For me, I'd gone through a long and convoluted ruins and at the very bottom there was a couple of stone spots that let me dig under.
I get some Willow sapling from that ruins, and it being a nice green color I wanted to build using it. Only problem is that the Planter won't plant them.
Once you have shears, composting bushes wouldn't be really worth it unless you can fill a barrel with only 2-4 of them.
A suggestion for the bushes is make recipes to be able to craft some of the other saplings. 7 bush, 1 oak, 1 spruce, with the position of the oak/spruce giving different saplings.
Sounds like you found your way through the only other ruin that lets you under the bedrock. It is a long and convoluted ruin and you'll discover the reason soon enough if you make your all the way through it.
I agree with not using dead bushes to compost. Besides that would require my editing a mod which I'm not at liberty to do. If there isn't a config file for me to make changes then I basically can't do anything. There might be a way but I haven't found one yet. I'd have liked to also be able to melt leaves into water in a crucible or even compost maple leaves but alas, unless someone on here knows how to do it, I'm stuck with having to make do with new recipes.
I do like the idea of incorporating dead bushes into new saplings. Might give that one some more thought. I've already got splicing and dicing with the palm saplings so its a possibility. I'm just wondering why anyone who already has saplings would bother? I'm not likely to give players easy ways to make fruit saplings or introduce 'other world' saplings into the mix so what else is there apart from a select variety of Natura ones? Any suggestions?
Mostly I was thinking just for alternate building materials. The beginning is all about survival, but at some point we want to survive in style.
If you want to water from leave look at http://balyware.com/index.php/ex-compressum/ it also does other stuff you might be able to use.
So mining under that long ruins isn't an exploit, but a reward?
I had to chuckle recently as I was using a nearby slime Island as a platform to hammer up grout materials, the view reminded me a bit of a heart Subliminally sending messages to the alien overlords? Obviously in hindsight it at best is a rather passing resemblance, but as the screenshot was taken I figured I'd post it in case it strikes anyone else's funny bone.
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Yeah, I've got awhile before I'll be messing with a jet pack, and next play through I think I'm going to disable the map entirely. Thanks for the advice though.Ahh love is in the air............
You might want to consider your map position as that's where the Jetpack information shows by default once you get one. Of course by then you could always just move it down a bit to allow the jetpack info to show..........
Checking it out now. I've since decided the easiest solution to dead bushes is to simply be able to craft them into sticks. That's something we all can use regardless of how advanced we are n the game. Its not that we need to its just that we can if we want to and it could come in handy when exploring and we forgot to bring some wood along.
Yes, its a reward for taking the time to go down that detour and finding it. Being able to mine underground was always my intention, otherwise I'd have just made the entire planet out of bedrock with the red sand on top. If a player wants to try their hand at battling against the odds early in the game to mine underground then that possibility is there for them. Its actually easier to just build up your resources above ground in relative safety until you at least get a pick and enough light sources to mine underground, but doing it with a hammer is always an option. I've always liked the idea that players shouldn't have to follow a strict linear quest and should be able to find shortcuts or at least have their own ways of progressing.
I've only just finished re-modelling the Twin Peaks and it now has a really large underground area where players could base themselves, especially if they want to do a lot of underground exploring. I've even left a 'working' elevator for them to use to get back up to the surface once they have conquered the underground fortress. I'm sure some players will enjoy using it.
Better get a move on and check out the 3 new mods players have suggested.
You know the Pam's has a mod called need moar sticks that may take care of that for you.
Yea but its much easier for me to just make recipes of anything I want turned into sticks. Saves adding an extra mod.
Good point, and with agricraft the more ways to get sticks the better......friggin cropsticks.......
Thought everyone might like to know I've finally uploaded version 1.30 and it is awaiting approval...
So with the new maps, which one would be considered the easiest?
Edit: Maps crashing to desktop when loading. Pastebin has the FTB launcher log.
http://pastebin.com/RW4N6hbQ
Edit 2: It seems the new pre made maps (Taiga, Savanna, Iceplains) are ok, but trying to load my old world or create a new one (swamp) crashes to desktop.
Edit 3: Quest book not enabled by default
You quoted my post as I was editing it again, the config file "editmode" has UseEditor=true
Sadly its impossible for us to know if books are going to disappear from some peoples game when they start a new world until the update has been uploaded. Bear in mind, you don't actually create a new world, you simply load a saved game. This also applies to the one you 'make' yourself so its doubtful having HQM supply a new book when starting a new world will have any effect. Regardless we still make sure it is on by default, just in case.