[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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MigukNamja

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Jul 29, 2019
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Because I want to relieve a lot of stress on highly populated servers... I will have a little surprise for you in v2.1.4 of the pack... called:
Code:
01000101 01101110 01100100 01100101 01110010 00100000 01010010 01100001 01101001 01101100 01110011
:)

edit... hmmm... now that I am thinking of it... its no longer surprise... well... :)

...and there was much rejoicing.

Is it this ?
 

Dlur100

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Jul 29, 2019
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Nice base Miguk. Thanks for sharing. I like how compact you manage to pack your equipment in.

And for question time. Is there a reasonable way to monitor the fullness of RC iron tanks? I'd like to see about checking my steam tank and if it's below 70% full kicking on some boilers to refill. My gut instinct tells me that this will take something like OpenComputers to accomplish which may be a bit advanced for me yet, but maybe there's a simple sensor that can send a redstone pulse or something?

Also, I rebuilt my base post-explosion. I managed to crank out 16 LV machines, 11 steam turbines, 3 transformers, 4 battery buffers, half an EBF, and half of a RC iron tank in half a day. After all the calamity and thoughts of immediately rage-quitting subsided shortly after the explosion I was overjoyed to realize that I had pulled up all my MV and HV equipment and put it in chests far away from the blast radius, prior to the explosion, as part of my remodeling process. So I didn't need to also rebuild those at least :p

Needless to say I need to go mining again to replenish my chests heh.
 
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Pyure

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And for question time. Is there a reasonable way to monitor the fullness of RC iron tanks? I'd like to see about checking my steam tank and if it's below 70% full kicking on some boilers to refill. My gut instinct tells me that this will take something like OpenComputers to accomplish which may be a bit advanced for me yet, but maybe there's a simple sensor that can send a redstone pulse or something?

Atm your best bet is probably BC Gate on a BC Structure pipe adjacent to a valve. It can tell you the fullness in 25% increments. My boilers currently come on when the tank is 25% empty and turn off again when they're 75% full.

It was tricky as hell to make it work perfectly though.

Edit: I remember reading a couple weeks ago about an upcoming update to RC to make the tanks easier to read, possibly via a comparaitor (1/16th increments) but I don't recall the specifics :\
 

MigukNamja

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Atm your best bet is probably BC Gate on a BC Structure pipe adjacent to a valve.

I tried a BC Structure pipe, but it didn't connect to the boiler valve. I had to use a BC wooden fluid pipe.

@Dlur100

I did 25% / 50% this world. The reason I'm cutting off at 50% rather than 75% is my Tungstensteel boiler will crank out a ton of steam with 1 stack of Alumentum and nearly fill it back up to 100% after cutting it off at 50%, depending upon my steam draw rate. 1 stack of Alumentum is equal to 4 stacks of charcoal.

Here are screenshots showing the setup:

RC Tank Logic

I tried to capture everything you need in these pictures. Look at my NEI to see the gate/logic/device being used.
 
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EchoingZen

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Jul 29, 2019
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I went ahead and enabled Spice of Life and Binnie's mods. Any recommended config changes with these two mods or should they work just fine as they are?
 

Dlur100

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Ok, I'll check into that. Alternatively I could just get off my keister and build and pipe up the other 13 coke ovens I'd need to hit the magic 30 coke oven number (at least I think 30 is the magic number) to just run a RC LP boiler non-stop. I think my extra large MFR tree farm ought to be able to keep up. Speaking of my tree farm I should find something to do with all the EnderIO hootch that I'm brewing from apples. Hmm.
 
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MigukNamja

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Ok, I'll check into that. Alternatively I could just get off my keister and build and pipe up the other 13 coke ovens I'd need to hit the magic 30 coke oven number (at least I think 30 is the magic number) to just run a RC LP boiler non-stop. I think my extra large MFR tree farm ought to be able to keep up. Speaking of my tree farm I should find something to do with all the EnderIO hootch that I'm brewing from apples. Hmm.

About 30, yeah. May need 31 just to be sure/safe.

As for hooch, you can burn that in an eIO Combustion Generator for 60 RF/t. I'm using my SAG Mill more and more, and it go through millions of RF at a time. The eIO capacitors aren't that expensive, especially the 5M one.
 
