Note to self, the Fluxed Crystals farm doesn't work if you're still using 1.0.0.
do they work in 1.0.1?
Note to self, the Fluxed Crystals farm doesn't work if you're still using 1.0.0.
As soon as I stopped being stupid and updated, it all worked just fine. I now have a farm underneath the travel anchor platform in the observatory, and am working on automation.do they work in 1.0.1?
do they work in 1.0.1?
except there is no way to automate the whole process Jared is still working on piping stuff in/out of his machines.With that zip file fix that was posted a while back they work like a charm.
So you can't automagically inert into the cutter or refiner? That's a pain. Have you looked at things like the vanilla hopper which seems to oddly bypass a lot of the "insert this here" stuff that mods use?except there is no way to automate the whole process Jared is still working on piping stuff in/out of his machines.
personally I use it only to get insane amounts of reward bags
yup.. tried hoppers, conduits and nodes... unfortunately nothing seem to workSo you can't automagically inert into the cutter or refiner? That's a pain. Have you looked at things like the vanilla hopper which seems to oddly bypass a lot of the "insert this here" stuff that mods use?
yup.. tried hoppers, conduits and nodes... unfortunately nothing seem to work
it's still good enough (even manually) to get you insane amounts of stuff... I just insert a stack here and there from time to time and I already opened 100+ legendary reward bags.. and that's only because I'm lazy.
From 9x9 farm you can easily get a reward bag each 1-2min so maybe it is a good thing that you can't automate that.. it's OP even as it is now
Maybe letting the seeds go up to legendary is a little far, and the doubling of mature seeds, too, but I welcome it as a way of attaining resources for those of us who can't be bothered to risk the frequent mobbing of the mining worlds (seriously, the persistent pathing of the zombies mean they easily chase you across the entire spacial area if they catch a glance of you). I've got tin seeds up and running, along with seed ... seeds(?) and a few others, and am going to quite like being able to automate the process. I think that the next task is to get some enderium ones to make me a turbine!yup.. tried hoppers, conduits and nodes... unfortunately nothing seem to work
it's still good enough (even manually) to get you insane amounts of stuff... I just insert a stack here and there from time to time and I already opened 100+ legendary reward bags.. and that's only because I'm lazy.
From 9x9 farm you can easily get a reward bag each 1-2min so maybe it is a good thing that you can't automate that.. it's OP even as it is now
I thought that minechem was updated and should now allow decomposing liquids directly from internal tank.. right? or am I going crazy..
I pump histidine into decomposer. I can see it in the internal tank but nothing happens
Not entirely, I think that it natively decomposes any fluids registered by any other entity, in the same way that it would be back to decompose, say, a bucket of it. As far as I can tell, minechem doesn't register it's fluids as being equivalent to their "tubed" form, so it's lookup system falls down.It decomposes SOME liquids - like, say, humble water. Must be an oversight that chemical fluids aren't working.
could you provide a link or sth please? I just digged thru their github and didn't find any newer builds :/You need to manually update Minechem to the latest dev build, the pack is still 1 build behind.
The way that the jsons are structured, it's not a list of stuff, and a list of seeds, which can get out of sync, it's a procedural "There's this seed, with these properties, uses this item, and returns this many". What kind of seeds/items are you getting? Could be that things are not referenced properly?Is anybody else running a Linux server and seeing mismatches with the fluxed crystal seeds?
I'm infusing seeds with an item and getting seeds with a completely different name. That name persists through the chucks, rough shards and smooth shards but then when you refine the smooth shards you get your original item back.
I'm wondering if on Linux it's picking up the Json files in a different order and I'm seeing a muddle between client and server configs. I'll try combining the files into one and see if that fixes it.
The way that the jsons are structured, it's not a list of stuff, and a list of seeds, which can get out of sync, it's a procedural "There's this seed, with these properties, uses this item, and returns this many". What kind of seeds/items are you getting? Could be that things are not referenced properly?
Hmm, that's odd, especially as I'm fairly sure that ItemIDs are no longer things that exist. Probably worth reporting it as a bug.Merging them fixed it.
True that it parses through them and generates the new items but it looks like there might be a difference in the way that works on Linux. On windows it seems to parse through the json files in alphabetical order so the Crystal.json take ids 0-15 (Not 16... Clay appears to be broken), EnderIO the next 7 and so on. It's reading the files in a different order on Linux so the ids get assigned in a different order mixing things up.
Actually, I wonder if it's a capitalisation issue with the file names... I'll go test that now.
Hmm, that's odd, especially as I'm fairly sure that ItemIDs are no longer things that exist. Probably worth reporting it as a bug.