Do you have a changelog for this version?
um ... a lot of work was done ...
Most of what I have been doing recently has been testing to see if I can even make all the new mods even work at all in TFC. There really isn't any official version as of yet because right now more than 75% of what I have added isn't even configured and only works half the time in creative but I can provide a list of the tech mods added.
New Mods coming out in TFP 2.0:
Immersive Engineering
Magneticraft
Steamcraft2
Forestry
Ex-Nihilo
Electrical Age
(Some Surprise Mods That I Hope You Will Like)
Mods removed:
RotaryCraft
ElectriCraft
MeteorCraft
CritterPets
New Features Added in TFP 2.0
Mob Spawning is now Biome Dependent (Warning, Some Biomes may be much more Dangerous than others)
Mob Dependent Crafting Recipes (Mob Farming will be required for Tech Progression)
More Interesting Boss Fights (Someone Pointed out to me that the Twilight Forest Bosses are a Bit Dull, and I do not disagree with that statement)
Necromancy Minions will require Clockwork Technology in order to craft so they fit better with the SteamPunk Theme
More Ruins and Dungeons to explore
Tech will be more Interdependent and require a lot of crossing over and not have such a smooth straight forward linear path
I can probably post something more comprehensive once I am ready to post a full version of 2.0.
Thank you for everyone helping me and giving these intermediate versions a try