What mods would you believe I could most easily remove from the pack without breaking progression? For example, the only item I've seen so far from Openblocks is the sleeping bag [which I don't choose over the bed], but would pulling that out entirely break the game because it is featured in a quest? Other mods I don't use and am considering removing include Tinker's Mechworks, Ironchests [I'm willing to lose the dirt chests in some dungeons given that this mod does almost nothing that drawers and barrels don't do better], Catwalks, and SimplyJetpacks.
What mods would you believe I could most easily remove from the pack without breaking progression? For example, the only item I've seen so far from Openblocks is the sleeping bag [which I don't choose over the bed], but would pulling that out entirely break the game because it is featured in a quest? Other mods I don't use and am considering removing include Tinker's Mechworks, Ironchests [I'm willing to lose the dirt chests in some dungeons given that this mod does almost nothing that drawers and barrels don't do better], Catwalks, and SimplyJetpacks.
Word of advice? Don't delete any mods that add items to the pack, if you are having lag issues then first start with custom main menu and ingame info, notenoughcodecs should also be good to remove. If you remove too many mod related items that are in the quest book, either as a quest target or as a reward then HQM may decide to simply give up and crash your instance when you load a world....
This is exactly why I asked. I'll be adding Openblocks back now that I know it's a requirement for some quests -as opposed to a reward I don't mind losing out on. Tinker's mechworks as I remember is an addon, not a coremod, to Construct, but if I see a quest that calls for it I'll add it back in as with the others. Thanks for the quick feedback, I look forward to your next update, where you can be assured I'll not be ripping mods out immediately so as to preserve the intended play. I tinker mostly to see what can be done without breaking HQM as it stands now.So in response to your question, I'd strongly recommend NOT removing any mods as they may break the pack. Even if they don't, you probably won't be able to complete all the quests and more importantly, may not even be able to continue along the main quest line.
This is exactly why I asked. I'll be adding Openblocks back now that I know it's a requirement for some quests -as opposed to a reward I don't mind losing out on. Tinker's mechworks as I remember is an addon, not a coremod, to Construct, but if I see a quest that calls for it I'll add it back in as with the others. Thanks for the quick feedback, I look forward to your next update, where you can be assured I'll not be ripping mods out immediately so as to preserve the intended play. I tinker mostly to see what can be done without breaking HQM as it stands now.
Remove CUSTOM MAIN MENU? Do you have any idea of how many hours I spent designing that cover? apart from that, it doesn't add any items to the game. You're breaking my heart here suggesting it be removed!!!!
I've got a good mind to send you off to the sin bin until you come to your senses...........
You know I am still waiting for the bedrock/spawner world you promised me......
... or you could just whack a hopper below the cobblestone block like the quest book suggests. Then you get 100% of the blocks mined. On a side note, I'll look into Elder's suggestions re: the NEI and extra utilities cfg to see if I can setup the game to come with those aspects already in place. TBH, I dislike having the NEI in the pack but was told no one would play it if it wasn't there.Wow thanks Elder! That first suggestion cleared it right up! I'll hit the second option up just to be sure then add in those other mods I had removed now that it's working so much better. Also, on an unrelated note. On your How to Skyblock playthrough, try standing 'inside' the cobblestone in your generator, by stepping into the space before the block forms. You only suffocate if your head is in a block, and this will give you better odds of the cobble not falling in lava when using a pick.
There are 2 other things that you could try
the first is open your inventory, click on the NEI options button on the lower left of the screen, then click the bottom option on the next screen and then toggle both options to false,
Okay, I've checked out the NEI. Its not exactly as you've described so I thought I'd let you know what I found to confirm its what you're talking about.
NEIPlugins
Disable Recipe Handler
Furnace
Fireworks
Fuel
Options for Developers
Show Ore dictionary names for Items
show Item usage in Ore dictionary
So assuming this is the same as you've got, I imagine you're saying to 'de-activate' all 5 options showing.
Just checking. If it is then it'll be the default in the update.
Thanks Elder....
Now to find the EU cfg.
Found this in the cfg:
B:disableMultiBlocksCreativeTab=true
It was set to false.
Assuming this is it, I'll leave it as true. My problem here is I have my minecraft restricted to not go over 60fps and it tends to stay there regardless of what I'm doing so I have no idea whether these measures will work or not. Hopefully it'll improve lag for other players.
Options for developers is the tab that I meant, I was running off of my memory and half asleep when I wrote that, setting both to false seems to really help NEI run smoother and since I figure that most people that play your pack aren't going to use it as a platform to develop a mod it's a safe way to increase performance
I'm about ready to do Marooned again. Do I wait for 1.5?
I'm about ready to do Marooned again. Do I wait for 1.5?