That belt is very handy! Also, fun fact:
Anything in your alternate belt will be carried across into the dream world when you drink a brew of sleeping, as long as your main belt is what's active when you drink it.
That belt is very handy! Also, fun fact:
Anything in your alternate belt will be carried across into the dream world when you drink a brew of sleeping, as long as your main belt is what's active when you drink it.
I had exactly the same problem, out of the blue. What I found was that all my Minecraft files were within OneDrive. Its possible to move them so they're just on your C: drive, and once I moved them all and redirected where Twitch needed to search to find the files, it worked fine for me. I don't know whether OneDrive will try and sync up with that next time I load up, so that may only be a temporary solution.I've posted about this in support,but I'm getting no help in the regard. So,I come to you guys.
I can't play. On the twelfth of April,I was fine. Twelve days later,the next time I tried to play,I couldn't. The error I got was, "LAUNCH FAILED - The version you are trying to play inherits properties from an unknown version." The same is true for the only other modpack I have installed,DireWolf20 for Minecraft 1.12. I have Optifine installed in both modpacks,but they're not the issues,as nothing has changed in the interim on that front. I launch from the Twitch client,and I my OS is Windows 10,with OneDrive forced down my throat.
This is driving me insane. I want to play,again,but I can't. And I need help.
This worked; Thanks. To boot,I completely turned off OneDrive. I never asked for it,and it's proven itself to be a hazard to my stable use of programs.I had exactly the same problem, out of the blue. What I found was that all my Minecraft files were within OneDrive. Its possible to move them so they're just on your C: drive, and once I moved them all and redirected where Twitch needed to search to find the files, it worked fine for me. I don't know whether OneDrive will try and sync up with that next time I load up, so that may only be a temporary solution.
I just did something stupid: completing the brew of flowing spirit without bringing in items from my main world. I wrote a guide for it, mostly for my own use, as there's a lot of steps, and I wanted to figure out what I actually needed. This is the cleaned-up version.
Was it worth it? No.
This is specifically for the Regrowth pack, and covers everything from your initial entry, to leaving with a Brew of Flowing Spirit. It's a bit bare-bones, but whatever. Also, this is for doing this legit; there are ways to pass items through, which can trivialize this quest.
Run away screaming
* Start by brewing at least 6 Brews of Sleeping
* Drink the first brew, run away from the nightmare, and attempt to collect 12 disturbed cotton.
* When you die, you return to your world, and keep the disturbed cotton. Craft a Dream Weaver of Nightmares.
Preparation
* Hang the dreamweaver up someplace. (Not by your regular bed.)
* (only sort of cheating) Go into the "What the World is Made of" quests, and complete all the essence quests, but don't collect the rewards. This will give you a headstart. Also complete the diamond essence quest.
Getting started
* Drink another brew near by the dreamweaver. Retry until you get a non-nightmare version.
* Build flint tools and a base.
* (Low on food? Kill squids.)
* Start crossbreeding plants. Don't bother getting 10/10/10 unless noted. Spaces assume 1/1/1 seeds. You want:
** Something to eat (Up to you. You just need 9 spaces.)
** Mandrake (Directly needed for the flowing spirit, as well as Mutandis. 18 spaces should be good.)
** Water Artichoke (Directly needed for the flowing spirit. You just need one.)
** Cactus or mystical green flowers (needed for green dye. 18 spaces should be good.)
** Sugarcane (because it's useful. 9 spaces should be good.)
** Pumpkins to dump in the compost bin. (Breed the stats on this up. Turn them into seeds before putting them into the compost bin; they're 4 times as good as the other plants that way. 36 spaces should be good.)
** Cotton would be good if your mob farm doesn't deal with spiders properly.
* Build a mob farm.
At this point, you have a decision to make. Do you want to get diamonds through tech, or magic? If you want to get them using tech, you'll be building a steel pickaxe and finding diamond ore in the wild. Your bottleneck here will be 3 glowstone, which will come from witches, so don't skimp on your mob farm. You'll need all tier 1 magic seeds, and at least one tier 2 magic seed. (Blaze seed.) There is a bit of a luck element (witch drops, and diamond ore), so keep that in mind.
Alternately, you can use magic seeds to get diamonds. This doesn't require any mining of note, but does require all tier 1 and 2 magic seeds (at least the ones needed for the strong infusion stones), and a few tier 3. (Lapis, glowstone, and diamond.) A good mob farm is still useful here, because it's a major source of bonemeal.
I don't think either way is that much better than the other, so pick whichever one you want. I choose magic, though I spent a lot of time watching Youtube in another window while I waited for crops to grow.
Iron
* You'll want a bunch of mystical flowers. If you feel comfortable with your bonemeal supply, you can use floral fertilizer, or you can crossbreed seeds.
* Build a small Botania setup. Start with a pure daisy, a couple dayblooms, a mana spreader, and a mana pool.
* Upgrade to endoflames once you can get mana powder.
* Get some essence seeds, and therefore essence. (You'll want these to have good stats, and at least 54 spaces dedicated to them.)
