Not sure, but I think the ruins mod is used to generate the dead trees in the wasteland, as they are custom structures + blocks from Quadrum.OH! I remembered another question! I saw that the Ruins mod was included in this pack...but after some pretty extreme wandering, I could only find Gravestone and Witchery and Thaumcraft "structures" out in the world. I thought the Gravestone structure was part of the Ruins mod for a while, but eventually I saw a totally 100% unrelated video where someone happened to be showing off some cool mod items (for a mod not in this pack) and was using the Gravestone structure to show off the items. But anyway, yeah, anyone run into anything cool out there in the wastes?
What are the early game automation options. Not familiar with all the functions of the mods in the pack.
Currently at the point where I have coal, tin, iron, copper & ender seeds and slowly expanding those farms, and reaching the stage were my farms are getting to a size that is starting to get tedius to keep manual harvesting.
Just made a Vat, although haven't used the mariculture before, and have some of the BC pipes complete (although, don't need them yet)
My next game goals are to get the mariculture cruciable built, and an agricraft water tower/sprinker (liked to railcraft water tank) established.
Plus, any automated cobblegen options available to me at this early stage? Running around with my flint pickaxe is losing it's charm