I asked on my server and they have different recipes. Type - Advanced Circuit and Item - Normal CircuitHey Jason it looks like there's currently a bug in the pack where type filters and item filters have the same recipes.
I asked on my server and they have different recipes. Type - Advanced Circuit and Item - Normal CircuitHey Jason it looks like there's currently a bug in the pack where type filters and item filters have the same recipes.
I believe I've seen a setup by @Joel Falk before where he wall-shared with three large turbines by stacking them on top of each other and placing the controller blocks on opposite sides so the connected textures don't conflict.Is it possible to do wall-sharing with gas turbines? I haven't yet come up with a design that works, and I'm not sure if it's not possible or if I'm missing something.
Thanks, that will save me significantly on resources!I believe I've seen a setup by @Joel Falk before where he wall-shared with three large turbines by stacking them on top of each other and placing the controller blocks on opposite sides so the connected textures don't conflict.
Edit: found it. http://prntscr.com/b6yp21
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I've actually decided to do an OpenComputers version in my currently world. It means digging into PneumaticCraft a bit, but for some reason I sometimes (rarely) find my Latch builds invert signals somewhere somehow. Like once a week or something.
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Thinking about Tungstensteel production for Ender fluid conduits to clean up my piping around my distillation tower is silly when I'm still in 1x2 chunk and 2x2 chunk cobble/oak slab shelters. So much progression, so little time to build.
i'm never going to get away from my cobble base so I try not to worry about itI've been looking for something to do lately, maybe OpenComputers will let me put off building a little longer. The mod kind of intimidates me (even without the Greg'd recipes) but I know I'll enjoy it once have knowledge to use it.
Though I really should get onto building. Thinking about Tungstensteel production for Ender fluid conduits to clean up my piping around my distillation tower is silly when I'm still in 1x2 chunk and 2x2 chunk cobble/oak slab shelters. So much progression, so little time to build.
Ender fluid pipes biggest advantage is they can Transfer diferentes liquiets at the same time. So its allow very clean buildsi'm never going to get away from my cobble base so I try not to worry about it
I'm using Logistics Pipes for my distillation towers and I'm finding it works rather well. Cheaper than Ender Fluid Conduits too (though not, strictly speaking, cheap)
The towers output slowly enough that you shouldn't really need the top-tier conduits btw.
For anyone interested in a very simple setup for automating a large turbine, here's what I did this morning.
quantum Tank (LPG) -> LV Electric Pump -> Small Wooden Fluid Pipe
My refinery system is a total mess, but it works so I don't careI've been looking for something to do lately, maybe OpenComputers will let me put off building a little longer. The mod kind of intimidates me (even without the Greg'd recipes) but I know I'll enjoy it once have knowledge to use it.
Though I really should get onto building. Thinking about Tungstensteel production for Ender fluid conduits to clean up my piping around my distillation tower is silly when I'm still in 1x2 chunk and 2x2 chunk cobble/oak slab shelters. So much progression, so little time to build.
Woops good point.Ender fluid pipes biggest advantage Os they can Transfer diferentes liquiets at the same time. So its allow very clean builds
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Its a smart on-off latch for the turbine. Its not really a good idea to make it simply-redstone based because then you have constant on-off problems, especially when the turbine is your primary energy source. (Turbines have spin up/spindown. ) Its smarter to do something like "Turn on my turbine when my power is at 20%, turn it off again when we're at 90%".I am not trying to demote your build, i am just asking, is this all just for a redstone system to stop the large turbine? because when i saw the "automate a large steam turbine" i was thinking about the rotor.
Good point. Also, reminds me how much I really really love the tiny plastic pipes.wait a minute, a gas passing a wooden pipe?! that should not be possible.
I am not trying to demote your build, i am just asking, is this all just for a redstone system to stop the large turbine? because when i saw the "automate a large steam turbine" i was thinking about the rotor.
wait a minute, a gas passing a wooden pipe?! that should not be possible.
Its a smart on-off latch for the turbine. Its not really a good idea to make it simply-redstone based because then you have constant on-off problems, especially when the turbine is your primary energy source. (Turbines have spin up/spindown. ) Its smarter to do something like "Turn on my turbine when my power is at 20%, turn it off again when we're at 90%".
Why would it be a problem? LPG = Liquified Petroleum Gas, or Propane. Has a heat of 295K, wooden pipes have a heat capacity of 350K.
the problem is not the heat , but it being a gas, try to pass oxygen hydrogen or other gases on wooden pipes, just dont do steam.
Oh right. In north america, we call "petrol" etc "gas", short for "gasoline", which is not a gas.Liquefied Petroleum Gas.
Yes, that's correct. I believe that spreadsheet actually understates the amount of EU you can generate. The cracker can be fed hydrogen for a 30% bonus output, large gas turbines have an efficiency multiplier that can get up to 160%, and 130%-140% is available midgame. The large diesel engine gives, I believe, a 50% efficiency bonus if fed oxygen. My base is currently fed from a mix of pumped light oil and pyrolyzed heavy oil, generating about an amp of IV from a couple of gas turbines and a diesel engine.Holy Cow does heavy oil result into a lot of EU! Also, on the refinery spreadsheet, is the power generated from sulfuric acid the power that can be made turning the sulfuric acid into batteries?
Think that was me, shortly after building it. My power jumped from 2600Eu/t to 8700Eu/t with a single machine, and I can now run my EBF's at a 100% duty cycle processing titanium, tungsten, and tungsten steel for my reactor complex.50% efficiency on diesel engine is correct. It consumes 100% more fuel and generates 200% more power, or 2x and 3x if that's easier to understand. Total of 6144 EU/t. As someone else (can't remember who) said earlier in the thread...it's beefy.
I'm having a problem with the tricorder. The first time I click on a battery buffer, it gives me the correct total EU. Subsequent times the number doesn't change, even if I take batteries out entirely. Anyone have any ideas? Energy detector covers still work fine.
So, looks like this particular issue at least was due not to the pipes, but due to clean ruby dust having two different potential damage values (???). I updated the filter to the ruby ore I have now and it's working.