[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Nezraddin

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Alright, thanks you two for answering me that fast :)

Lots of things slowly creep into my notes, so much to prepare for in the future, eek. (and I bet once I'm at this point I forgot about my notes and ask stuff again which I should know by now *laughs*)

And well, usually I'm super careful when breeding plants, always been even in Agricraft, never left my field even with a single empty crop left anywhere (at least not as much as to not go back every few minutes to look what happened). Fertilizer and water of course needs some extra planning then.
Kinda hope the weeds are a bit more fun to deal with - with weed'ex and needing fertilizer and all - than in agricraft. Cause there they weren't really an interessting problem, more a nuisance to deal with. Always a very fine line between these two situations.


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Ah and @asb3pe
Kinda sounds like when you change the agricraft configs to very hardcorish, where you don't get extra seeds back and so, if that's the case it was like:
- Take the one seed you have through crossbreeding and then spread it on an new field with crossbreeding it by itself to get new seeds/ a field with the new plant.
 
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asb3pe

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I got one Argentia and one Coppon plant, but both are one stage short of fully mature. Is this where I need an ore block underneath the tilled soil? Is that how to get the plant to finish it's growth?
 

Captain_Oats

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Weeds are solely why I prefer bees. I can set up the pair of bees that I want to breed and just periodically check on them. Where as with crops if I forgot for 20 minutes to check on them game over (lost my only osmium plants this way after no more than 20 minutes :/, which is why I decided to stop altogether).

That and requiring metallic blocks under every single plant, not just the general area can become quite costly. Some plants are worth it though, diamond are better than their bee counterpart as they drop straight up diamonds, not just combs requiring UUM. Olivine and other crystals likewise. Just noticed the energy crystal change to having an advantage for sapphires, so that might be the next thing I invest in, although I told myself I was swearing off crops.

Edit to above post: Yes they won't fully mature without the block. However I believe they can work as fully mature for cross breeding one stage short of full maturity without the block underneath, not that it's very helpful.
 

Nezraddin

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Well, with bees - unless you use gendustry for that if possible. Never really got far into bees yet, still my "Learn it already!"-project *sigh* - you still have the hunt for pristine bees. Cause the ignobles will die after a few generations.
Not to forget that you need more and more princesses to be found, cause you pretty much loose a princess to make a new one.

So I guess every way has it's downpart. Weeds vs hunting enough (pristine) princesses that you have enough for all the breeding you need to do.

[edit]
So kinda "Exploring vs Housesitting" :D
 
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targetingyou78

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Been studying for finals all day. Trying to catch up on this thread is getting harder and harder everyday... YAY! :D
Really wish the pipes were less expensive, or had a dedicated machine for making them cheaper. I'd love to be able to show them off more and spread out my machines. Having 2 blocks inbetween the LHE and HP turbines and regular turbines cost me ~100 tungsten steel just for 2 freaking blocks spacing each.
I couldn't agree more. I think the idea of gregtech pipes are wonderful but to get flow rates high enough that matter it requires incredibly high material cost. I like my bases to look reasonable so my LST is not touching my tank and having to sink a ton of SS into pipes was a real bummer. 6 Ingots for 6 Pipes :) 12 Ingots for 1 Pipe D:

By the way I'm back to doing crops and thanks for the tip about using sugar cane and nether wart. I've already got some funny looking sprouts out there, a very good sign indeed!

(Edit: I just got a weed so nevermind this paragraph) It appears as if weeds don't grow in the double-crops? So when I'm cross-breeding, I can do a checkerboard of 2 different plants like sugarcane and netherwart, then when they're all grown, can I just fill in the rest of the checkerboard with double-crops and walk away? I've done like 12 cross-breeds so far and not a single weed yet. Am I just very lucky, or did I misunderstand how it works and cross-breeding is stress-free?

Also, what do I do once my field is filled with plants? I harvest with a left click to get seed bags? Should I worry about improving my sugar canes and nether warts, does that help the process? Or am I only concerned right now with just getting new plants from the cross-breed?
Weeds can grow on any empty crop, that includes double-crops. Also, the stats of your cross-breed depends on the stats of the crops used to make it. Sugar cane grows really fast so it is very easy to get it's stats higher. If you are just starting out, it would not hurt to boost their stats some. It will save you in the long run.

