[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Use a hopperhawk to pickup the finished crystals and put them in a chest. Comparator off of the chest to cut power to the accelerator when there are items in the chest?

Sent from my Nexus 6 using Tapatalk

Agreed - I got that far, but that still needs a manual override for when I take the pure crystals out of the chest to use for crafting. In a 'traditional' modpack, the use of Steve's Factory Manager allows for the detection of items sitting in the water, but I can't see an analogy here. I'm thinking perhaps there's a way to trigger a redstone signal as things drop that starts off a magic hourglass with a 90 second timer, but I'm not sure what would detect the act of the item dropping. (Linked to an Interface feeding items into a Botania Open Crate)... Do any of the item grates detect items dropping?
 
Agreed - I got that far, but that still needs a manual override for when I take the pure crystals out of the chest to use for crafting. In a 'traditional' modpack, the use of Steve's Factory Manager allows for the detection of items sitting in the water, but I can't see an analogy here. I'm thinking perhaps there's a way to trigger a redstone signal as things drop that starts off a magic hourglass with a 90 second timer, but I'm not sure what would detect the act of the item dropping. (Linked to an Interface feeding items into a Botania Open Crate)... Do any of the item grates detect items dropping?
Vanilla Tripwire should trigger off item entities falling through it.

Alternatively insert your seeds into a vanilla hopper that feeds the opencrate. A Comparator on the hopper will output as items pass thru.

Sent from my Nexus 6 using Tapatalk
 
Agreed - I got that far, but that still needs a manual override for when I take the pure crystals out of the chest to use for crafting. In a 'traditional' modpack, the use of Steve's Factory Manager allows for the detection of items sitting in the water, but I can't see an analogy here. I'm thinking perhaps there's a way to trigger a redstone signal as things drop that starts off a magic hourglass with a 90 second timer, but I'm not sure what would detect the act of the item dropping. (Linked to an Interface feeding items into a Botania Open Crate)... Do any of the item grates detect items dropping?
There is a pure AE2 way of automating pure crystals shown here: http://imgur.com/a/NhLB9
 
Vanilla Tripwire should trigger off item entities falling through it.

Alternatively insert your seeds into a vanilla hopper that feeds the opencrate. A Comparator on the hopper will output as items pass thru.

Sent from my Nexus 6 using Tapatalk

Ah, wasn't aware of the tripwire (not hugely experience on vanilla, for shame). I ended up doing the comparator suggestion you've made, feeding a signal to a magical hourglass to turn on the CGAs for 3 minutes (about right for my server).

There is a pure AE2 way of automating pure crystals shown here: http://imgur.com/a/NhLB9

This is inspired - I might have to steal this idea. Thank you!
 
Mekanism item pipe don't want to interact with the thermionic fabricator, guess I'll have to use Buildcraft pipe.

EDIT : not even Buildcraft can interact with it, how do I automate my electron tubes now ?

EDIT : derp
 
Last edited:
Mekanism item pipe don't want to interact with the thermionic fabricator, guess I'll have to use Buildcraft pipe.

EDIT : not even Buildcraft can interact with it, how do I automate my electron tubes now ?

The thermionic fabricator is, if not impossible, near impossible to automate. The only thing I have been able to automate was keeping it full of sand or glass using a vanilla hopper.
 
I derped with the permission tab, now it work. For anyone wanting to automate the thermionic fabricator with ae, I use the following pattern :

- 4 redstone
- 1 sand
- 10 gold/diamond/pure certus (for ae processors)

Give 8 electron tube of the corresponding material.

No leftovers in the machine.
 
So I though I'd try out the Genetics machines... starting to regret it as they are giving me a headache. even the wiki makes me confused, and NEI has no recipes apart from the machines themselves. but i'm getting there through trial end error... (mostly error).
 
So I though I'd try out the Genetics machines... starting to regret it as they are giving me a headache. even the wiki makes me confused, and NEI has no recipes apart from the machines themselves. but i'm getting there through trial end error... (mostly error).
http://binnie.mods.wiki/wiki/Tutorial/Genetics

I think this is the guide I used, but I didn't get very far in my last world. The acclimizer was the most useful.

