[1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

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RehabOholic

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Jul 29, 2019
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Can Nether Wart be tweaked via config to be able to grow in any light level?

Edit: I find it difficult to set up a nether wart farm when it has to be in complete darkness to work!
 
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Nezraddin

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Jul 29, 2019
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Can Nether Wart be tweaked via config to be able to grow in any light level?

Edit: I find it difficult to set up a nether wart farm when it has to be in complete darkness to work!

If it helps:
I always put blocks around at the back, the left and right and at the top and a half-slab at the remaining open side. The slabs will make the blocks inside be counted as "complete darkness" but you can still reach it through the little gap.
 

Landstryder

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Jul 29, 2019
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A couple bug(?)s.
- The slice'n'splice quest shows up as "Unnamed Quest" and is not completable by normal means.
- AE2 P2P tunnels don't seem to have a crafting recipe. Intended?
- "Advanced Power Tool" unlocks simultaneously with "Remote Everything"
-I'll fix that for next release
-I'll look in to that not intentional if that is the case
-That is as intended

Speaking of clay, it seems my world is very short on the stuff!
You can synthesize it with minechem.

Can Nether Wart be tweaked via config to be able to grow in any light level?
It's not so much darkness that it needs but it need to be in a cave with no view of the sky.
 
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Brenn_

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Yeah, a few of those AE2 things seem to be missing... The P2P tunnels, the quartz cutting knife (which I can't even find in NEI), as well as the cable anchors.
 

Landstryder

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Yeah, a few of those AE2 things seem to be missing... The P2P tunnels, the quartz cutting knife (which I can't even find in NEI), as well as the cable anchors.
OK I figured out the issues, they will be corrected in the next update.
I had quartz knife disabled in AE2 configs, as well as ME P2P (which happens to be the base recipe)
 
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RehabOholic

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It's not so much darkness that it needs but it need to be in a cave with no view of the sky.

Yeah, they wont grow unless light lvl is zero. Regrowth had the same issue(if I would call it that)and it was fixed to grow in any light lvl, but I can't figure how they did it.. My place is underground and it said it couldn't grow. I would like to add THAT I"M NOT complaining, it's just a pain trying to increase the stats of something when weeds and mobs can spawn.lol Is there something in the pack that puts out light but doesn't affect plants?
 

Landstryder

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I believe the tool tip lies cuz my netherwart on Regrowth says it won't grow either but it grows just fine. I'll check for a config setting tho.
 

Brenn_

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OK I figured out the issues, they will be corrected in the next update.
I had quartz knife disabled in AE2 configs, as well as ME P2P (which happens to be the base recipe)
Ok, good to know.
...
Is there something in the pack that puts out light but doesn't affect plants?

If you surround the plants with half slabs, you can still reach them, but the slabs don't let light through.

Not a perfect solution, but it works.
 
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RehabOholic

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I believe the tool tip lies cuz my netherwart on Regrowth says it won't grow either but it grows just fine. I'll check for a config setting tho.

Yeah, it has to be light lvl 4 or less. I think I found out how Regrowth did it, is with a script.
//nether wart
Brightness.set(seedNetherWart, 0, 15);

I am sorry I am talking about this so much:( Slabs do work, but you have to break them to do maintenance, weeds, and fight mobs, etc. I would just add the script myself, but I would do more harm than good. It's ok if you want to keep it that way.
 

RehabOholic

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Well I did it!! HaHa, I made a script to fix the light lvl of nether wart:p OK, I copied and pasted, and tweaked it and it worked.
 

thephoenixlodge

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Yeah, it has to be light lvl 4 or less. I think I found out how Regrowth did it, is with a script.
//nether wart
Brightness.set(seedNetherWart, 0, 15);

I am sorry I am talking about this so much:( Slabs do work, but you have to break them to do maintenance, weeds, and fight mobs, etc. I would just add the script myself, but I would do more harm than good. It's ok if you want to keep it that way.
Oh hey, my nutty levels of commenting actually were of use to someone :D
 

Landstryder

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Jul 29, 2019
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Yeah, it has to be light lvl 4 or less. I think I found out how Regrowth did it, is with a script.
//nether wart
Brightness.set(seedNetherWart, 0, 15);

I am sorry I am talking about this so much:( Slabs do work, but you have to break them to do maintenance, weeds, and fight mobs, etc. I would just add the script myself, but I would do more harm than good. It's ok if you want to keep it that way.
Nice, that is even better, I don't think I will set it to full light but defently will change it so it will grow in level 10 or less

Thanks +thephoenixlodge, I've actually learned quite a bit from your scripts, I only wish that the current version of mekanism would work with the current version of modtweaker.
 

thephoenixlodge

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Nice, that is even better, I don't think I will set it to full light but defently will change it so it will grow in level 10 or less

Thanks +thephoenixlodge, I've actually learned quite a bit from your scripts, I only wish that the current version of mekanism would work with the current version of modtweaker.
Honestly I'm debating either trying to write a mod myself (unlikely to be successful) or enlist a mod dev to help me do it. If I do, I'll make sure to let you know.
 
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RehabOholic

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Jul 29, 2019
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Nice, that is even better, I don't think I will set it to full light but defently will change it so it will grow in level 10 or less

What Kind of things do you have in mind for the next update? Just mainly fixes, or do you have anything new in mind?
 

Landstryder

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Jul 29, 2019
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What Kind of things do you have in mind for the next update? Just mainly fixes, or do you have anything new in mind?
Some recipes fixes. Few quest changes. Add extra cells mod and Malisis doors mods. I'm looking a ruins mod maybe as well. I keep meaning to get the reward bag system in not sure if it will be in this update or next (the energy cell rewards are place holder for reward bags).
 

Alifalafel

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Jul 29, 2019
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Just out of curiosity, what's with the whole getting stung by bugs thing everywhere I go in this pack? Is there a way to protect against it? Also, what mod is causing it? Never run into it before personally, even though I've played a ton of modpacks.