One more little question about weeds:

Are the IC2 weeds like Agricraft, that they only appear on "empty" crops/crosscrops, or can it be that suddenly one of your plants themselves turns into a weed, even if the field was full without any empty crops?
(so pretty much: will you need weedex just while trying to raise stats and get new plants or all the time)
Yeah, afaik weeds can only grow in empty crops. However, if you get your crop growth stat high enough it will act as a weed.

I got one Argentia and one Coppon plant, but both are one stage short of fully mature. Is this where I need an ore block underneath the tilled soil? Is that how to get the plant to finish it's growth?
You can break them at that stage to hopefully get a seed bag depending on the resistance. You can also breed with a crop that is one stage less than mature.

Well, with bees - unless you use gendustry for that if possible. Never really got far into bees yet, still my "Learn is already!"-project *sigh* - you still have the hunt for pristine bees. Cause the ignobles will die after a few generations.
Not to forget that you need more and more princesses to be found, cause you pretty much loose a princess to make a new one.

So I guess every way has it's downpart. Weeds vs hunting enough (pristine) princesses that you have enough for all the breeding you need to do.

[edit]
So kinda "Exploring vs Housesitting" :D
I have not used gendustry yet but I have gotten pretty far into bees, it's really not that bad. If you do Thaumic research for bees it gets really easy. There are frames in there to kill your bees quickly and increase odds of mutations. On a side note, I realized the materials used to make those frames contain more Essences than required to make them. So once you make a few you can just multiply them with the catalyst. I.E. the one that kills your bees requires something like 4 Mortuus and 2 Perdito and the Item you get out has 6 Mortuus. So a stack of tiny dusts and the catalyst will get you more than you'll ever need. I am personally only using Pristine bees but Ignoble bees are not that bad. I read online they can last for hundreds of generations and by that time you should have more than enough drones to replace it with another queen.
 
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Nezraddin

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Last time I read ignoble vs pristine it was pretty much about "Use ignobles to get drones".
The thing I didn't get in this sense: Still breed the ignobles into higher bees and then get the drones of the higher bees?
(I guess that is it, last time I thought about it was "Why would you need hundreds of forest-drones from ignobles?" heh, sometimes my mind does weird things)

And well... I did so far three tries in bees all ended in the first mutation, cause I kinda got trapped into a loop. The bee changed into the one I wanted (common I think is the first?) but then it always changed back the next time breeding it always changed back again... and back to common and back to that before that.
Not sure if I was unlucky or just a bit to stupid to choose the right princess-drone combination to do it right, heh.


And something I found and which might be helpful for everyone trying to do something with IC2 crops:
https://forum.feed-the-beast.com/threads/ic2-crops-guide-very-indepth.14316/
It's from 2013, so not sure how much has changed with it, but at least the stats and everything is well explained there.
Though one thing I noticed while reading it, "trample crops" ... you can destroy them by just walking over them or was that taken out at some point? *stares*
 

asb3pe

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And something I found and which might be helpful for everyone trying to do something with IC2 crops:
https://forum.feed-the-beast.com/threads/ic2-crops-guide-very-indepth.14316/
It's from 2013, so not sure how much has changed with it, but at least the stats and everything is well explained there.
Though one thing I noticed while reading it, "trample crops" ... you can destroy them by just walking over them or was that taken out at some point? *stares*

Thanks for that, seems like the best instruction guide I've seen by far.

But this part is sad to me:

"AND this is why you MUST ALWAYS grow on swamp biome, because it has the highest hydration, and thus can support the highest quality of seeds without the need for further fertilizer and hydration. This is important because as you proceed to growing vast fields of crops, you cannot afford to have to keep applying fertilizers and hydration to very single crop. You want them to be able to grow naturally."

No mod should ever have been programmed this way such that one biome is always better in every instance than all the other biomes... and a SWAMP biome? Omg, in a previous play-thru I ended up with my base in a swamp biome (because that's where the guys set up the server spawn) and it absolutely drove me crazy hearing those slimes that spawned all the time. That is the worst place to have to live and work, in a Swamp biome. Awful, just awful, but that's IC2 for ya, a great mod but highly imperfect due to questionable design choices they made.
 

Nezraddin

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Well, on page 2 of the thread someone mentioned that the crop-part of IC2 got abandoned early on, so the swamp-decision seems a very very old one. Especially the swamp+high elevation is weird to me, since swamps is one of the biomes which hardly ever has anything but a few blocks aboth water-level, heh.

But again, this thread is quiet old, so not sure if the infos there still counts for today. But seeing that even here people say swamp and very high y-level... I guess the abandoned information looks legit.
 
