It's time for another teaser for the next update: v1.1.5!
Stuff to note:
I've removed OpenModularTurrets and WR-CBE outright, and disabled Gravity Gun and Bibliocraft. This is because I'm doing my best to keep the mod count below ~105; anything past that and my (actually pretty good) computer begins to stutter. The mods I've removed/disabled were mostly superficial or had their functionality duplicated by something else I wanted more, so they got the cut. Sorry.
I'm adding Geko's Lasers and Draconic Evolution, and re-adding Railcraft and Computer craft, but RC and CC will be disabled by default.
For server owners (looking at you,
@Harvest88!), you'll need to update the forge version to version 10.13.4.1448. Sorry about that; it should be the last time for a while.
For everyone: I'm removing HQM. I wish I could keep it, but I think my quests got corrupted (or something) and I don't feel like going through and re-making every quest just for this update. It might make it back into a later release, but that will have to wait.
As for actual features I'm excited about:
I have tweaked Big Reactors to be much cooler. Fuel consumption is 8x larger than before, passive reactor power production has been decreased to 50%, and turbine power production has been decreased to 75%. The end goal of those tweaks is to make you actually think before just building a giant reactor; you might want to opt for using the far-more-efficient turbines to avoid running out of yellorium.
On the other side of the scale, RFTools' Endergenic Generator has been buffed to 6x it's previous power production. If you can figure it out, you won't need to bother with Big Reactors.