Survival Industry, by gerb82 and reteo, is a progressive sandbox challenge modpack designed to be difficult, but not too difficult.
"Your goals are to survive, automate, and go nuts. How you go about this is entirely up to you; there is a progression, but it is not absolute. If you manage to make it to the endgame, you have a number of mad science specialties to choose from (or collect).
The world is a tougher place. Hunger has been made more important. Animals will fight back, and villagers will defend their homes if you damage them. Fatigue has been added; you need to sleep... and sleep won't keep the monsters away, so shelter is now much more important. Seasons have been added, and animals and plants have life cycles. Ore is much harder to locate, and you can't mine it all right away.
As for the monsters, they are the same as they always were, but they're not. They're more alert. More flexible. And they work together. Many have new abilities. And nighttime means horde mode... especially during the dreaded Blood Moon.
But as hard as things might get, remember, it's not all against you. Flesh wounds heal quickly. Food can be found everywhere, and can be made into a vast array of nutritious recipes. Greenhouses can be constructed to deal with the seasons. And alternatives to mob drops are found in nature, if you take the time to explore. Flowers can indicate where which ores are in the world, and when you find a vein, you can get stacks of ore from it, which can eventually be multiplied many times over. The more you mine, fight, or farm, the more effective you become. And a huge array of machinery is available to do your bidding, as well as energy sources ranging from a simple redstone-powered engine, all the way up to the tokamak reactor, the single largest source of power in all of modded minecraft!
The world is now a much more challenging place. But you're up to the challenge. And once you get started, you're more than capable of establishing your own Survival Industry."
so as said above, in here, surviving is not the easiest thing, but also not so hard that you will rage quit every five minutes. tech is way more interesting than ever, because it is not just the normal "ok, let's make a pulverizer/sagmill and start grinding". first, because the oregen makes it so that if you mine like you are supposed to you will find giant veins of ores, but they are not so common, so mining tricks are usefull for that.
also, for example, to have a furnace that doesn't need fuel, you will need a friction heater, connected to an engine strong enough to actually power it, and the engine will need fuel, but if you make a system for fuel production (for example: water to power steam engines), you will be able to supply many engines and move forward. i like to think of it as a thinking game, "how do i make this work" and "how do i set this up", which ends up as a "wow this is so cool".
code: survivalindustry
We will be changing the pack in the following releases. Tinker's will go awey and other mods might come in. We are doing this because tinker's for 1.7.10 is not supported anymore. We will be adding some other mods to make it not so bad. Journeymap's redar will also go awey and maybe journeymap itself will go awey. We will see.
might be inaccurate.
- Advanced Genetics Mod by ObsiLP
- AgriCraft by InfinityRaider
- Antique Atlas by Hunternif
- AOBD 2 by ganymedes01
- AppleCore by squeek502
- Applied Energistics by AlgorithmX2
- Bdlib by bdew
- Better Storage by copygirl
- BiblioCraft by Nuchaz
- bspkrsCore by bspkrs
- Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad, asiekierka
- Carpenter's Blocks by Mineshopper
- Chisel 2 by warlordjones, tterrag1098, TheCricket26, Drullkus
- CodeChickenCore by Chickenbones
- CodeChickenLib by Chickenbones
- CoFH Core by CoFH team
- CoFH Lib by CoFH team
- CookieCore by ephys
- CoroUtil by Corosauce
- Custom Ore Generation by noogenesis
- DecoCraft by RazzleberryFox
- DragonAPI by Reika - Granted
- Dynamic Lights by AtomicStryker
- ElectriCraft by Reika - Granted
- EnderCore by tterrag
- EnderStorage by Chickenbones
- Enhanced Portals by KzariusRex, Alz454, Alz454
- Expanded Redstone by Reika - Granted
- Extra Cells by Leonelf
- Extra Utilities by RWTema
- ExtraTiC by Glassmaker
- Forge Multipart by Chickenbones
- Forge Relocation - FMP Plugin by MrTJP
- ForgeRelocation by MrTJP
- Fossils and Archeology by FossilsRevival, 4f6f3b
- Garden Stuff by jaquadro
- Harder Wildlife by Draco18s - Granted
- HardLib by Draco18s - Granted
- HarvestCraft by MatrexsVigil, Rhodox
- Hunger In Peace by squeek502
- Hunger Overhaul by iguana_man
- iChunUtil by iChun
- Iguana Tweaks for Tinker's Construct by iguana_man, boni
- Invasion by unstoppableN
- Inventory Tweaks by Kobata
- JABBA by ProfMobius
- JourneyMap by techbrew
- LavaBoat mod by NightKosh
- Liteloader by Mumfrey
- Mantle by mDiyo, progwml6
- Matmos by Hurricaaane
- McJtyLib by McJty
- Minechem by ljdp
- MineTweaker by StanH
- MobiusCore by ProfMobius
- MrCrayfish's Furniture Mod by Mr_Crayfish
- Multi Mine by AtomicStryker
- Natural Absorption by FatherToast
- NEI Addons by bdew
- NEI Integration by Tonius
- NetherOres by skyboy026, powercrystals
- Not Enough Items by Chickenbones
- OpenBlocks by Mikeemoo, boq
- OpenComputers by Sangar
- OpenEye by Mikeemoo, boq
- OpenModsLib by Mikeemoo, boq
- Ore Flowers by Draco18s
- Project Red by MrTJP, Chickenbones
- Railcraft by CovertJaguar
- Random Things by Lumien
- ReactorCraft by Reika - Granted
- RFTools by McJty
- RotaryCraft by Reika - Granted
- Somnia by kingrunes, MALfunction84
- Sound Filters by Tmtravlr
- Special Mobs by FatherToast
- Stalker Creepers by AtomicStryker
- StartingInventory by bspkrs
- Storage Drawers by jaquadro
- Sync by iChun
- The Spice of Life by squeek502
- The Vegan Option by squeek502
- Thermal Dynamics by TeamCoFH
- Thermal Foundation by CoFH team
- TiC Tooltips by squeek502
- Tinker's Construct by boni, mDiyo
- Tinker's Mechworks by mDiyo
- Tinkers Steelworks by Toops, ephys
- Waila by ProfMobius
- Waila Harvestability by squeek502
- WAILAPlugins by tterrag
- Zombie Awareness by Corosauce
1.0.0 first beta release on launcher.
1.0.1 a hotfix for some problems, including images and mods missing.
1.1.0 coming soon, a hotfix for some issues like mods not working.
1.0.1 a hotfix for some problems, including images and mods missing.
1.1.0 coming soon, a hotfix for some issues like mods not working.
below here when reteo and i and some other beta testers will finish creating a server, there will be links to each of us and his first episode in the server if they record. also if you record my pack, i would be happy if you post the video below so i can add it.
Survival Industry now has an official bug tracker!
If you are having issues with the modpack, or want to make suggestions, feel free to make use of the issue tracker on the Survival Industry Github. This will help me keep track of what needs to be fixed, and what has been fixed. On the other hand, if you wish to help, the github is also the central repository for the modpack's configuration files and MineTweaker script; feel free to fork a copy and submit pull requests if you feel up to helping out. If not, no worries, just have fun!
credits:
reteo for pack idea and configs.
Dulchphi for hosting test server.
KuroNeko87 for setting up the server files for the beta server.
gerb82 for getting permissions and building the pack
also for all the beta testers that helped creating the idea and all the mod creators that made all this possible, and for all the people that helped finding bugs to fix.
gerb82 signing out.
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