Come one, come all and join our ever increasing band of fearless adventurers on a fun filled romp thru a desolate hostile environment with treasures, traps and challenges galore.
Go solo or bring a fiend... err friend, or even a fiendish friend.
The main thing is to get on board now and you could be the first ever to finish this awe inspiring unbelievably ingeniously designed quest that we've shackled together using nothing more than a few safety pins and half a roll of duct tape.
PACK CODE: Marooned
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Apparently the FTB launcher is moving to the Curse launcher and have placed the pack under what is now called
legacy launcher link
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You'll be flown first class to a paradise island filled with waiting attendants who will fill your every whim. Oh wait, that's where we send the winners of this competition, or would do if any had ever made it that far.
Anyhoo, you will be flown somewhere quite different to a paradise island and certainly with no attendants, unless you call the hoard waiting to tear you limb from limb attendants, lol.
If you love starting with very little and gradually building an empire while completing well thought out challenges designed to not only test you, but also to help those new to adventuring with great hints and advice, then why not try your hand at this latest survival quest. Who knows, you might even learn a few new tricks along the way.
We've attempted to make the early stages of this quest different to the regular get wood, make tools, sift blocks to get ores and bam, you're up and running. Instead you'll still be getting wood, but not the regular stuff. It'll be some time before you gather enough material to even make a sieve, so growing ores will be the order of the day. All will be explained once you start playing the game.
The important thing is that you get started right away as other contestants are already hard at it trying to get their grubby hands on the magnificent trophy that we were hoping to give to you when you eventually reach our paradise island.
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Have you ever wondered what you're meant to do to get through that wonderfully made Twilight Forest? You have? Then you'll love it when we send you there with a full double page of quests designed to guide you all the way to the end of the forest and the waiting Winners Circle.
Never bothered going back to the Nether due to a lack of interesting things to do? Really? Well we've designed an entire page of special quests for you to complete while you're there. Intrigued? Well I should hope so. But first you'll need to survive long enough to find your way into one of the cleverly hidden Portal rooms we've scattered around the planet. Don't worry though, we'll give you a hint or two along the way so you don't get too lost.
Have you ever played a land based pack and wondered what it would be like if it had a sky platform as an optional world? Impossible you say? Perhaps, but then if it was, how could we have designed our latest 1.5.4 version with exactly this option included? Its ready and waiting for you to try out today. Be the first to meet their doom in this entirely new take on a platform world.
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IMPORTANT NOTICE
We have moved to the Minecraft Forum and renamed Marooned to Shanghaied due to another developer using our name for their totally unrelated pack on Curse. you can check it out at this link:
https://www.minecraftforum.net/foru...cks/2916555-shanghaied-survival-questing-pack
Have you ever wondered what you're meant to do to get through that wonderfully made Twilight Forest? You have? Then you'll love it when we send you there with a full double page of quests designed to guide you all the way to the end of the forest and the waiting Winners Circle.
Never bothered going back to the Nether due to a lack of interesting things to do? Really? Well we've designed an entire page of special quests for you to complete while you're there. Intrigued? Well I should hope so. But first you'll need to survive long enough to find your way into one of the cleverly hidden Portal rooms we've scattered around the planet. Don't worry though, we'll give you a hint or two along the way so you don't get too lost.
Have you ever played a land based pack and wondered what it would be like if it had a sky platform as an optional world? Impossible you say? Perhaps, but then if it was, how could we have designed our latest 1.5.4 version with exactly this option included? Its ready and waiting for you to try out today. Be the first to meet their doom in this entirely new take on a platform world.
==========================================
IMPORTANT NOTICE
We have moved to the Minecraft Forum and renamed Marooned to Shanghaied due to another developer using our name for their totally unrelated pack on Curse. you can check it out at this link:
https://www.minecraftforum.net/foru...cks/2916555-shanghaied-survival-questing-pack
Food is a requirement for survival, but not to the point where you spend the first few weeks on the brink of starvation and have to spend every waking moment in the pursuit of yet another morsel to stave off death. Instead you'll be able to progress through the challenges at a steady pace until you eventually become established enough to want to automate some of your growing number of daily tasks.