Sent from my Nexus 6 using Tapatalk
 
I sure this has been asked a few times but can anyone help with spawning a village in?

I had a read through this: https://www.reddit.com/r/feedthebeast/comments/3s62iv/regrowth_comprehensive_guide_to_millénaire/, then cleared out an 11x11 chunk area and in the spirit of regrowth replaced the floor with dirt/grass, placed the Block of Gold down and nothing happens when I right click on it with the Wand of Summoning. No messages that I've heard other people, nothing at all.

Several hours later, MCEdit'd over a 21x21 chunk area to be flat and removed everything above the ground, placed a Block of Gold, right clicked and still nothing happens. So, other than me replacing the dirt and the new Y level being 60, I can't think of anything else. Can anyone provide any more information on how to do this or what I might be doing wrong?
 
How do you unlock Ch. 14 "How the World Enhances"? I've held osmium essence, osmium ore, and osmium ingot and I have 74 mechanist.
 
How do you unlock Ch. 14 "How the World Enhances"? I've held osmium essence, osmium ore, and osmium ingot and I have 74 mechanist.

Have you tried Nether osmium ore (mining it and picking it up), that's all i can think of apart from the full completion of chapter 5.
 
I found a strange bug - don't know if it's Minecraft redstone related, or the Open Crate. The setup is that when the hoppers are locked until a redstone pulse is applied.

This is my setup with no barrels (the main component of Runic Altar automation). I put manasteel ingots in one hopper, and manapearls in another. When I flipped the lever, both items come out at the same time.
Open_Crete_No_Barrel.jpg


However, when I have a barrel on top, it places the items into the hopper just fine, but only 1 item comes out. It's only when one side is finished, the other starts.
Open_Crete_One_Item.jpg


As you can see here, the other hopper just keeps filling up with items.
Open_Crete_One_Item_Hopperjpg.jpg



At first, I thought maybe the open crate only allows for 1 item, but it works fine when it's just the hoppers. Currently, I have a work-around for this, which is adding repeaters with different delays.
 
Quest book suddenly didn't open and when i restartet the server this came up

Code:
---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 11/14/15 11:42 PM
Description: Exception in server tick loop

