[1.7.10] Survival industry [rotarycraft based tech]

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would you like the modpack to grow bigger with new mod?

  • yes, more magic

  • yes, more tech

  • yes, stronger mobs/other

  • no, keep it as it is


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reteo

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Jul 29, 2019
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I've beaten that game with Axton, Gaige, and Kreig. So... yeah, I got the reference. :p
 

reteo

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Jul 29, 2019
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It could happen. But let's save this thread for SI.

Sent from my SPH-L720T using Tapatalk
 

YuumeBlue

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Jul 29, 2019
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Hi i'm interested in playing but i wanted to clarify about the flower fields? Does each ore have it's own flower or do flowers just mean ores are nearby? Also would like to know if flowers just generate without ores sometimes?

Thanks for any information you can give.
 

onsp

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Jul 29, 2019
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Very very sweet modlist inside. Very nice to meet new modpack with Rotarycraft main theme.
Plz no magic, no Ender IO and Mekanizm.
I vote for Galacticraft, Forestry and more Bees =)
And if you add HQM and buch of quest about Rotarycraft and Reactorcraft you can easy become modpack of the year!
 

gerb82

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Jul 29, 2019
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so, first, each ore has a flower type. if the flower type is there it means that somewhere in this chunk there is at least one of this ore type.

and on the second message: i don't think ender io will fit in this pack. about mekanism and or magic mods, we will only add them if they fit. i don't think galacticraft and or forestry will fit, but again, we will look into that. i think quests can fit as long as they are a tutorial and or just explain how to do things with no rewards. but the quest thing reteo will need to determine because he is the one that does the configs.
 

reteo

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Jul 29, 2019
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Hi i'm interested in playing but i wanted to clarify about the flower fields? Does each ore have it's own flower or do flowers just mean ores are nearby? Also would like to know if flowers just generate without ores sometimes?

Thanks for any information you can give.

Different flowers exist for different ores. If you're unsure what a flower identifies, then you can always pick it and look at its tooltip. Aside from this, you can get more information, and see a list, from the Reasonable Realism wiki.

On a side note, Reasonable Realism is also the source of the seasons, animal/tree lifespans and animal-self-breeding/sapling-self-planting, through the "Harder Wildlife" mod.

Very very sweet modlist inside. Very nice to meet new modpack with Rotarycraft main theme.
Plz no magic, no Ender IO and Mekanizm.
I vote for Galacticraft, Forestry and more Bees =)
And if you add HQM and buch of quest about Rotarycraft and Reactorcraft you can easy become modpack of the year!

I honestly agree about magic... I might add ChromatiCraft as a disabled option to the pack, but I really don't think this pack should have magic mods in it, simply because it is a tech pack.

Mekanism and EnderIO won't be in this pack, simply because they both contain machines that duplicate functionality from RotaryCraft, which undermines the RotaryCraft progression.

I actually had Forestry (and all the bee mods) in this modpack for a while. However, after a while, it was taken out in one of my 'feature creep purges.' I'm still open to returning it to the pack (along with the appropriate bee and tree addons for other mods), but I'd have to look for a way to disable the bulk of the machines in the mod in favor of their RotoryCraft equivalents.

As for GalactiCraft, I am considering it, but until I can find the dimension generator names for that mod's other planets, I can't really configure them to use the oregen I'm using for this pack. Additionally, I'll have to see if the powergen can be linked up with RotaryCraft, in order not to break progression.

Finally, I'm not using Hardcore Questing Mode, because I don't want to "formalize" the progression, and because I don't want the player to be rewarded with anything other than what they themselves make. However, JeffPeng is actually working on an In-Game Wiki for this modpack which explains a lot of the content in the game, and it will be added as soon as he's done with it.
 
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gerb82

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Jul 29, 2019
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So. Reteo. Can you tell ftb on the update thread to change th description to your one and regenarate the modlist so that it is updated (no villagar noses) :D
 

onsp

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Jul 29, 2019
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Thx for indicator flowers! I very like it after year of Gregtech packs with vein ore generation =)
Sometimes in pack must be mode with long long purpose like Galacticraft with tiers of ores on other planets and awesome bases or Draconian Expansion.
And here you got Reactorcraft! Look what you can build!
 

reteo

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Jul 29, 2019
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Huh. okay, I'll make a request with FTB.

As for the reactor, my advice is not to follow that video blindly; it's extremely out of date, and Reika has since added several things, including a coolant requirement to the toroids. But yes, what you are looking at is the Tokamak reactor, the largest source of energy in all of modded minecraft.
 

gerb82

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Jul 29, 2019
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Huh. okay, I'll make a request with FTB.

As for the reactor, my advice is not to follow that video blindly; it's extremely out of date, and Reika has since added several things, including a coolant requirement to the toroids. But yes, what you are looking at is the Tokamak reactor, the largest source of energy in all of modded minecraft.
Largest and biggest :p
 
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reteo

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Jul 29, 2019
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To anyone interested, a question that is burning a hole in my brain: to those of you who have played Reika's mods in the past, feel free to answer this: should I enable or disable engine sounds in the default configuration?
 

YuumeBlue

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Jul 29, 2019
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Thanks for the information i'm going to start playing this today. Hopefully i don't die a lot like I usually do in a new pack XP
 

reteo

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Jul 29, 2019
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Just avoid being out after dark, and you should be okay. If you get a blood moon in the first night, though, I'd recommend starting over.

Sent from my SPH-L720T using Tapatalk
 

Fortanono

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Aug 25, 2015
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In fact, I have one more little modpack project on my hard drive, consisting of ChromatiCraft and Botania, called "The Mystical Spectrum." I never got anywhere with it, because I just couldn't get into it. :(
Sounds like a CHALLENGE! :p

Seriously, this one I can get creative with. May do it later, I dunno.
 

LoaTBaC

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Jul 29, 2019
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To anyone interested, a question that is burning a hole in my brain: to those of you who have played Reika's mods in the past, feel free to answer this: should I enable or disable engine sounds in the default configuration?
I'd say the sounds should stay enabled. If someone doesn't like them, they can just put wool over the engines to quiet them.
 

onsp

New Member
Jul 29, 2019
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To anyone interested, a question that is burning a hole in my brain: to those of you who have played Reika's mods in the past, feel free to answer this: should I enable or disable engine sounds in the default configuration?
Dont doubt about sounds, we have ExtraUtilities with Mufflers. Leave them on.

Btw how about PneumaticCraft? I know its possible disable plastic flowers to reduce lag and make mod more hard (you still can make plastic from oil)