[1.7.10] Shattered

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Golrith

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PSA: Do not build a manual blaze farm in a base made out of wood and berry bushes. Everything was going fine until a blue, teleporting, lightning-throwing blaze showed up. I didn't know water wheels could burn.
Ouch, well, lesson learnt I guess :D
I'm not getting 12 pulsating iron to smelt at the same time, maybe it is only 12x for the recipes that come with IE.

Golrith, would it be possible to get IE's nether quartz dust added as an option in the binder composite recipe? Anybody who throws their quartz into the crusher to make dust for binder composite is in for a rude awakening. :p Be nice if natura sulfur worked for making plastic as well.
Sure, I'll add those 2 to my todo list.
 

Golrith

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Changes below in place so far. Will make available some updated configs/scripts instead of pushing a release.

Added a Redstone Furnace recipe for Fused Quartz
IE Crusher produces AE Quartz Dust
Natura Sulfur is just like any other sulfur
New recipes for Big Reactors, mostly Steel Plates and HOP Graphite Ingots, and will require you have infrastructure in place
New crafting options for Graphite Electrodes (3 ingots in standard crafting grid - 25% cheaper then IE default, 2 ingots in a carpenter - 50% cheaper, or 1 ingot plus blueprint (only obtainable from lootbags/chests/villagers, blueprint resuable)). Getting HOP Graphite Ingots has not changed. Looking into another recipe option, but it's not currently working.
Changed the rods in the AR rolling machine recipe


The IE Arc Furnace should now be mainly used for exotic alloys used by "end game" style content, and only if you want to use those mods content. It shouldn't be a required progression step anymore (hopefully!)

I will also be adding a few NEI tooltips to some items/blocks just to ensure you are pointed in the right path on anything ambiguous.
 

Nezraddin

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Phew... planning really takes alot longer for me than crafting the components *smirks*
And I didn't even start with choosing blocks for the walls and deciding how the roof should be, ugh.

My Immersive Engineering area so far. steelroom and biodiesel-room so far done, generator room in the making (mainly missing a place for batteries and possible tesseracts (like when using excavators or so). Then of course missing the machine-hall where the assemblers, metal-presses and the arc furnace will be.
oEj2HuN.png
 
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egor66

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I am not even near base layout yet all I have has just grow organically so far & looks so bad I dare not post any screens, but that said I have started a cobble gen for some basic building mats, & with the coloured woods & gravels from RC crusher, I may need to start considering the layout soon, oh btw after returning from nether most times RC multi blocks need to have a block removed & replaced to reform the structure, blast furnace, water tower, crusher, not a huge thing but a pain if I forget.

PS, you forgot the alu nuggets giving the wrong version in changes so far.

PPs, steel shovel can not be placed in a RC blast furnace unlike all other steel tools.
 
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Nezraddin

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Found another thing that might need to be looked at:

Was searching through these ore-deposits from Immersive Engineering (which determines which ore you can get out of which chunk when you're lucky to find the deposite for the excavator) and found out that the Platinum-deposit also generates Iridium-Ore.
So technically you could get iridium before going to the moon. Not sure if that can be changed in a config and the excavator is of course alot of RNG (finding the chunk which has exactly this deposit then feeding it alot of power to get 12.5% chance to get iridium ore), but I thought I should mention it here since i thought that iridum really was meant "Moon only" for progression.


[edit]

And one question concerning apatite-ore:
Do giant veins of this spawn, too or are they more like the thaumcraft-ores which spawns normally?

Asking since I only found a very very little vein so far and when you plan forestry farms you need a bit of apatite to let the farms run, because of the fertilizer.
So in case apatite is a very rare ore it might be good having an second way to get the fertilizer. Of course less efficient like when using forestry ways.
 
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Golrith

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Found another thing that might need to be looked at:

Was searching through these ore-deposits from Immersive Engineering (which determines which ore you can get out of which chunk when you're lucky to find the deposite for the excavator) and found out that the Platinum-deposit also generates Iridium-Ore.
So technically you could get iridium before going to the moon. Not sure if that can be changed in a config and the excavator is of course alot of RNG (finding the chunk which has exactly this deposit then feeding it alot of power to get 12.5% chance to get iridium ore), but I thought I should mention it here since i thought that iridum really was meant "Moon only" for progression.


[edit]

And one question concerning apatite-ore:
Do giant veins of this spawn, too or are they more like the thaumcraft-ores which spawns normally?