java.lang.ArrayIndexOutOfBoundsException: -1
    at hardcorequesting.network.DataReader.readData(DataReader.java:55)
    at hardcorequesting.Team.loadData(Team.java:854)
    at hardcorequesting.QuestingData.readAllData(QuestingData.java:491)
    at hardcorequesting.QuestingData$1.read(QuestingData.java:403)
    at hardcorequesting.network.FileHelper.loadData(FileHelper.java:107)
    at hardcorequesting.QuestingData.load(QuestingData.java:432)
    at hardcorequesting.WorldEventListener.onLoad(WorldEventListener.java:23)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_496_WorldEventListener_onLoad_Load.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:230)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Linux (amd64) version 2.6.32-042stab104.1
    Java Version: 1.8.0_05, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 607876160 bytes (579 MB) / 1600126976 bytes (1526 MB) up to 2470445056 bytes (2356 MB)
    JVM Flags: 10 total; -XX:+OptimizeStringConcat -XX:OnOutOfMemoryError=curl https://api.creeper.host/callbacks/minecraft/outofmemory.php?instance=mc-55fede822ac13 -k -XX:OnError=curl https://api.creeper.host/callbacks/minecraft/crash.php?instance=mc-55fede822ac13 -k -XX:-UseCompressedOops -Xmx2692M -XX:MinHeapFreeRatio=5 -XX:MaxHeapFreeRatio=10 -XX:ParallelGCThreads=2 -XX:+AggressiveHeap -XX:+AggressiveOpts
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 109 mods loaded, 108 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCHIJAA    Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCHIJAA    appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
    UCHIJAA    CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)
    UCHIJAA    MCVanillaTweaks{1.0} [Mariculture - Vanilla Tweaks] (minecraft.jar)
    UCHIJAA    NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UCHIJAA    OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar)
    UCHIJAA    WitchingGadgetsCore{1.1.10} [Witching Gadgets Core] (minecraft.jar)
    UCHIJAA    <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
    UCHIJAA    AccidentallyCircumstantialEvents{1.9.0} [Accidentally Circumstantial Events] (accidentallycircumstantialevents-1.9.0.jar)
    UCHIJAA    AgriCraft{1.7.10-1.4.3} [AgriCraft] (AgriCraft-1.7.10-1.4.3.jar)
    UCHIJAA    appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
    UCHIJAA    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHIJAA    Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHIJAA    arcanearteries{5} [Arcane Arteries] (ArcaneArteries0.7.2.jar)
    UCHIJAA    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHIJAA    Automagy{0.26.3} [Automagy] (Automagy-1.7.10-0.26.3.jar)
    UCHIJAA    bagginses{2.1.1} [Bagginses] (Bagginses-2.1.1.jar)
    UCHIJAA    BiblioCraft{1.11.3} [BiblioCraft] (BiblioCraft[v1.11.3][MC1.7.10].jar)
    UCHIJAA    ExtrabiomesXL{3.16.1} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.1.jar)
    UCHIJAA    BiblioWoodsEBXL{1.4} [BiblioWoods ExtraBiomesXL Edition] (BiblioWoods[ExtraBiomesXL][v1.4].jar)
    UCHIJAA    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHIJAA    Natura{2.2.0} [Natura] (natura-1.7.10-2.2.1a2.jar)
    UCHIJAA    CoFHCore{1.7.10R3.0.3} [CoFH Core] (CoFHCore-[1.7.10]3.0.3-303.jar)
    UCHIJAA    BuildCraft|Core{7.1.13} [BuildCraft] (buildcraft-7.1.13.jar)
    UCHIJAA    Forestry{3.6.6.24} [Forestry for Minecraft] (forestry_1.7.10-3.6.6.24.jar)
    UCHIJAA    BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar)
    UCHIJAA    BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.5].jar)
    UCHIJAA    BinnieCore{2.0-pre14} [Binnie Core] (binnie-mods-2.0-pre14.jar)
    UCHIJAA    Botany{2.0-pre14} [Botany] (binnie-mods-2.0-pre14.jar)
    UCHIJAA    ExtraBees{2.0-pre14} [Extra Bees] (binnie-mods-2.0-pre14.jar)
