Maybe you could add it in with the quadrum mod that is sitting lonely and forgotten?
Funny how you forget things. I've already used the spare block Quadrum provides to make the slate block to compress all those flints. Guess I can look into how to add new blocks using it. This means another delay of course while I figure it out. Then after I do, you might get even more compressed blocks.
Thanks for the reminder...
PS: I hope your next video on the skyworld reads less like a horror story and more like a 'See, surviving in nether ain't so hard after all......... Wouldn't want you scaring off the customers before they get through the door would we?
EDIT: Okay got th eblock made, now I just have to figure out how to give it a proper name rather than its current tile.blockredSandtone.name Shouldn't be too hard, i hope!
EDITEDIT: .....and its got its name. Just need to make a texture for it and we'll be good to go.
Either way, it'll be in the update.............
FINAL EDIT: I've got the red sandstone block up and running and am inclined not to give it the same material properties as its cousin the regular sandstone for the following reasons:
1: This is a block that will be used early game when players won't have a pick to break a sandstone block so it makes sense to me to make it a 'ground' block instead. That way it can be removed by hand like a dirt block.
2: As its a compressed block, it will be harder to remove than dirt, but not as hard as those tainted soil blocks.
3: Since this is a bonus block, I'm not inclined to make the recipe reversible. You make it, you're stuck with it.
4: As one type of block is rarely enough, I'm thinking I might make it so you can compress the red sandstone further to make it more blast resistant to creepers. The block would retain its same pattern [which is the same as basic sandstone] but would become a deeper red with each compression. I remember making blocks like this when I made my own mod with Beta1.7.3. It never saw the light of day as Minecraft changed the way they update and when I accidentally started my game while still online, it got corrupted and wouldn't start anymore, grrr!
I'll have to look into it and do some testing to make sure I get the mix right. I recall my 1.7.3 blocks were designed to still take damage but the greater the compression, the less of them got blasted away. If I can replicate that, it'll go in the pack.
Shouldn't take too long as I already have the knowledge, I just have to dredge it out from the back recesses of my addled mind.
FINAL FINAL EDIT: Just wanted to let you know the compressed blocks have been added to the game. You now get a sandstone type block with some resistance to explosions [6], but not much. Then there's a double compressed block that has double the resistance of the first one, followed by a triple compressed block with, you guessed it, triple the resistance of the regular one.
I've done testing using TNT to see how they stack up. Its a pretty good level up as less blocks are blown with each increase in compression, but some of each are generally still blown up depending on how close the explosion is. I wouldn't want them replacing obsidian as the goto material for a safe enclosure.
Making a block is dead easy. It only requires 1 block surrounded by 8 mob heads. Can't get easier than that hey? You can? really? Collecting mob heads isn't that easy? Would you prefer gunpowder instead? No? Zombie drops then? Still no?
There's just no pleasing some people, guess I'd better make it use 4 of the relevant blocks of each in succession so that you can make them on the run. Since I've had to abandon my wonderful and very balanced mob head idea, I won't be including any reversing recipes, so bear this is mind when making your blocks.
Cheers.........