Hi i'm interested in playing but i wanted to clarify about the flower fields? Does each ore have it's own flower or do flowers just mean ores are nearby? Also would like to know if flowers just generate without ores sometimes?
Thanks for any information you can give.
Different flowers exist for different ores. If you're unsure what a flower identifies, then you can always pick it and look at its tooltip. Aside from this, you can get more information, and see a list, from the
Reasonable Realism wiki.
On a side note, Reasonable Realism is also the source of the seasons, animal/tree lifespans and animal-self-breeding/sapling-self-planting, through the "Harder Wildlife" mod.
Very very sweet modlist inside. Very nice to meet new modpack with Rotarycraft main theme.
Plz no magic, no Ender IO and Mekanizm.
I vote for Galacticraft, Forestry and more Bees =)
And if you add HQM and buch of quest about Rotarycraft and Reactorcraft you can easy become modpack of the year!
I honestly agree about magic... I might add ChromatiCraft as a disabled option to the pack, but I really don't think this pack should have magic mods in it, simply because it
is a tech pack.
Mekanism and EnderIO won't be in this pack, simply because they both contain machines that duplicate functionality from RotaryCraft, which undermines the RotaryCraft progression.
I actually had Forestry (and all the bee mods) in this modpack for a while. However, after a while, it was taken out in one of my 'feature creep purges.' I'm still open to returning it to the pack (along with the appropriate bee and tree addons for other mods), but I'd have to look for a way to disable the bulk of the machines in the mod in favor of their RotoryCraft equivalents.
As for GalactiCraft, I am considering it, but until I can find the dimension generator names for that mod's other planets, I can't really configure them to use the oregen I'm using for this pack. Additionally, I'll have to see if the powergen can be linked up with RotaryCraft, in order not to break progression.
Finally, I'm not using Hardcore Questing Mode, because I don't want to "formalize" the progression, and because I don't want the player to be rewarded with anything other than what they themselves make. However, JeffPeng is actually working on an In-Game Wiki for this modpack which explains a lot of the content in the game, and it will be added as soon as he's done with it.