    UCHIJAA    ExtraTrees{2.0-pre14} [Extra Trees] (binnie-mods-2.0-pre14.jar)
    UCHIJAA    Genetics{2.0-pre14} [Genetics] (binnie-mods-2.0-pre14.jar)
    UCHIJAA    BiomeTweaker{1.2.128} [BiomeTweaker] (BiomeTweaker-1.7.10-1.2.128.jar)
    UCHIJAA    BlockProperties{0.1.2} [Block Properties] (BlockProperties-1.7.10-0.1.2.jar)
    UCHIJAA    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-13.jar)
    UCHIJAA    Botania{r1.7-230} [Botania] (Botania r1.7-230.jar)
    UCHIJAA    ForbiddenMagic{1.7.10-0.57} [Forbidden Magic] (Forbidden Magic-1.7.10-0.57.jar)
    UCHIJAA    guideapi{1.7.10-1.0.1-20} [Guide-API] (Guide-API-1.7.10-1.0.1-20.jar)
    UCHIJAA    TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHIJAA    BloodArsenal{1.2-3} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-3.jar)
    UCHIJAA    BuildCraft|Builders{7.1.13} [BC Builders] (buildcraft-7.1.13.jar)
    UCHIJAA    BuildCraft|Transport{7.1.13} [BC Transport] (buildcraft-7.1.13.jar)
    UCHIJAA    BuildCraft|Energy{7.1.13} [BC Energy] (buildcraft-7.1.13.jar)
    UCHIJAA    BuildCraft|Silicon{7.1.13} [BC Silicon] (buildcraft-7.1.13.jar)
    UCHIJAA    BuildCraft|Robotics{7.1.13} [BC Robotics] (buildcraft-7.1.13.jar)
    UCHIJAA    BuildCraft|Factory{7.1.13} [BC Factory] (buildcraft-7.1.13.jar)
    UCHIJAA    BuildCraft|Compat{7.1.2} [BuildCraft Compat] (buildcraft-compat-7.1.2.jar)
    UCHIJAA    CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
    UCHIJAA    Railcraft{9.8.0.0} [Railcraft] (Railcraft_1.7.10-9.8.0.0.jar)
    UCHIJAA    ForgeMultipart{1.1.2.331} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.2.331-universal.jar)
    UCHIJAA    chisel{2.5.1.44} [Chisel 2] (Chisel2-2.5.1.44.jar)
    UCHIJAA    ChiselFacades{1.7.10-2.10-cricket} [Chisel Facades] (ChiselFacades-1.7.10-2.10-cricket.jar)
    UCHIJAA    climatecontrol{0.4} [Climate Control] (ClimateControl-0.4.beta28.jar)
    UCHIJAA    TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar)
    UCHIJAA    companions{1.7.10-0.1.2} [Companions] (companions-1.2.jar)
    UCHIJAA    craftingtweaks{1.0.47} [Crafting Tweaks] (craftingtweaks-mc1.7.10-1.0.47.jar)
    UCHIJAA    inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-62.jar)
    UCHIJAA    CreeperCollateral{1.7.10R1.0.0B3} [CreeperCollateral] (CreeperCollateral-[1.7.10]1.0.0B3-6.jar)
    UCHIJAA    Enchiridion{1.3} [Enchiridion] (Enchiridion 2-1.7.10-2.0.2a.jar)
    UCHIJAA    Enchiridion2{2.0.2a} [Enchiridion 2] (Enchiridion 2-1.7.10-2.0.2a.jar)
    UCHIJAA    endercore{1.7.10-0.0.1.10_alpha} [EnderCore] (EnderCore-1.7.10-0.0.1.10_alpha.jar)
    UCHIJAA    EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
    UCHIJAA    EnhancedInventories{1.7.10-1.1.8} [Enhanced Inventories] (EnhancedInventories-1.7.10-1.1.8.jar)
    UCHIJAA    ExtraTiC{1.4.5} [ExtraTiC] (ExtraTiC-1.7.10-1.4.5.jar)
    UCHIJAA    GardenContainers{1.7.10-1.6.8} [Garden Containers] (GardenStuff-1.7.10-1.6.8.jar)
    UCHIJAA    GardenCore{1.7.10-1.6.8} [Garden Core] (GardenStuff-1.7.10-1.6.8.jar)
    UCHIJAA    GardenStuff{1.7.10-1.6.8} [Garden Stuff] (GardenStuff-1.7.10-1.6.8.jar)
    UCHIJAA    GardenTrees{1.7.10-1.6.8} [Garden Trees] (GardenStuff-1.7.10-1.6.8.jar)
    UCHIJAA    GraveStone{2.15.1} [GraveStone] (GraveStone-2.15.1.jar)
    UCHIJAA    HardcoreQuesting{4.3.2} [Hardcore Questing Mode] (HQM-The Journey-4.3.2.jar)
    UCHIJAA    JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar)
    UCHIJAA    magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar)
    UCHIJAA    MagicBees{1.7.10-2.3.6} [Magic Bees] (magicbees-1.7.10-2.3.6.jar)
    UCHIJAA    Mariculture{1.7.10-1.2.4.2a} [Mariculture] (Mariculture-Deluxe-1.7.10-1.2.4.2a.jar)
    UCHIJAA    MariTech{1.0} [Marine Technlogy] (Mariculture-Deluxe-1.7.10-1.2.4.2a.jar)
    UCHIJAA    Mekanism{8.1.7} [Mekanism] (Mekanism-1.7.10-8.1.7.252.jar)
