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My group gets INTENSE server lag when we load Keebys Idea Machine. Holy cow so many mobs. . . .we will be unable to progress if we cannot get in that area. . . .Any suggestions?
I think that is an optional aria. But as my last post stated chuck some lava florbs in there. That'll kill a lot of them and stop there spawning.
We will probably never make it to the mob free area unfortunately as the server is almost unplayable when this room is loaded. it takes about 20 minutes for us to get back to spacial IO and unload it.It's not optional, the spawners in there have ridiculous range and speed, and I was getting spawns in lit areas. Lava really didn't do much for me on that map.
Edit: Though fighting anything on the map is optional, as the wool is in a mob free area.
ender quarry needs to be removed from this pack, hahaha, it is both funny and devastating what happens when you put it over the spatial IO place
We will probably never make it to the mob free area unfortunately as the server is almost unplayable when this room is loaded. it takes about 20 minutes for us to get back to spacial IO and unload it.
I would like to recommend an ineffable glass "airlock". I've got an extra layer (separated by an airgap) on either side of the usual barrier, which means I can knock a block out, and take a few potshots without risking something getting into my base.Before loading it add another wall of ineffable glass right at the edge of the area and dig a walkway to the right or left in the lab blocks, with stairs down like 5-10 blocks. When you load it, walk into the ineffable glass and then down your walkway, dig through the white panels and there's a huge open chamber with the wool hanging in the middle. The entire route is safe so it doesn't matter how long it takes to reach it. Alternatively, make elevators to the bottom instead of the stairs, and quickly travel down when it loads before mobs spawn, then pillar up in the center, this might keep things more stable as the spawners wont be active at those distances. It's only bad when you run right into the middle and you have all 4 rooms generating hundreds of mobs.
Yes theobromines only use is for cocoa. Ender IO cocao and wheat farms are way more productive then growing the theobromine seeds. For increasing cookie production all I can recommend is multiple fluxed crystal farms growing the triple compressed cookie seeds. That is if fluxed crystals is still usable to you. With the lag from the gem cutter and gem refiner I changed the config to allow the 3x3 crafting of the shards to bypass the machines altogether. Still not all that fast of cookie production.
Back the way you came, is the only way I know. Go back down the line of Wither spawners and the portal should be off to your right once you leave that stretch. Once in the overworld, head to around X=1000, Z=1000 and you should see the portals to the Deep Dark and the End. Go to the End, and nearby-ish (you'll want either a few stacks of blocks, or flying) will be the bedrock cylinder that contains the dragon portal; that will get you back to spawn.guy i found wool in the nether(after entering the portal) now....how can i back home?
Anyone know which DIMM the overworld dimension is? I am on the quest line there and there was no marble mountain, and also no cave. I just flew in the air and got credit for the castle, then dug into the ground where the coords for the Magic Cave are. I'm guessing there is actually supposed to be something there. Now I am at the wool portion and there is nothing to be found.
A lot of the potions you get, especially from witches, are "non-vanilla" potions, so they're not recognized by the generator. If you give it a speed potion or a heal/regen potion, it'll take it and generate power. If you try to give it a withering potion, or water-breathing potion, it won't recognize it.
Any chance you updated the mod-pack after starting? If so, you'll need to replace your overworld data with the newer version. I had the same situation a few days ago.
-- edit--
IIRC, the nether suffered the same issue
Dimand spikes will cause mobs to drop player only drops. If that helps.
Ou.. I just tried spawning healing potion and it worked, but any potion i've got from witches (even tried healing potion) it wasn't recognized... so it seams that any potion what is dropped from mob can't be put into the Potion Generator but brewed yes.
Thanks for the answer. Not bug... i guess balancing issue.
One way would be to copy the Dimension 1 from a fresh map over the current one. You would lose any changes you made to that dimension tho (i.e. lose all the stuff in your ae system.)guys another problems...one of my friends put many tnt in the room and destroy all me cable, me controller, me pilon...so now chamber dont work...there is some file i can replece to have everything back working? or other help? tanks
One way would be to copy the Dimension 1 from a fresh map over the current one. You would lose any changes you made to that dimension tho (i.e. lose all the stuff in your ae system.)
Another way would be rebuilding the chamber with creative mode (cheats are enabled so you can just use /gamemode 1) I'm assuming the controlroom is still intact since the chamber is encased in bedrock.
If not you can get the spatialstorage discs back by "uncompleting" the quests which gave them (/hqm edit).
The better (lazy) way would be using MCedit and copy paste over the destroyed section.