* Build another mana spreader and an altar. (You can get the mana pearl from wispy cotton.)
* Complete the quests needed to get an iron seed.
* Once you have 8 iron essence, turn them into iron ore, and smelt it.
* Get 1 manasteel ingot, then turn it into a pickaxe head.
* You now have a bronze-level pickaxe, without needing a smeltery. Yay! Not as useful if you're doing the magic route, but still good.
* You'll also want all of the basic magic seeds at this point, since you'll need regular essence.
* Also build a witch's oven at some point.
Mana
* While you're working on other stuff, breed the stats of your coal seeds up. You'll need a lot of mana later, and coal+endoflames can provide that.
* Plant a lot of high-stat coal seeds after you have them. 54 spaces should be good.
* Build 2 extra mana pools with the right spacing for a Portal to Alfheim, 2 extra mana spreaders, and link some endoflames to them. Keep feeding them coal until the pools are half full. This goes for your main pool as well.
* (I didn't bother with automation. I just made more endoflames than I needed, and dropped a bunch of coal blocks whenever I noticed that they weren't working.)
Smeltery (required for tech, useful for magic)
* To get the smeltery bricks, you can either mine grout underground (it looks nearly identical to rock, so keep a sharp eye out), or build a crucible furnace. Either way you need 8+8+6+4+4=30 bricks. (Controller, tank, drain, and two regular blocks.) Instead of a casting table, use an ingot caster. Instead of a faucet, use a wooden fluid pipe and a wooden engine.
* First goal with the smeltery is to get more smeltery bricks, and expand to 2x2 at least.
* Second goal is an alumite pickaxe head. With your manasteel pickaxe you can get bauxite, which can get you aluminum brass and alumite.
* (Side note: redstone is marked as needing a thaumium-level pickaxe. This is a lie; your alumite pickaxe is fine. I don't think you actually need redstone for anything, but whatever.)
Mutation Madness
* At some point you'll need to pick up all the various mutandis-related plants. Specifically:
** Glint weed
** Spanish moss
** Hawthorn sapling
** Rowan sapling
** Birch sapling
** Any mushroom or toadstool
** Netherwart or a second mushroom
* You will need a lot of wood ash for this, as you won't have the ability to use the cauldron recipe until you already have most of these. I recommend building a horn of the canopy; go exploring, strip the leaves from every tree, and pick up any scattered saplings.
* The mushroom or toadstool should be turned into infestation spores. If you have a second mushroom, turn it into seed form, and plant it. Otherwise, use crossbreeding. You need the mushroom for the basic runes, but the other stuff can wait.
Basic runes
* Makes the runes of earth and mana. (Remember that you can create mana pearls from wispy cotton.)
* Make some eggs, and spawn a couple chickens somewhere convenient.
* Make the runes of fire and water.
* Keep an eye on your chickens, and wait for a feather to shed.
* Make the rune of air.
Blaze it
* Finish up any seeds needed for the regular infusion stone.
* Make the regular infusion stone.
* Complete the blaze essence quests, and make a blaze seed.
* Also build a witchery altar at some point.
Diamonds (magic)
* Get all the seeds needed for a strong infusion stone.
* Build a strong infusion stone.
* Get and place an alchemy catalyst (for getting leather).
* Spawn a cow (for the milk, for a winter rune).
* Complete the diamond essence quest.
* Get a diamond seed.
* Get a lapis seed.
* Get a glowstone seed.
Diamonds (tech)
* Build a coke oven, and get at least 8 coal coke started.
* Build a hammer and anvil.
* Build a carpenter.
* Build a hobbyist's steam engine.
* Build a rolling machine.
* Build a bloomery furnace, and get at least 1 wrought iron.
* Build a blast furnace, and get at least 1 steel.
* Turn the steel into a pickaxe head.
* Go mining, and find diamond ore.
* Grab some lapis as well.
* Get and place an alchemy catalyst (for getting leather for the spinning wheel).
Terrasteel
* You should enough mana already, if not make even more endoflames, and feed them with coal from magic coal plants.
* Start the process once you have at least half a pool of mana, using sparks to transfer to the plate.
* Build the Portal to Alfheim components.
Finishing up
* Place the Portal to Alfheim components.
* Exchange two mana diamonds, and convert them into attuned stones.
* Build the spinning wheel and kettle.
* Make the brew of flowing spirit. (Remember that this needs altar power. I had around 1500, and it worked. Not sure how much I needed.)
I have doing a bit more research, and aparently you can also bring mutandis to the spirit world. that could also help a bunch as you can skip a lot of wood ash/mandrake/green dye production.
Also, all baubles and traveller gear transfer over, including heart containers. You can make a cloak of voluminous pockets and get a full chest worth of transfering.
well, the cloak really isn't legit, but mutandis is just vanilla witchery, it works like the icy needles, they're carried away.All of this really goes against the part where evilmrhenry says 'Also, this is for doing this legit; there are ways to pass items through, which can trivialize this quest.'