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MarcNemesis

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Yeah, afaik weeds can only grow in empty crops. However, if you get your crop growth stat high enough it will act as a weed.
Just to add onto this. Crops that have a "Growth" stats of 24 or higher will act as weed. Thus they should not be planted in secluded farmland.

It's best to not go over 23 Growth. Which is why i mentionned 2 pages earlier that i use Crop with the following stats: 21 Growth & 31 Gain to crossbreed into 23 Growth & 31 Gain.

On some rare occasion, it may crossbreed into a 24 growth (yes a 3 stats gain can occure rarely.)

There are some plant such as Venomilia which will act as weed. I'm unsure wether it require a minimum stats or a growth stage for it to do so as i haven't bred that yet.
 

Captain_Oats

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Do the type filters and voltage regulators need power to work?
If you mean the item regulators and filters, no they don't require power. They will not output automatically without power. But I'm pretty sure that when unpowered they function identically when items are extracted via another method (pipe and conveyor/conduits). So an unpowered regulator/super buffer chest with a conduit attached set to extract X items into slot Y/ X items in stacks of Y will work identical to regulator/super buffer chest that is powered.
 
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targetingyou78

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If you mean the item regulators and filters, no they don't require power. They will not output automatically without power. But I'm pretty sure that when unpowered they function identically when items are extracted via another method (pipe and conveyor/conduits). So an unpowered regulator/super buffer chest with a conduit attached set to extract X items into slot Y/ X items in stacks of Y will work identical to regulator/super buffer chest that is powered.
Thanks for the info. Trying to make my first automated ore processing chain.
 

pro5

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Moon and Mars have increased chance to find tungsten or iridium? I don't see reason to explore planets. All ores i can find in standart dimensions.
 
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codewarrior0

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Not sure about Moon or Mars, but large veins of Naquadah Ore only spawn in the Asteroid Belt.

If you've been to the End or Nether, you've noticed that there are only like 10 different veins that spawn there, so if you need one of those particular veins, they will be easy to find. Maybe it's the same way on the other planets?
 

pro5

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but large veins of Naquadah Ore only spawn in the Asteroid Belt.
I creating naquadah in fusion reactor. In old game i explored asteroids and find no one naquadah. Also, long searching increased save file to very big. I don't wish anymore explore asteroids for naquadah.

I want only find tungsten and iridium. In OW i has find only 1 tungsten vein. Its very hard to find. And find no one iridium. OW contain iridium? Ore guides says, that OW contain iridium, but i not find(explore big area). May be wrong info in ore guides? I wish only get tungsten and irridium without cheat. May be mars is better chance to find this 2 ores?
 

MarcNemesis

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I creating naquadah in fusion reactor. In old game i explored asteroids and find no one naquadah. Also, long searching increased save file to very big. I don't wish anymore explore asteroids for naquadah.

I want only find tungsten and iridium. In OW i has find only 1 tungsten vein. Its very hard to find. And find no one iridium. OW contain iridium? Ore guides says, that OW contain iridium, but i not find(explore big area). May be wrong info in ore guides? I wish only get tungsten and irridium without cheat. May be mars is better chance to find this 2 ores?
Iridium can be found in said dimensions. It is simply very rare.
 
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codewarrior0

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It is simply very rare.

Yes. But it's not rare in an absolute sense. It's just weighted low compared to other veins. So in the End, where there are only a few different veins that can spawn, Tungsten has a greater chance to spawn than in the Overworld, where there are something like 50 veins.
 
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Mortarus

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Completely out of subject but is it just me or patch 3.2.18 disabled ('cause maybe it was intended?) the Shift-Hold feature of Inventory Tweaks? Might be a bug on my side tho, but I didn't change anything on my install except patching since the last time it worked.
 
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UNG_God

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If anyone has exploding Large Steam Turbine...

mine is still running fine, only had the fatal error posted earlier.

They can only be automatically harvested by a single mod

nope, two mods, ic2 and forestry.

Trying to catch up on this thread is getting harder and harder everyday...

could not agree more with you, just a rain of posts, most times looks like i am looking people chatting on phones than actually discussing on a forum , from biogas to crop hate on a few pages.

just to remind everyone that likes to bash ic2 crops, that thing is code from like 1.4.7 , that have never been touched again, so ofc it is not so friendly like those "easy to became god" mods that we have today. And what is the point on having something spilling resource without effort, something that any bot could do ? I like Gt because it challenge you to pay more attention to what you are doing, and valorize the small things you do , to improve what you made not just make more copies... but i am just an old man ranting isnt...