Because I want to relieve a lot of stress on highly populated servers... I will have a little surprise for you in v2.1.4 of the pack... called:
Code:01000101 01101110 01100100 01100101 01110010 00100000 01010010 01100001 01101001 01101100 01110011
edit... hmmm... now that I am thinking of it... its no longer surprise... well...
And for question time. Is there a reasonable way to monitor the fullness of RC iron tanks? I'd like to see about checking my steam tank and if it's below 70% full kicking on some boilers to refill. My gut instinct tells me that this will take something like OpenComputers to accomplish which may be a bit advanced for me yet, but maybe there's a simple sensor that can send a redstone pulse or something?
Atm your best bet is probably BC Gate on a BC Structure pipe adjacent to a valve.
Ok, I'll check into that. Alternatively I could just get off my keister and build and pipe up the other 13 coke ovens I'd need to hit the magic 30 coke oven number (at least I think 30 is the magic number) to just run a RC LP boiler non-stop. I think my extra large MFR tree farm ought to be able to keep up. Speaking of my tree farm I should find something to do with all the EnderIO hootch that I'm brewing from apples. Hmm.
Apparently we're able to shut off the boiler via redstone signals. There's a cover you can put on the main boiler block that will let you do this, although I haven't tried it myself.I did 25% / 50% this world. The reason I'm cutting off at 50% rather than 75% is my Tungstensteel boiler will crank out a ton of steam with 1 stack of Alumentum and nearly fill it back up to 100% after cutting it off at 50%, depending upon my steam draw rate. 1 stack of Alumentum is equal to 4 stacks of charcoal.
Apparently we're able to shut off the boiler via redstone signals. There's a cover you can put on the main boiler block that will let you do this, although I haven't tried it myself.
Other than that, yeah, ULV input bus so you just have to finish that one stack.
Also: the structure pipe doesn't have to "connect" to the valve.
Done itApparently we're able to shut off the boiler via redstone signals. There's a cover you can put on the main boiler block that will let you do this, although I haven't tried it myself.
What about the OCD you get when you see fluid pipes sticking out of your tank that neither input nor output fluidsAh....good to know. I think my OCD got the best of me. I didn't like how it looked floating there, not actually connecting to the RC tank valve.
Yes... For SoL: https://github.com/JasonMcRay/InfiTech-1.7/blob/master/config/SpiceOfLife.cfg#L87 I have never been able to find a suitable formula. So feel free to mess with it (and if you will find a good usable formula, dont hesitate and let me know)I went ahead and enabled Spice of Life and Binnie's mods. Any recommended config changes with these two mods or should they work just fine as they are?
About 30, yeah. May need 31 just to be sure/safe.
As for hooch, you can burn that in an eIO Combustion Generator for 60 RF/t. I'm using my SAG Mill more and more, and it go through millions of RF at a time. The eIO capacitors aren't that expensive, especially the 5M one.
Aw, man. The clay for that extra 1 coke oven is almost a deal breaker
Do you run your setup with a RC boiler to generate nominal steam for everyday machine usage and then kick in the tungstonsteel boiler when you're running heavy usage, or are you just on the tungstonsteel?
Also, at what point, if ever, do you folks consider moving away from GT steam turbines and going to something like RC turbines or even big reactor turbines? Right now I have 11 basic steam turbines running my infrastructure (6 basic turbines for the EBF stepped up to MV, 1 basic turbine for my LV machines, and 4 basic turbines for my MV/HV machines) and it seems a bit crazy. I know there are MV and HV steam turbines in GT but the efficiency is sort of bad?
Now that my stuff is mostly rebuilt I'm going to get my RC boiler back up and operational (it was obliterated also), and then I'll start poking around with Big Reactors perhaps. Seems you need a working reactor in order to be able to build their turbine. Also guessing that with a RC turbine or BR turbine you can shove the power from it into an MFSR(s) before using GT transformers to get proper EU?
You can actually get enough cyanite for a turbine if you process all your yellorite in a SAG mill. If you put flint inside, or even better dark steel grinding balls, you get a higher chance of getting cyanite as a byproduct.Now that my stuff is mostly rebuilt I'm going to get my RC boiler back up and operational (it was obliterated also), and then I'll start poking around with Big Reactors perhaps. Seems you need a working reactor in order to be able to build their turbine. Also guessing that with a RC turbine or BR turbine you can shove the power from it into an MFSR(s) before using GT transformers to get proper EU?
IC2: Yes, you can transmit all your power losslessly from a centralized storage bank. In fact, I currently stored mine in a big GT battery buffer (Filled with lapotronic orbs at 100mil a piece), transform that into IC2 power, send it around, and then transform it back into GT again where its needed. So cheatyRegarding the output from a RC turbine, it is in IC2 EUs, which is lossless transmission over distance? So you can centralize your turbine(s), run IC2 cabling from the turbine or MFSU(s) out to where your equipment is and then do back-to-back IC2|GT transformers and not have any voltage drop? Can the power from EnderIO (stirling generator, or say the thing that runs on zombies) be transmitted in RF the same way and transformed to GT EU, or is that sort of setup better to just run a SAG mill and perhaps powered spawners with?