I don't believe so, no. A lot of the quests were detect though, so you should be able to redo those without actually needing to do anything new.Can you use /HQM edit to 1 click complete the quests?
I don't believe so, no. A lot of the quests were detect though, so you should be able to redo those without actually needing to do anything new.Can you use /HQM edit to 1 click complete the quests?
Tech. It's the center of many modpacks, and provides a power that vanilla simply can't provide. People have grown to use it more and more, and as a result, it became more and more powerful. Stranded on the Beach attempts to remedy that. Pulverizer before you even have diamonds? Haha, no... The pack aims to take you through mods you may not have used before, such as mariculture and witchery.
I'm aware of that bug, I've fixed it, I just haven't had much time to work on the pack lately.Hey i think i just discovered a little bug.
there is a quest to make a pulveriser but when you have made it you cant seem to turn it in
Hehe yeah, I fixed chain to steel. As a side note, great to hear you're playing it on a (semi) server!Thanks for the great pack; stuck on pulveriser quest too.
We play it on lan and we added "infernal mobs" and special mobs" (chain armor will not melt into steel so infernal mobs is ok as it wont mess anything).
Awaiting on update for quest fix.
Thanks again
0.71 crashes on start up
http://pastebin.com/zC62CYeF
/edit
Fixed it. The pack.json is still pointing to Forge10.13.2.1230 when it should be using Forge10.13.2.1291. So I had to manually change it and it works just fine.
Also in the first set of quests, the one called "A Small Note to New Players", just put anything there just so it can be "completed."
Some people, like myself, might get a bit annoyed that that section is not 100% completed.
Odd, I'll take a look. In the meantime, reverting would fix the problem.pack version 0.7.1
Steeling Your Heart quest is broken. It doesn't show what you need, it just says unknown. It's obvious that it wants the bricks for the Railcraft Blast Furnace, it still doesn't detect.
Uhh... what? That's odd, I had it changed to recommended, should be working now... I'll contact the FTB team and ask them about it, I'm sure it can be resolved quickly. As for the leadstone cell, I'll check it out, but I've done nothing to that quest to make it stop working. At any setting, fuzzy or not, it should still work, anyhow.i'm stuck at the very beginning of TE quest. I've made the leadstone energy cell but am unable to hand it in. It is not being detected.
Btw after the update the pack.json still points at Forge10.13.2.1230 which i had to manually change to Forge10.13.2.1291 to beable to play.
Firstly, thanks for the tip! And would those sand spots happen to be in an ocean biome? Because mariculture adds randomly spawning chests, dunno why there'd be no loot though.If anyone is wanting to start stranded on an Island, then with Vanilla world generation, type in the world seed "island?"
Just a Side note. Has anyone run across, while digging up large sand spots, having chests appear? I dug up like 60 blocks of sand and got 4 chests. Nothing in them.