Most of Pam's Harvestcraft will be available to you but not in the usual way. Rather than getting seeds that multiply at a rapid rate to the point where their only use is to hand in a massive crop of 50,000 or more of one item, you will have the opportunity to earn garden bushes that slowly spread across your garden patch and return various random crops when harvested. If you're thinking you can simply then turn those crops into seeds for planting you will be sorely disappointed as that ability has been removed. The same goes for ALL fruit trees. You can earn them, but you don't get to duplicate them. On the positive side you won't have to hand in prodigious amounts of food to complete quests, just a small proportion to give you a reason for growing them in the first place.
The regular minecraft crops are alive and well and yes you can grow and multiply them in the usual way. This is a good thing as there are optional quests where you can earn magnificent rewards for handing in your surplus produce.
We've also added Agricraft for your mutating pleasure. Enjoy the power of growing 2 crops to mutate an entirely new crop. Get those much needed fruit and veggies through the power of cross crop mutation, bwaa haa haa.
Did I mention the optional recipe treasure hunt? No? Well perhaps its best to leave you with a few surprises to look forward to hey?
Most of Pam's Harvestcraft will be available to you but not in the usual way. Rather than getting seeds that multiply at a rapid rate to the point where their only use is to hand in a massive crop of 50,000 or more of one item, you will have the opportunity to earn garden bushes that slowly spread across your garden patch and return various random crops when harvested. If you're thinking you can simply then turn those crops into seeds for planting you will be sorely disappointed as that ability has been removed. The same goes for ALL fruit trees. You can earn them, but you don't get to duplicate them. On the positive side you won't have to hand in prodigious amounts of food to complete quests, just a small proportion to give you a reason for growing them in the first place.
The regular minecraft crops are alive and well and yes you can grow and multiply them in the usual way. This is a good thing as there are optional quests where you can earn magnificent rewards for handing in your surplus produce.
We've also added Agricraft for your mutating pleasure. Enjoy the power of growing 2 crops to mutate an entirely new crop. Get those much needed fruit and veggies through the power of cross crop mutation, bwaa haa haa.
Did I mention the optional recipe treasure hunt? No? Well perhaps its best to leave you with a few surprises to look forward to hey?
In this game you get rewarded for killing mobs, in fact its a requirement so if you prefer playing on peaceful, you'll find you can't progress much further than the first few challenges. This is not to say you'll be spending every waking hour defending yourself. Its a relatively small part of the game, but necessary as there's no point in having mobs if you're going to spend every night hiding away from them.
You might be wondering what I mean by optional. Well an optional quest is one that you don't need to complete to win the game. Although completing the final quest on the Winners Circle page is your primary goal, there are many more you can complete to get that 100% 'I done did the lot' bragging rights that every good completionist wants to have. The final page will only open after you have completed specific quests littered throughout the book. The trick is finding out which ones are required. As if that isn't difficult enough, there are multiple possible random endings so playing it twice doesn't guarantee you'll have to complete the same quests as before.
Lets think about how we get ores. Although its possible to get to the waiting ores below the layers of bedrock that are only 9 blocks below the surface, its not something you should concern yourself with early in the game, especially as it'll be some time before you are able to make tools. The good news is you can grow ores until a better option becomes available. Oreberries are a big part of the early stages of your adventure and best of all, you can simply hang them on drying racks and wait until they turn into nuggets. Of course if you'd prefer to smelt them instead, that method is still available.
The reward bags have been specially designed to help improve your lot in life. They can help you immensely, or just a little bit. It might be food, it might be a better weapon to help take down all those mobs. It'll probably be something else entirely. How useful a reward is often depends on how advanced into the game you are when you receive it.
If you're really lucky you might get a food reward that is also one of the hidden treasure recipes, so be sure to check the HIDDEN SECRETS page every now and then to see if you've accidentally 'discovered' a secret recipe.
So what about when you band together with other adventurers to form a pack? Well I thought you might like to decide for yourselves whether you share just the one reward bag for completing quests, or whether you are greedy sods and want one bag each.
