[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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ColdComfort

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Weird. Also I wasn't aware that ash was made during tungsten steel. Only way I could see that happen is if your conduits couldnt keep up with the EBF, which is unlikely with Tsteel. I've had that happen with steel though, ended up needing to upgrade my logistics pipes extractor to a MK2.

Is the conduit in a different chunk than the EBF by chance? Is there a redstone signal somewhere nearby you forgot about that could be powering the conduit (maybe a line to a machine controller for your EBF)?

It seems like the edge is on a chunk boundary, but it doesn't even work when I'm standing right in front of it. Extracting with a GT conveyor also didn't work consistently, and it would sit there with 7 stacks of steel in the output bus. One time it randomly moved 2 stacks into the chest, but then didn't do anything for the next 6 hours. <shrug> It's really annoying, and I have no idea why it's doing this.

Regarding the Big Reactors: I don't have a great answer for you. You already know the problem: Big Reactors has a dumb 1:1 water:steam ratio that nobody else uses, which means you can't do a closed-loop unless you use a Big Reactors turbine. The last time I made a Big Reactor with a non-closed loop, I think I had something like 14 reservoirs, with the rods partially closed. A better solution would be the Extra utilities fluid transfer pipes with world interaction upgrades, if that's an option (not sure).

Regarding advanced players: Its not super uncommon for people to get distracted in the later ages. I've made, I dunno, 12 Infitech2 worlds, and I've never, ever done Fusion because I always decide to start over from scratch. (Also: who needs that kind of power)

I'm totally bummed that Greg didn't do GT6 for at least MC1.9.4. Ultimately it was just really unfortunate timing, but it means I'll probably never try GT6. Its being built for a platform that is pretty quickly losing all relevance.

Also disappointed that it's being set up for that older version... Maybe someone will port it to 1.9.4? Or something?
 

Nezraddin

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While speaking about chunk boundaries:
Only found this info for greagtech 4 so far, but does it still count that you should "Never build multiblocks across chunk borders"?
 
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Sven "flamestrider"

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While speaking about chunk boundaries:
Only found this info for greagtech 4 so far, but does it still count that you should "Never build multiblocks across chunk borders"?
imagine what can happen if your nuclear reactor is only half loaded at any point ;) It's basically a way to prevent a multiblock machine from only being partially loaded.
 

Nezraddin

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imagine what can happen if your nuclear reactor is only half loaded at any point ;) It's basically a way to prevent a multiblock machine from only being partially loaded.

Hrm... well that makes sense, but makes me think about even more problem with this. Like when your processing is in one chunk and your storage in another and only the storage gets unloaded while you travel far away. (so the machine will lead to "delete everything once the output bus is full")
Well I guess I do need to remember that having some kind of chunkloader active all the time at all cost. Don't want to put too many things just into one chunk, heh, I love to build big and not worry about chunk borders too much. But I guess at least for Multiblocks I better stay in one chunk.

Thanks for the information :)
 
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Sven "flamestrider"

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Hrm... well that makes sense, but makes me think about even more problem with this. Like when your processing is in one chunk and your storage in another and only the storage gets unloaded while you travel far away. (so the machine will lead to "delete everything once the output bus is full")
Well I guess I do need to remember that having some kind of chunkloader active all the time at all cost. Don't want to put too many things just into one chunk, heh, I love to build big and not worry about chunk borders too much. But I guess at least for Multiblocks I better stay in one chunk.

Thanks for the information :)
If you use enderIO conduits they autoload adjacent chunks if the conduits pass over a chunk border, at least from what I've heard... I just don't feel that safe about relying on that when building a multiblock that I can easily move a few blocks here or there.
 
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Nezraddin

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Heh, always weird to hear what autoloads chunks without knowing *smirks* but really good to know, thanks :)
Even though I might stay away from using the conduits for a long while (well, if I ever reach the point where I can actually make them anyways, hehe).
Reading alot about that they're the better choice for most things... but still my pride tells me to use as much of gregtech as I can for now. And for pipes I totally want logistics pipes (totally love this pipe-mod, hehe).

But seeing that there is the chickenchunks chunkloader, I guess getting chunks loaded at some point shouldn't be the problem. (unless it has a very evil, horrible recipe... never looked yet *looks worried*)
 

EconBrony

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While speaking about chunk boundaries:
Only found this info for greagtech 4 so far, but does it still count that you should "Never build multiblocks across chunk borders"?

Yes it still holds true. I lost a large bronze boiler because of this. My distill. tower acts up on the chunk boundary as well. So stay aware of them. I found most the issues come in when chunks are loaded and unloaded.
 
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targetingyou78

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While speaking about chunk boundaries:
Only found this info for greagtech 4 so far, but does it still count that you should "Never build multiblocks across chunk borders"?
The short answer: yes. The long answer: very yes! Haha but yeah they don't play well when partially loaded.
 
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targetingyou78

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Heh, always weird to hear what autoloads chunks without knowing *smirks* but really good to know, thanks :)
Even though I might stay away from using the conduits for a long while (well, if I ever reach the point where I can actually make them anyways, hehe).
Reading alot about that they're the better choice for most things... but still my pride tells me to use as much of gregtech as I can for now. And for pipes I totally want logistics pipes (totally love this pipe-mod, hehe).

But seeing that there is the chickenchunks chunkloader, I guess getting chunks loaded at some point shouldn't be the problem. (unless it has a very evil, horrible recipe... never looked yet *looks worried*)
The chunk loader I'm used to using didn't have a recipe by default. I thought it was because on servers they don't want people just building them.
 

