The initial 5.0.0 release of Journeymap works and has most of the features of the current build, well at least most of the features I want, lol. You probably already know this but it might save some time for others looking to add it to their game.
I can't play a pack like this without a mapping mod that remembers where I've been already. That means Journeymap. Used to use mapwriter a bit too but development for that seems nonexistent.
Thanks for the tip. I actually have a folder called ' MODS FOR TESTING' and in it is a 5.0.1 version of Journeyman. I did like the idea of a map that opens up as you journey. I've used it a few times in other packs. But in this pack you don't really get something all that useful as the terrain looks pretty much the same with the occasional change of colour for sewage ponds. I tend to find making waypoints of places of interest and keeping them disabled until I'm ready to go back to them works just as well. In my current test world I just completed the EXPLORING quest and must have made about 20 waypoints for future exploration.
If you've played earlier versions of the game, you'll know we originally started with voxelmap, but changed to xaeros due to requests on the basis that the voxelmap used too much memory and that xaeros was the least memory intensive of all the mini maps out there. Before changing again we'd need to do extensive testing to make sure we weren't unduly disadvantaging other players whose systems are already struggling for memory.