Well hello, as i spoke to OneWolfe, i made a little LP with this modpack, you can search YT for "Ivalice UNG_God playlist" , but i dont have a good speech or writing, so be warned; since i dont know if onewolfe watched it, i will post the problems i had with the modpack, most of it is little things , that i believe just need an update to be fixed, others can be pretty bad.
Starting with the major bug:
First we can have infinite Brass from flax mod . After we get 2 brass pipes and one pipe wrench, it is possible to dismantle a single pipe for 3 brass plates, and we only need 6 plates to make 4 pipes, so we double the amount of brass everytime we make this, and since pipe wrench dont break, it is infinite, to fix this just change the output from 3 plates to a single ingot of brass, it need 4 ingots to make 4 pipes.
We can double the amount of iron when going from TFC to vanila with Railcraft and Cogs, using 5 tfc steel we can make the minecart recipe from railcraft that give two minecarts, that we can melt on foundry to get 10 iron from it(5 each).
When we advance to rotarycraft iron can be infinite, using the blast furnace from rotary (did not tested with railcraft ,if it is possible to make it) to make hsla steel, and this steel can be used to make the same minecart recipe, so every time we double the amount of iron, and can be do it until we ran out of coal (but tfc coal is huge).
Now some little mixed with other, idk wich one is more critical, i will write as they came to my mind.
Zombie awarness make the spawn of zombies way too common, making other mobs dificult to find; where to find ravens.
Alot of item for quest are not bein recognized making some steps impossible to complete, jack of latern is one, there is alot on most advanced stuff like RC, rotary, alot on the colectors tab; wich have item that cant be acquired, sequoia/acacia/kapow sapling dont drop, some brick like claystone is removed from game.
String is a constant need and there is no way to get it aside killing spider, the amount required on recipes overweight the amount you can get, we need some way to get more of it.
On the same set, wool is missing, and is required for some important recipes, the mod most cripped by it is electricraft, since from the insulated cables, to baterys and resistors (wich all of this is 80% of the mod) need wool to be crafted; we could have a recipe to make a grid of wool cloth turning into a wool block, that would also help with string problems, just remove the archimeds recipe for ballon.
And archmides ships mods crash the game everytime i try to use, so an update should fix it.
Flax drill works fine, but saw dont, shovel only work on gravel (i mean the steam tool).
Cogs of machine tools suffer from this as well, hammer can only pound soft thing like dirt/sand/cobble/stone, anything else is just too resilient; saw dont work on tfc trees, but work as fine on twilight ones; the drill work fine as a pick, but on the function that is realy interesting, it just go one or two block and stop, because tfc stone is too resilient.
Dragon mount HP reset to vanila default after some time, wich mean any stray arrow and goodbye hard work, as, when the mount is growing, at some point it will start walking on a direction and will pass everything on the path like it is clear, walls, fences, terrain, dont stop it, well aside a good tfc rope on a pole (so the lead we get from the quest is useless).
Flax beard flash boiler sometimes bug out and dont work/shown steam, most times i need to break it and change place to work again, and not every time it fixes ; i had a world corruption once, with some intereaction betwen flax screw and tubes pump.
Fighting the bosses is kind of okay if you dont wait too long, i made the best armor, and with a high smithing sword (bloodBath) , most of them are pretty easy (not 3 hours like wolfe said on his tour video), the most dificult was the lich because i did not know how to fight it ; but the minoshroom maze is very diferent, that place is too dangerous, even with the best armor, the minotaur does a crazy amount of damage and spawn very quickly, the minoshroom is even worse, they cause more damage, have alot of HP and have a tiny large range that we, so everytime, i was atacked before hiting him, and since it is a spawner, and infernal mobs, can be pretty dificult on your own ( i know i should find some friends /4everalone) .
Even bein able to place tfc ink sack on the print press, it only work with vanila ink sack.
Most recipes dont acept tfc diamonds on place of vanila, i stoped rotary craft because i need a huge amount of vanila diamonds ,but did not had a way to get/make them, and i need alot to make the machine that make diamond from coal.
On rotarycraft craft we cant make ethanol crystal, because we dont have enough leaves (tfc dont work) , and yegst thing is not possible to craft, it requires vanila sugar, and the rotary recipe require vanila sugarcane, wich dont exist on tfc.
Well that is all that comes to my mind ATM, more would probably shown up if anyone watch the LP.
Taking this chance, how about i make some sugestion.
I would like to have a tab for "help from the gods" where we could trade some steam points for things we may not find on the world, like spawn eggs for animals, saplings, very rare metal and stuff, making it requiring some steam level, like 1k+ to open, removing 100, and with a cooldown of like a year, it would help alot,without making the game too easy.
As every pack with tfc, i sugest to either increase the amount of veins on the world, or increase how much the ore give, since we are going to spend tons of tons of ore for very simple things, wich most cases dont help us getting more ore, or even finding it, doing so will make the game less grind and people would have more fun.
Well this is it, it was fun until i hit the untested part of the pack, and the problems that it caused, and some fire spread thing i realy dont get it (oh my home), Thanks for the pack!