Think we might run out of bags to give you? No chance. We've added a new tier of reward bags, linked them to every other tier with the minimum 1% chance of being awarded. This ensures that reward bags never run out as the 6 new reward bags in the new tier are set to unlimited. Most reward bags are also cross linked one level up/down to each other to give a small chance of a different level reward to expand their range. This means for example you have a small chance of a 'Greater' reward bag giving you either a Good or Epic bag or a tiny chance of a 'Reserve' bag instead of the Greater reward.
If you're really lucky you might get a food reward that is also one of the hidden treasure recipes, so be sure to check the HIDDEN SECRETS page every now and then to see if you've accidentally 'discovered' a secret recipe.
So what about when you band together with other adventurers to form a pack? Well I thought you might like to decide for yourselves whether you share just the one reward bag for completing quests, or whether you are greedy sods and want one bag each.
Think we might run out of bags to give you? No chance. We've added a new tier of reward bags, linked them to every other tier with the minimum 1% chance of being awarded. This ensures that reward bags never run out as the 6 new reward bags in the new tier are set to unlimited. Most reward bags are also cross linked one level up/down to each other to give a small chance of a different level reward to expand their range. This means for example you have a small chance of a 'Greater' reward bag giving you either a Good or Epic bag or a tiny chance of a 'Reserve' bag instead of the Greater reward.
There are heaps of ruins scattered randomly about that may or may not contain hidden treasures and of course not so hidden adversaries. Some ruins may look rather innocuous on the surface but underneath could be lurking a dungeon filled with treasures, if only you are brave enough to risk life and limb to find them. Most treasures to be found in ruins are also randomly generated so finding an identical ruin doesn't mean the mobs or the treasures will be the same.
There are 5 pre-made worlds to choose from, each with a different biome to allow you to play under different conditions. Want even more variety? No problem, you can use the 'Create New Game' function to make a 6th world that is actually a skyblock based world for a somewhat 'different' type of challenge. Each world has a number of unique ruins that will only spawn in their particular biome. There are also ruins common to all land based worlds but as they only spawn when you explore further, no saved world will be the same beyond a certain area from the spawn point. So in essence your world will be like a box of chocolates, all melted and gooey. No that's not right. Its you that's likely to be all melted and gooey . But every world will have different ruins once you get far enough from the spawn point, so the differences are endless, so to speak.
There are 5 pre-made worlds to choose from, each with a different biome to allow you to play under different conditions. Want even more variety? No problem, you can use the 'Create New Game' function to make a 6th world that is actually a skyblock based world for a somewhat 'different' type of challenge. Each world has a number of unique ruins that will only spawn in their particular biome. There are also ruins common to all land based worlds but as they only spawn when you explore further, no saved world will be the same beyond a certain area from the spawn point. So in essence your world will be like a box of chocolates, all melted and gooey. No that's not right. Its you that's likely to be all melted and gooey . But every world will have different ruins once you get far enough from the spawn point, so the differences are endless, so to speak.
Do's and Don'ts.
Do read carefully each challenge as there are many hints thrown in to help the newcomers.
Don't just assume the recipe you used in your last game will be the same here as there have been heaps of changes, mostly to allow the flow of this game to work as intended and some simply because I thought they made more sense.
Do download it and try it out today. You won't know if its any good unless you actually play it.
Don't worry about the multitude that have already panned the game. What do they know? They're just a bunch of heathens anyway.
Do be an an individual and make up your own mind whether you like it or not. But not until after you've been playing the game non stop for at least 3 years....
Don't give up if you die on the first day. Sometimes you need to play a game a few times to get an idea of which is the best tactic for you to employ.
Do be prepared to experiment when you start a new quest by trying out different shelters and tactics. Each world offers some unique ruins you just won't find elsewhere. Perhaps try a different biome to the last one you were mercilessly slain on.
This game has been exhaustively tested by our extensive team of one and was unanimously voted as the best FTB survival game bearing the name Marooned ever played, this year.
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IMPORTANT NOTE:
It is likely you will not be able to play previously saved games when playing a new updated version, if that version contains 'new' pre-made saved worlds.
Versions 1.1.0, 1.1.1, 1.2.0, 1.2.1, 1.3.1 ,1.4.0 and 1.5.0 contain 'new' pre-made worlds.
