Auto harvesting crops, and process the results accordingly.
Steel production is also fairly useful.
Alright, let's see if I have the basic concept down:
A few ways to auto-farm include Buildcraft robots, Forestry farms, Thaumcraft golems, or Botania flowers.
I currently lack the RF/Fertilizer infrastructure to do much with the first two, but the latter two seem to be within reach.
I have the research needed for the golems, but I have yet to gather enough vis to form the infusion matrix or build up the required essentia.
Regrowth has the player work with Botania early, so at least I somewhat know how this works.
Looking through the Lexica, I see some things like Agricarnations, Hopperhocks, and Drum of the Wild.
My head's already got some bare-bones cycle pictured, it's just a matter of execution.
I guess my main limiting factor would be mana reserves. Guess I'll have to figure out some automation for generation; maybe with endoflames?
...why are there so many steps for even this set-up? Feels like the standard pattern for automation goes like "Hmm, I want this to be convenient, but I need that to be available for this, and even that needs something, etc...". Someone please tell me that this becomes less painful later and is worth the effort in the end... Not that I'll pass on doing it all, but this looks a bit silly as someone trying this stuff for the first time. XD
Side-note: All of this really sounds like one of those JRPG fetch/trading quest chains! No wonder I felt a familiar feel of "where does this begin/when does this end" vibe.
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