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Pyure

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I did 25% / 50% this world. The reason I'm cutting off at 50% rather than 75% is my Tungstensteel boiler will crank out a ton of steam with 1 stack of Alumentum and nearly fill it back up to 100% after cutting it off at 50%, depending upon my steam draw rate. 1 stack of Alumentum is equal to 4 stacks of charcoal.
Apparently we're able to shut off the boiler via redstone signals. There's a cover you can put on the main boiler block that will let you do this, although I haven't tried it myself.

Other than that, yeah, ULV input bus so you just have to finish that one stack.

Also: the structure pipe doesn't have to "connect" to the valve.
 

MigukNamja

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Apparently we're able to shut off the boiler via redstone signals. There's a cover you can put on the main boiler block that will let you do this, although I haven't tried it myself.

Thanks ! I might try the redstone signal thingy. That would save me from keeping another inventory of Alumentum right by my boiler.

Other than that, yeah, ULV input bus so you just have to finish that one stack.

Yeah, I "downgraded" to ULV when I switched from charcoal to Alumentum.

Also: the structure pipe doesn't have to "connect" to the valve.

Ah....good to know. I think my OCD got the best of me. I didn't like how it looked floating there, not actually connecting to the RC tank valve.
 

Pyure

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Ah....good to know. I think my OCD got the best of me. I didn't like how it looked floating there, not actually connecting to the RC tank valve.
What about the OCD you get when you see fluid pipes sticking out of your tank that neither input nor output fluids :p

https://github.com/CovertJaguar/Railcraft/issues/364

Could someone test and confirm this today? I'm at work but I can check in like 6 hours :p
 

Jason McRay

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Jul 29, 2019
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I went ahead and enabled Spice of Life and Binnie's mods. Any recommended config changes with these two mods or should they work just fine as they are?
Yes... For SoL: https://github.com/JasonMcRay/InfiTech-1.7/blob/master/config/SpiceOfLife.cfg#L87 I have never been able to find a suitable formula. So feel free to mess with it (and if you will find a good usable formula, dont hesitate and let me know)
For Binnies: Just dont forget to enable the beecombs.zs script it changes and adds few interesting uses (thanks to @MigukNamja). For Binnie mods configs.... i will admitt I havent looked at them since we disabled them. There might be "some" balancing tweaks available :)
 
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Dlur100

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About 30, yeah. May need 31 just to be sure/safe.

As for hooch, you can burn that in an eIO Combustion Generator for 60 RF/t. I'm using my SAG Mill more and more, and it go through millions of RF at a time. The eIO capacitors aren't that expensive, especially the 5M one.

Aw, man. The clay for that extra 1 coke oven is almost a deal breaker :p

Do you run your setup with a RC boiler to generate nominal steam for everyday machine usage and then kick in the tungstonsteel boiler when you're running heavy usage, or are you just on the tungstonsteel?

Also, at what point, if ever, do you folks consider moving away from GT steam turbines and going to something like RC turbines or even big reactor turbines? Right now I have 11 basic steam turbines running my infrastructure (6 basic turbines for the EBF stepped up to MV, 1 basic turbine for my LV machines, and 4 basic turbines for my MV/HV machines) and it seems a bit crazy. I know there are MV and HV steam turbines in GT but the efficiency is sort of bad?

Now that my stuff is mostly rebuilt I'm going to get my RC boiler back up and operational (it was obliterated also), and then I'll start poking around with Big Reactors perhaps. Seems you need a working reactor in order to be able to build their turbine. Also guessing that with a RC turbine or BR turbine you can shove the power from it into an MFSR(s) before using GT transformers to get proper EU?
 

MigukNamja

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Jul 29, 2019
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Aw, man. The clay for that extra 1 coke oven is almost a deal breaker :p

Do you run your setup with a RC boiler to generate nominal steam for everyday machine usage and then kick in the tungstonsteel boiler when you're running heavy usage, or are you just on the tungstonsteel?

RC boiler is 24/7. I need to do something with that creosote :) I also still have my starting 10x solar boilers setup. I found a Galena (silver/lead) vein very early on, so figured I'd exploit that for solar boilers. The Tungstensteel is "on-demand". It cycles on and off when I'm using the EBF in MV mode, and stays on more often when it's in HV mode.

Also, at what point, if ever, do you folks consider moving away from GT steam turbines and going to something like RC turbines or even big reactor turbines? Right now I have 11 basic steam turbines running my infrastructure (6 basic turbines for the EBF stepped up to MV, 1 basic turbine for my LV machines, and 4 basic turbines for my MV/HV machines) and it seems a bit crazy. I know there are MV and HV steam turbines in GT but the efficiency is sort of bad?

