You cant. lol. GT has to configure everything on each load, but the first one is always the longest.how we can speed up the loading? and that at each start GregT brakes on one and the same ore convertion
how we can speed up the loading? and that at each start GregT brakes on one and the same ore convertion
You cant. lol. GT has to configure everything on each load, but the first one is always the longest.
Might be good to report it to mr. @noogenesis (if he is not lurking in here somehwere) [DOUBLEPOST=1414711741][/DOUBLEPOST]Oh and one more thing. I created a simple Mod Suggestion page on our website, so if you want some mod to appear in the pack: http://infinity-minecraft.co.uk/suggest is a good place to startSo, trying to upgrade to 1.1.9 I get a ticking entity crash. Here is the log: http://pastebin.com/G5qAT1nT
It previously hit some Project Zulu mobs, so I disabled those and now it's crashing on a vanilla mob. I have all the optional mods enabled.
Thanks for letting me know. Will doJason, on your next update, please update PFAA. The bugs users are experiencing are now fixed.
One of the ways in early game to get vis is just by killing mobs. They drop those little glowy balls, indicating collection of vis. Or just find an aura node in deserts or other "hot" biomesThanks for the thaumcraft suggestion guys! it helped me greatly and i can see some hope now ...
One problem still: Is there a specific way of getting ignis vis in my basic (or non-basic) wands?
I get all the other vis but not ignis
I'm guessing i'm just unlucky... or i need to visit a auranode.. maybe below the surface.
Jason, on your next update, please update PFAA. The bugs users are experiencing are now fixed.
It replaces all the ores in the world with its own (similiar like GT is doing it with vanilla ores)Can anyone please explain what PFAA does to oregen? Thanks!
Cross-posted from simple Q&A thread so people in this pack can provide advice:
Can GregTech 5.x tools be enchanted, and if so, how? I was told that GT equivalents to vanilla tools (pick, shovel, axe) could be, but I couldn't make it work in the vanilla enchanting table.
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Not AFAIK. *However*, there are tools like the Thaumcraft axe that must be made using a GT-style recipe that are enchantable. Note the Thaumcraft axe is different than the GT axe made using Thaumium Plates/Ingots. I mention the GT axe made using Thaumium because it's a kick-ass axe that comes with enchantments *already*. Ditto the GT pickaxe made using Thaumium.
Some very, very cool early-game tools can be made using Thaumcraft shards. I think the Entropy shards might be the best. Those come with really cool enchantments.
Thaumcraft shards - those ores that I always thought were pretty useless and didn't even bother digging them up? Not anymore! I make my tools out of them now