    UCHIJAA    MekanismGenerators{8.1.7} [MekanismGenerators] (MekanismGenerators-1.7.10-8.1.7.252.jar)
    UCHIJAA    millenaire{6.0.0} [Mill??naire] (millenaire-6.0.0.jar)
    UCHIJAA    MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar)
    UCHIJAA    MobProperties{0.3.3} [Mob Properties] (MobProperties-1.7.10-0.3.4.jar)
    UCHIJAA    modtweaker2{0.9.4} [Mod Tweaker 2] (ModTweaker2-0.9.4.jar)
    UCHIJAA    Morpheus{1.7.10-1.6.10} [Morpheus] (Morpheus-1.7.10-1.6.10.jar)
    UCHIJAA    NEIAddons{1.12.11.36} [NEI Addons] (neiaddons-1.12.11.36-mc1.7.10.jar)
    UCHIJAA    NEIAddons|Developer{1.12.11.36} [NEI Addons: Developer Tools] (neiaddons-1.12.11.36-mc1.7.10.jar)
    UCHIJAA    NEIAddons|AppEng{1.12.11.36} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.11.36-mc1.7.10.jar)
    UCHIJAA    NEIAddons|Botany{1.12.11.36} [NEI Addons: Botany] (neiaddons-1.12.11.36-mc1.7.10.jar)
    UCHIJAA    NEIAddons|Forestry{1.12.11.36} [NEI Addons: Forestry] (neiaddons-1.12.11.36-mc1.7.10.jar)
    UCHIJAA    NEIAddons|CraftingTables{1.12.11.36} [NEI Addons: Crafting Tables] (neiaddons-1.12.11.36-mc1.7.10.jar)
    UCHIJAA    NEIAddons|ExNihilo{1.12.11.36} [NEI Addons: Ex Nihilo] (neiaddons-1.12.11.36-mc1.7.10.jar)
    UCHIJAA    NetherOres{1.7.10R2.3.0} [Nether Ores] (NetherOres-[1.7.10]2.3.0-12.jar)
    UCHIJAA    Quadrum{1.2.0} [Quadrum] (Quadrum-1.7.10-1.2.0.B13-universal.jar)
    UCHIJAA    AS_Ruins{14.6} [Ruins Spawning System] (Ruins-1.7.10.jar)
    UCHIJAA    Sanguimancy{1.7.10-1.1.9-32} [Sanguimancy] (Sanguimancy-1.7.10-1.1.9-32.jar)
    UCHIJAA    SimilsaxTranstructors{1.7.10.13} [Similsax Transtructors] (SimilsaxTranstructors-1.7.10.13.jar)
    UCHIJAA    StorageDrawers{1.7.10-1.6.2} [Storage Drawers] (StorageDrawers-1.7.10-1.6.2.jar)
    UCHIJAA    StorageDrawersForestry{1.7.10-1.0.5} [Storage Drawers: Forestry Pack] (StorageDrawers-Forestry-1.7.10-1.0.5.jar)
    UCHIJAA    StorageDrawersMisc{1.7.10-1.0.1} [Storage Drawers: Misc Pack] (StorageDrawers-Misc-1.7.10-1.0.1.jar)
    UCHIJAA    StorageDrawersNatura{1.7.10-1.0.4} [Storage Drawers: Natura Pack] (StorageDrawers-Natura-1.7.10-1.0.4.jar)
    UCHIJAA    supercraftingframe{1.7.10.3} [Super Crafting Frame] (supercraftingframe-1.7.10.3.jar)
    UCHIJAA    thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
    UCHIJAA    ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-53.jar)
    UCHIJAA    witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    UCHIJAA    WitchingGadgets{1.1.10} [Witching Gadgets] (WitchingGadgets-1.7.10-1.1.10.jar)
    UCHIJAA    McMultipart{1.1.2.331} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.2.331-universal.jar)
    UCHIJAA    IguanaTweaksTConstruct{1.7.10-2.1.5.140} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.5.jar)
    UCHIJAA    ForgeMicroblock{1.1.2.331} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.2.331-universal.jar)
    UD    BiomeTweakerCore{1.2.128} [BiomeTweaker Core] (minecraft.jar)
    AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
    Mantle Environment: Environment healthy.
    CoFHCore: -[1.7.10]3.0.3-303
    TConstruct Environment: Environment healthy.
    NetherOres: -[1.7.10]2.3.0-12
    Forestry : Info: The following plugins have been disabled in the config: propolis.pipe
    AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 10; []
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)
 
Last edited:
I found a strange bug - don't know if it's Minecraft redstone related, or the Open Crate. The setup is that when the hoppers are locked until a redstone pulse is applied.

I don't use crates for my setup. I use dispensers, easier to use and wire. The signal coming in from the the right is where my buttons are. Repeater is merely increasing the signal strength.
2015-11-14_19.31.16.png