Completely up to you, but if you're looking to maximize steam efficiency and aren't terribly concerned about the steel rotor blade replacement cost, I'd switch to the RC Steam Turbine as soon as you can build it. This world, I built just a single GT Basic Steam Turbine and no more after that. I needed it to make steel plates. My 2nd turbine was an RC Steam Turbine and I've added a few more since.

The GT MV (Advanced) and HV (Turbo) Steam Turbines are progressively *less* efficient, if you can believe it. This is a contraversial topic and I think you'll find few people that support this negative procession up the GT tiers of steam turbines. Rather, most of us ignore the MV and HV Steam Turbines and build RC Steam Turbines. Note that in GT 4, Greg had the multi-block Steam Turbine, which was actually better than the RC Steam Turbine. However, along with Fusion and some other cool thingies, he didn't re-implement it in GT 5.

Now that my stuff is mostly rebuilt I'm going to get my RC boiler back up and operational (it was obliterated also), and then I'll start poking around with Big Reactors perhaps. Seems you need a working reactor in order to be able to build their turbine. Also guessing that with a RC turbine or BR turbine you can shove the power from it into an MFSR(s) before using GT transformers to get proper EU?

To get started in BigReactors, you're going to need Tungstensteel, which will require Nichrome coil blocks on your EBF and your EBF running at HV. And, yes, you'll need to build the reactor before you build the Steam Turbine. The logic is the Steam Turbine is a true end-game multi-block, roughly on par with EV (2048v) and higher tiers of GT.
 
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Pyure

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Now that my stuff is mostly rebuilt I'm going to get my RC boiler back up and operational (it was obliterated also), and then I'll start poking around with Big Reactors perhaps. Seems you need a working reactor in order to be able to build their turbine. Also guessing that with a RC turbine or BR turbine you can shove the power from it into an MFSR(s) before using GT transformers to get proper EU?
You can actually get enough cyanite for a turbine if you process all your yellorite in a SAG mill. If you put flint inside, or even better dark steel grinding balls, you get a higher chance of getting cyanite as a byproduct.

I was able to complete a max-sized turbine doing this without burning any yellorium at all.

That said, if you must run your reactor for a while in order to get that cyanite, you do still have the option of pumping the steam into an RC or GT turbine. But you may have trouble feeding it enough water to do this since the water/steam mathematics are a bit wonky in BR and you won't be able to make a closed loop.

Yes you can put your power into an MFSU and then transform it into GT power.
 

Dlur100

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Jul 29, 2019
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Awesome info. With help from you folks in this thread I might actually be able to show up the guy who runs the server I play on a little bit. Up until very recently I've just been copying whatever he does as he progresses as he's played GT before and is also an electrical engineer. He's been busy building a vacuum freezer and galacticraft suits and I'm still sitting here rebuilding from an explosion :p

As I play on in InfiTech 2 though I realize that there's almost always more than 1 way to skin a cat as it were.

Regarding the output from a RC turbine, it is in IC2 EUs, which is lossless transmission over distance? So you can centralize your turbine(s), run IC2 cabling from the turbine or MFSU(s) out to where your equipment is and then do back-to-back IC2|GT transformers and not have any voltage drop? Can the power from EnderIO (stirling generator, or say the thing that runs on zombies) be transmitted in RF the same way and transformed to GT EU, or is that sort of setup better to just run a SAG mill and perhaps powered spawners with?
 
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Pyure

Not Totally Useless
Aug 14, 2013
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Regarding the output from a RC turbine, it is in IC2 EUs, which is lossless transmission over distance? So you can centralize your turbine(s), run IC2 cabling from the turbine or MFSU(s) out to where your equipment is and then do back-to-back IC2|GT transformers and not have any voltage drop? Can the power from EnderIO (stirling generator, or say the thing that runs on zombies) be transmitted in RF the same way and transformed to GT EU, or is that sort of setup better to just run a SAG mill and perhaps powered spawners with?
IC2: Yes, you can transmit all your power losslessly from a centralized storage bank. In fact, I currently stored mine in a big GT battery buffer (Filled with lapotronic orbs at 100mil a piece), transform that into IC2 power, send it around, and then transform it back into GT again where its needed. So cheaty :p

You can transform RF power into IC2 (and then from there to GT) via pneumaticcraft or galacticraft, each of which have conversion machines.