[1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

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KhaoticPoisonIce

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Jul 29, 2019
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Of them, Redstone and Creative refused to turn on, no matter what I did.

I have gotten Redstone and Creative to work on my test world. Also- if you use the EnderIO energy conduits, the Thermionic Fabricator should accept energy from them.

Redstone Engine.png


Redstone engine powering wooden fluid pipe.

Creative Engine & EnderIO Conduits.png


Creative engine powering EnderIO conduits to power thermionic fabricator.

Therm Fab Energy.png


Powered up thermionic fabricator.
 

Trisscar

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Jul 29, 2019
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I've been told that perm gen size isn't something that should be set or used anymore. I don't happen to recall what forces it though.
 

Trisscar

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Jul 29, 2019
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Wait, how much ram do you have the launcher set to use? It tends to go weird if you give it more than 4 or so, and you can't run it well below that.
 

Trisscar

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Jul 29, 2019
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Right, but between 1.6 and 1.7 several things changed, and now Java has a goldilocks moment if you give it more or less than 4 gbs.
 

buggirlexpres

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A general PSA for the future:

If you find an exploit in one of my packs, please report it. Please don't exploit it. Please, report it before everything gets broken.
 
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DJShadJab

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Jul 29, 2019
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i did or at least reported it on github nobody helped sept for 1 person who said turn up perm gen space
 

Trisscar

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Jul 29, 2019
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If it's all 1.7 packs, it might be better if you moved this issue to the main part of the forum, you're more likely to encounter people there who have enough experience to know exactly what went wrong. XD
 

Drakyre

New Member
Jul 29, 2019
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not sure if this counts as a bug, but the tinkers weapons/tools cant go into the m&b inventory slots
its not a major issue though, Im enjoying/abusing the new longbow too much :D

also, maybe a map like opis? pretty please?
 

Trisscar

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Jul 29, 2019
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Agreed, an in-game map would be enormously helpful. Even if it's a normally disabled mod that you can add back in before loading the pack.
 

Drakyre

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Jul 29, 2019
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maybe increase the mob spawn rate once you complete the last quest, the one that gives you night vision, the graveyard dungeons seem to be the only place they really appear, and once the darkness no longer blinds you it becomes almost too easy at night, that said, those dungeons are still terrifying no matter how powerful you become
 

KhaoticPoisonIce

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Jul 29, 2019
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almost too easy at night
Yeah, I don't know about your game, but 1 regular night for every 3 blood moons makes nights quite... scary still. Not sure why, but I seem to get blood moons a whole lot more now. Not that I'm really complaining, it made me finally get my house built :D