Nezraddin

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Good to know that it's really something I have to look out for. Already very worried to run into every single explosion that can be produced *laughs*

@targetingyou78

Yeah, just looked and you only can craft spotloaders. Which wouldn't be bad, too, just it looks very, very far away for me.
Guess I need to really watch where I build for now and make sure no multiblock stands in more than a single chunk. ^^"
Or in worst case cheat in a chunkloader, but that would be last option for me, if things really go wrong. In singleplayer I get sometimes annoyed to work around crafting/powering a chunkloader, just to keep my own base loaded, heh.
 
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MarcNemesis

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Good to know that it's really something I have to look out for. Already very worried to run into every single explosion that can be produced *laughs*

@targetingyou78

Yeah, just looked and you only can craft spotloaders. Which wouldn't be bad, too, just it looks very, very far away for me.
Guess I need to really watch where I build for now and make sure no multiblock stands in more than a single chunk. ^^"
Or in worst case cheat in a chunkloader, but that would be last option for me, if things really go wrong. In singleplayer I get sometimes annoyed to work around crafting/powering a chunkloader, just to keep my own base loaded, heh.
You could use Railcraft World Anchor (which cost Ender Pearl to run) or alternatively a Dimensional Anchor which let you choose the ammount of chunk to load (with a max of 9x9) and cost fuel (specifics which can be modified in Configs) to load chunk.
 
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targetingyou78

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Good to know that it's really something I have to look out for. Already very worried to run into every single explosion that can be produced *laughs*

@targetingyou78

Yeah, just looked and you only can craft spotloaders. Which wouldn't be bad, too, just it looks very, very far away for me.
Guess I need to really watch where I build for now and make sure no multiblock stands in more than a single chunk. ^^"
Or in worst case cheat in a chunkloader, but that would be last option for me, if things really go wrong. In singleplayer I get sometimes annoyed to work around crafting/powering a chunkloader, just to keep my own base loaded, heh.
I have spawned in chunk loaders for my brother and I. With recipes taking 10 minutes plus. I can't be on long enough to complete things. They are a must for me as I progress.
 
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Nezraddin

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Yeah, will see which options I have and act accordingly to them.
It's not like I dislike chunkloaders at all. I mean for mining operations, a far away little outpost or so I totally have no problem with seeing chunkloaders as a little challange (or like railcraft that the train goes long distances on it's own).

Just when it comes to "Your half base might blow up, just cause you misscounted or forgot about how many chunks you have to be away that it doesn't happen" ... there my understanding of chunkloaders as challange to deal with completly ends.
 

Captain_Oats

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In single player, I cheat in chunk loaders. It's a technical problem, not a gameplay mechanic. If it could be ensured that my base would load/unload all as a single unit to avoid these issues, I wouldn't even need them at all for anything other than remote mining/drilling.

Btw I had an issue not long ago with dimensional anchors creating INSANE amounts of tick lag. I thought it had actually created a corrupted chunk at first it was so bad. Since then I've switched to admin anchors from RC.
 

MarcNemesis

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Btw I had an issue not long ago with dimensional anchors creating INSANE amounts of tick lag. I thought it had actually created a corrupted chunk at first it was so bad. Since then I've switched to admin anchors from RC.
Just curious...

- Were you in SSP or SMP?
- How many Chunk were loaded at once?

Reason i ask is because personally, i've never had problem using Dimension Anchors.
 

Captain_Oats

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Just curious...

- Were you in SSP or SMP?
- How many Chunk were loaded at once?

Reason i ask is because personally, i've never had problem using Dimension Anchors.

Single player. I think I had 3 anchors active. 1 with a 3 chunk radius, the others with just a chunk or 2 radius. So main base had the 3 chunk radius (7x7 chunks loaded I would assume), the other 2 were just for bees or drilling, so much smaller radius.

Oddly enough everything was fine at my base. The second I left the loaded chunks at my base, HUGE amounts of fps/tick (can't remember which) lag. Again teleportation back to base and everything would be fine. I tele'd to the bee anchor and the batbox that was powering my industrial apiary was a purple black (no texture) block that I couldn't remove, and I honestly thought the chunk was corrupted, so I regened it with MCEdit. Didn't seem to fix the lag when I left my base, so I picked up the dimensional anchor at my base and I haven't had an issue since. Shame, because dimensional anchors are incredibly versatile. I'm tempted to go back, as honestly they worked fine for a very long time. I should have tried just replacing it down and seeing if it occurred again instantly but I was over it at that point after the MCEdit crap.
 
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ColdComfort

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The short answer: yes. The long answer: very yes! Haha but yeah they don't play well when partially loaded.
Does that include being on the edge of a chunk border? The whole EBF is in the chunk, but nothing seems to consistently extract from it successfully, even the conveyor cover.
 

MarcNemesis

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Does that include being on the edge of a chunk border? The whole EBF is in the chunk, but nothing seems to consistently extract from it successfully, even the conveyor cover.
Have you tried outputing from within the chunk just for testing purposes?

Other than that, it might have been that you were just far enough to unload that one chunk next to your EBF for a shirt time and it didn't output at that very moment.
 
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ColdComfort

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Have you tried outputing from within the chunk just for testing purposes?

Other than that, it might have been that you were just far enough to unload that one chunk next to your EBF for a shirt time and it didn't output at that very moment.

The input bus on the EBF seems to work without issue with automation, and even when I'm standing in front of it, it won't output correctly for numerous hours. :/

Unrelated: Anyone managed to make the Astro Miner from GC viable? It just seems to fly out of the loaded chunk range, and then apparently stop. Base station doesn't give its location at that point.