Exactly the opposite there. "desert island" theme would dictate that you wouldn't be picky about eating the same thing over and over, because you are trying to survive. I understand the point is to make things more "difficult" (tedious is more accurate), but it's by no means fitting the theme of a desert island survival. TBH, I put hunger overhaul in the same boat as enviromine. Difficulty through tedium. Just not my style I guess, as I hate both mods.
Edit: correction on the mod name "hunger overhaul". I meant "Spice of life"
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delerium, yes comparing it to a desert island is problematic, as if I were on a desert island the need for a vast variety would not be a huge concern. Yet in a true survival circumstances we'd be investing a huge percentage of our days establishing a stable food supply. Spice of life also requires us to work a bit in order to establish a stable food supply, rather than planting a plot of spuds and being set for the life of the map.
This system also rewards conservative gameplay. Where in many minecraft games you'll see players running, jumping , and fighting willy nilly. In the early game at least spice of life re-wards you for conserving energy and thinking a bit about your choice of activities.