Asking since I only found a very very little vein so far and when you plan forestry farms you need a bit of apatite to let the farms run, because of the fertilizer.
So in case apatite is a very rare ore it might be good having an second way to get the fertilizer. Of course less efficient like when using forestry ways.
Can you explain more how the excavator works and how you found out about the Platinum & Iridium? I don't actually know how it all works (apart from build it, feed it power, and bingo, you get ores). That could be a bit of an issue, although if you can build one of those, power it and find the right ore, that's almost an achievement as getting to the moon!

Apatite generates as normal, at higher elevations. But I've added a different way of making forestry fertilizer which requires a bit more setup but is completely renewable.



Update:
Fixed the AgriCraft Alum Nugget drop
Electrode Rods can now be additionally crafted in the Lathe
Lava Fabricator from MFR repurposed as an early game lava generator. It's more RF expensive to run compared to the Magma Crucible + Cobble recipe.
Additional Recipe for Forestry Fertilizer
New textures for Rutile (didn't like version 1!) and Yellorium ore (looks green, not yellow now)


Railcraft has designed putting it's tools into the blast furnace as a lossy craft. Usually 1 or 2 ingots less then it cost to craft. That's why the shovel cannot be put in the blast furnace.
 
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Nezraddin

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About the excavator:
It is pretty similar to the laser-drill of MFR, it doesn't mine actual ore in the world but generates ore itself. Just that you don't get "Any ore possible" (like the laser drill) but that every chunk in the world pretty much has a set mineral deposit which then gives you different ores.
You first build a "Core Sample Drill" and use it at every chunk you find. In each chunk it tells you either nothing found or what mineral-deposit was found. Like "Galena" which gives the Excavator then a chance of: 44.44% Lead, 44.44% Silver and 11.11% sulfur. So you will only find these three ores in this specific chunk (but in quiet huge amounts, the book says 144 minecraft days of digging before this vein runs out).

In the Engineer's Manual it stands under "Overview and Ressources" -> "Mineral Deposits", there you see which deposit gives you which chances for which ores. Platinum-deposits have a 12.5% chance for giving you iridium-ore.

---

Happy to hear that about the fertilizer. Guess I wait with my peat-farm then until I see the new recipe. (still might use one for the future cause I kinda love forestry's ways of doing stuff *chuckles*)
 
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twisto51

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Every time I need an osmium plate I goof up and make it in the IE press instead of the RC rolling machine and end up with plates I can't use.

In other news I finally got around to making a jetpack. Feels like the overworld is conquered at this point, time to look to the skies.
 
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Golrith

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About the excavator:
It is pretty similar to the laser-drill of MFR, it doesn't mine actual ore in the world but generates ore itself. Just that you don't get "Any ore possible" (like the laser drill) but that every chunk in the world pretty much has a set mineral deposit which then gives you different ores.
You first build a "Core Sample Drill" and use it at every chunk you find. In each chunk it tells you either nothing found or what mineral-deposit was found. Like "Galena" which gives the Excavator then a chance of: 44.44% Lead, 44.44% Silver and 11.11% sulfur. So you will only find these three ores in this specific chunk (but in quiet huge amounts, the book says 144 minecraft days of digging before this vein runs out).

In the Engineer's Manual it stands under "Overview and Ressources" -> "Mineral Deposits", there you see which deposit gives you which chances for which ores. Platinum-deposits have a 12.5% chance for giving you iridium-ore.

---

Happy to hear that about the fertilizer. Guess I wait with my peat-farm then until I see the new recipe. (still might use one for the future cause I kinda love forestry's ways of doing stuff *chuckles*)
Same, in earlier versions (back in redpower days) I used to always get a peat farm up controlled by tubes, timers, block placers/breakers. Always enjoyed the engineering puzzle to make it all work. Fuel for just RF pulses and time.

Interesting stuff about that Core Sample Drill. I'll investigate further, see if it's configurable.

Every time I need an osmium plate I goof up and make it in the IE press instead of the RC rolling machine and end up with plates I can't use.

In other news I finally got around to making a jetpack. Feels like the overworld is conquered at this point, time to look to the skies.
Hmm, that sounds like an oversight on my part. Yep. You've pretty much owned the overworld. The rest of the game experience will be pretty much as normal and whatever you make it.
 

Golrith

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Minetweaker to the rescue again! Adjusted Platinum deposits, they now include Osmium, and a very tiny chance of Iridium (0.58%). Also fixed Uranium deposits.
Like with the MFR mining laser, you can get Iridium, but it's going to be a very slow and RF expensive process. Going to the moon may be quicker and cheaper!

