance to not have to worry about it for this pack, as opposed to something that's more Thaumcraft focused, where it would fit better.