NOTE: I've had to move the above 2 spoilers to a post below due to space limitations on this post.
Version 1.5.4 is now available for downloading.
You can checkout the new features in the Changelog.
Thanks to everyone who has posted here with their thoughts and suggestions.
A special thanks also to Elder Sign for his helpful suggestions and ongoing advice during the update phase of this game.
His videos have been instrumental in many of the changes we've been able to incorporate into the game.
1: Fixed the Art Décor quest so that it now opens when required in quest line.
2: Decided to add an extra layer of sand in the Ice Plains and Swampland biomes to bring them more closely into line with the other biomes. This now adds the potential for players to make surface tunnels in the Ice Plains for safer travel.
3: Made adjustment to SPUD to put the surface elevators in line with rest of dugout so player can simply walk onto the elevator in a similar way as all the other lower level elevators. Also added an extra area on the surface of the SPUD for any players who want to take advantage of it. You can read more about it in the disclaimer which now has a double page explaining some of its uses along with the existing mention it gets earlier in the book.
4: Changed stone saw to use raw aluminum in place of aluminum nuggets.
5: Changed recipes for pot, saucepan and skillet to mostly aluminum since iron is already used in many other recipes. These items cannot be smelted down to their constituent materials like the bucket.
6: Removed fiery and knockback from level ups on weapons.
7: Added quest to allow player to swap their rapier for a new one that has either auto-repair, fiery or knockback already added to it. It opens after the First Blood quest is completed since it is the main weapon most will be using for awhile. Removed the choice of a Rapier in the EYE'LL STRING YOU ALONG quest as it was too far along the quest line to be useful. It was originally a last minute addition and I thought at the time it was better than nothing.
8: Removed crafting dead bushes into sticks and made it so that they now drop 0 - 3 maple sticks when broken. They can still be sheared to get the bush.
9: Fixed Eureka cobblestone pipe part image not showing properly.
---------------------
IMPORTANT NOTE:
It is likely you will not be able to play previously saved games when playing a new updated version, if that version contains 'new' pre-made saved worlds.
Versions 1.1.0, 1.1.1, 1.2.0, 1.2.1, 1.3.1 ,1.4.0 and 1.5.0 contain 'new' pre-made worlds.
NOTE: I've had to move the above 2 spoilers to a post below due to space limitations on this post.
Version 1.5.4 is now available for downloading.
You can checkout the new features in the Changelog.
Thanks to everyone who has posted here with their thoughts and suggestions.
A special thanks also to Elder Sign for his helpful suggestions and ongoing advice during the update phase of this game.
His videos have been instrumental in many of the changes we've been able to incorporate into the game.
1: Fixed the Art Décor quest so that it now opens when required in quest line.
2: Decided to add an extra layer of sand in the Ice Plains and Swampland biomes to bring them more closely into line with the other biomes. This now adds the potential for players to make surface tunnels in the Ice Plains for safer travel.
3: Made adjustment to SPUD to put the surface elevators in line with rest of dugout so player can simply walk onto the elevator in a similar way as all the other lower level elevators. Also added an extra area on the surface of the SPUD for any players who want to take advantage of it. You can read more about it in the disclaimer which now has a double page explaining some of its uses along with the existing mention it gets earlier in the book.
4: Changed stone saw to use raw aluminum in place of aluminum nuggets.
5: Changed recipes for pot, saucepan and skillet to mostly aluminum since iron is already used in many other recipes. These items cannot be smelted down to their constituent materials like the bucket.
6: Removed fiery and knockback from level ups on weapons.
7: Added quest to allow player to swap their rapier for a new one that has either auto-repair, fiery or knockback already added to it. It opens after the First Blood quest is completed since it is the main weapon most will be using for awhile. Removed the choice of a Rapier in the EYE'LL STRING YOU ALONG quest as it was too far along the quest line to be useful. It was originally a last minute addition and I thought at the time it was better than nothing.
8: Removed crafting dead bushes into sticks and made it so that they now drop 0 - 3 maple sticks when broken. They can still be sheared to get the bush.
9: Fixed Eureka cobblestone pipe part image not showing properly.
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