Even more impressive, the engineers handbook actually shows the correct ores and percentages, even after minetweaking. Very nice.

Uploading next version shortly.
 
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egor66

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Just made a jetpack, the hunt for silverwood starts now (well after I walk the dog), I want more to change biome then for TC, as it stands TC seems like an optional add-on more than a required mod.

On a side note still no blueprint after 100s of rare/epic bags, I may have to build a cheat machine & exploit the saplings thing, seems strange that its left to rng to get I required item to progress!, but nei shows electrode blueprint as only available from loot bags.
 

twisto51

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Next version changes that to have a recipe or you can do the 1-2 line config change yourself, Golrith posted it a page or two back.
 

Golrith

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Just made a jetpack, the hunt for silverwood starts now (well after I walk the dog), I want more to change biome then for TC, as it stands TC seems like an optional add-on more than a required mod.

On a side note still no blueprint after 100s of rare/epic bags, I may have to build a cheat machine & exploit the saplings thing, seems strange that its left to rng to get I required item to progress!, but nei shows electrode blueprint as only available from loot bags.
Yes, TC is included for it's toys and taint. Use it or ignore it, your choice.

The Electrode/Blueprint issue is fixed in the next version, once FTB update. You won't need the blueprint, but it'll be the cheapest recipe option if you manage to get it.

If you want to update manually, here's the download: https://dl.dropboxusercontent.com/u/46396473/Shattered/Shattered_FTB111216.zip
 

twisto51

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EIO basic gear has no recipe in NEI. Without the gear can't make the yeta wrench, without the wrench can't make the mod-item-filter.
 

Golrith

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EIO basic gear has no recipe in NEI. Without the gear can't make the yeta wrench, without the wrench can't make the mod-item-filter.
Nice! Which idiot made this pack? :D

Note to self, when disabling an item recipe, check what it's being used in too!
 
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Golrith

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Finally had chance to play for a bit more. Building a bridge is definitely more scary in a skyland vs a skyblock. Constantly looking around for sniper skeletons! My tech level is progressing slowly. Got the moistener up and running, a grindstone, and my first tinker into AgriCraft (breeding sugercane and cactus). Working on my Coke Oven and Blast Furnace to get the industrial revolution started. Still haven't located a good source of redstone yet.
 

Nezraddin

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*chuckles* Yeah, blaze like creatures and skeletons... and the sporadic creeper which always sneaks up knowing there is only one block between you and the void *shivers*

Hrm, working on the base showed me, that I should slowly plan to get to the nether. Want these powered lamps to make my base safe and glowstone for making nicer lights, heh.

---

One suggestion regarding the new fertilizer-recipe:
- The current recipe about 1 industrial fertilizer and 2 sand, maybe change the outcome down to 2 (or even 1) forestry fertilizer
- additional to that add a recipe using industrial fertilizer and 8 ash for making 6 forestry fertilizer.

So a similar progression like forestry's own system, sand gives less then ash.
I know that the MFR machines you need for this way are already lategame. But seen on the very little uses of ash I think it would be good to keep this in line with the forestry-recipe for making 'more' fertilizer with the use of ash. So it still would favor the people who set up a peat farm to get a bit better recipe for making fertilizer.
 

twisto51

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Upgrade recipes for TE pulverizer (basic) missing? Was able to upgrade furnace and induction smelter.
 

Golrith

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You could always do a hit and run on the nether. Take just a cheap pickaxe, grab what you can and escape. You might get lucky with your nether spawn.

Good call on the ash version. I'll integrate that. Wasn't sure exactly on the best ratio for MFR fert to Forestry fert. So I thought 50% to start with.

Upgrade recipes for TE pulverizer (basic) missing? Was able to upgrade furnace and induction smelter.
Erm, really? Oh, I changed the recipe didn't I? Due to the weird TE way of doing the blocks (NBT I believe), I've removed all versions instead of just the basic. I'll look into getting that fixed.
 

Golrith

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Upgrade recipes for TE pulverizer (basic) missing? Was able to upgrade furnace and induction smelter.
If you open Thermal Expansion.zs and put a # in front of lines 17 to 25, then do a /mt reload in Minecraft chat, that will restore the TE recipes. My adjustments were not that major, so easy fix.
Minetweaking with NBT is just going to be a pain and not worth the headache.