[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
nope, two mods, ic2 and forestry.
...
just to remind everyone that likes to bash ic2 crops, that thing is code from like 1.4.7 , that have never been touched again, so ofc it is not so friendly like those "easy to became god" mods that we have today. And what is the point on having something spilling resource without effort, something that any bot could do ? I like Gt because it challenge you to pay more attention to what you are doing, and valorize the small things you do , to improve what you made not just make more copies... but i am just an old man ranting isnt...
Thanks for the reminder. Yes, they've been around since the dawn of time. The issue isn't that they're "difficult". They're just poorly designed from a gameplay perspective. Fair reminder: most people on this thread aren't super interested in easy gameplay, and nobody's proposing that we replace IC2 crops with, say, Agricraft or Magic Crops or whatever.

IC2 crops were an interesting design when minecraft modding was in its infancy. But these days, if I personally were on the IC2 team, I would have implemented a superior design by now that was still difficult to exploit, while more fun and intuitive to use. Like you said: They haven't been touched much since the original release.

And IC2, historically, has a habit of not being super-cooperative with other mods. That's a fair gripe: integration is a standard we can judge mods on. I don't have a right to demand anything of a modder, but I DO have a right to compare two mods and give tons of credit when they allow their farms to be managed by the harvesting tools of as many other mods as possible.

(I'm kind of an old ranting man too)
 

Captain_Oats

New Member
Jul 29, 2019
116
0
0
Thanks for the reminder. Yes, they've been around since the dawn of time. The issue isn't that they're "difficult". They're just poorly designed from a gameplay perspective. Fair reminder: most people on this thread aren't super interested in easy gameplay, and nobody's proposing that we replace IC2 crops with, say, Agricraft or Magic Crops or whatever.

IC2 crops were an interesting design when minecraft modding was in its infancy. But these days, if I personally were on the IC2 team, I would have implemented a superior design by now that was still difficult to exploit, while more fun and intuitive to use. Like you said: They haven't been touched much since the original release.

And IC2, historically, has a habit of not being super-cooperative with other mods. That's a fair gripe: integration is a standard we can judge mods on. I don't have a right to demand anything of a modder, but I DO have a right to compare two mods and give tons of credit when they allow their farms to be managed by the harvesting tools of as many other mods as possible.

(I'm kind of an old ranting man too)

I agree. I was bitching for a few of my posts about features I wish were implemented, and did not mean to come off as an ungrateful prick. I believe and hope most of us realize these mods are free, created by people in mostly their free time for usually nothing. I think we all appreciate what everyone in the community (including great modpack creators who don't just throw 100 mods into a pack and call it 'tailored and customized') does for us.

That said the crops situation is inherently hard to create good balanced gameplay that tailors to people who enjoy a GT type game. I mean you are getting a great deal from almost nothing. The only sink is time mostly. Now the time spent on crops (and bees somewhat) is not exactly what I would call fun or challenging. Mostly just a tedious grind (which many argue applies to all of GT so go figure).

The only improvements I can think of would be to make different fertilizer options. Better fertilizers would be locked behind tiered progression walls, similar to how circuits and machine tiers work for standard GT machines. These better fertilizers would allow for stat growth without using the swamp. An example is a good fertilizer that provides good stats requires a HV mixer or autoclave to produce. Therefore early game, if you really want free resources, then go to a swamp. Later on, once you're more developed and you decide you need crops, you have access to these better fertilizers.

Machines similar to those added by Gendustry could be added to help progression as well. But again only accessible at a later stage, similar to how they are in Infitech2.

Another huge gripe I have is the weeds. Doing nothing but babysitting crops isn't exactly what I call engaging fun. Maybe make weeds spread to crops with no plant on them only, and adjacent weeds cause stat decrease or slower growth instead of flat out annihilating entire fields. Weed prevention is another thing that could be added onto. Such as tiered weed-ex that again is locked behind progressive walls, and does less to impact their stats or w/e. Anyways rather than flat out complain about them, what are you're thoughts?
 

Bob558

New Member
Jul 29, 2019
54
0
0
Honestly I dont know what is going on... I just received a note from a player whose LST exploded, he tried to rebuild it twice or three times, always with same result. Then he just tried to add in Muffler and no explosions happen since.

The explosions occurred on the fact that the energy output exceeded level Dynamo Hatch.

To avoid explosions to correctly count Dynamo Hatch.

Math large turbines (Ru)
 
K

Khallel76

Guest
I'm not an expert at ic2 crops but don't let the "has to be swamp and 128y" thing stop you. I've done great at 70y in Plains, with or without using bone meal or fertilizer. Just deal with weeds while breeding and follow crop specific needs like low light levels for redwheat and you'll do fine.
 

pro5

New Member
Jul 29, 2019
45
0
0
How reduce radius of "advanced miner II"? May be in config file? (unload chunks - is very uncomfortable).

"Adv Miner II" have limitation: maximum 1 operation per tick. i.e. speed of UV(512K) energy hatch == ZPM(128K) == LuV(32K) * 1.5 (instead 2). Developer plan fix it in future release? Advice for developer: if operations per tick > 1 then try repeat dig with chance. Example: ZPM should dig 1.33 operations in tick. Its should dig 1 time and chance 33% for second dig. UV should dig 2 times per tick and 66% chance to third dig. Now ZPM and UV dig only 1 time.

Why info panel show that iron plasma optimal flow 2L per tick? Math: 1000 / (58.000.000/30.000) = 0.5L = round to 1L per tick.
Ok. Let it be 2L. I don't use regulator. Why turbine consume 2L instead 3L? (should consume 150% of optimal flow)
 
Last edited:
C

Chriss22

Guest
Anyone know how to unlock the "Brain in a Jar" and the Infusion Enchants?
Have scanned Zombie brain. Normal, Furious and Angry Zombie, exp orbs.
Researched Jars, Node in a Jar and the Infusion Altar but i just dont get the research for it unlocked.
 
T

targetingyou78

Guest
For my automated processing chain. Do I need a different Regulator for each 9 Types of dusts?
 

Captain_Oats

New Member
Jul 29, 2019
116
0
0
Ummmm what just happened?!
I was waiting on my bees, didn't hear an explosion or anything, go to use an autoclave and I have no power. Confused, I go to my battery buffer and it's gone with the lap crystals on the ground. It was a 9 slot EV batter fed directly into a HV transformer that feeds to everything else in my base. Only thing going into the battery buffer is my turbines from far far away (built my whole nuclear setup ~60 blocks away just cause), and I guarantee those were not running. So no power in, just power out directly to a transformer? It's ran like this for dozens of hours. I wouldn't think sending 9 amps to a transformer would do anything.

The other super weird thing is that there's missing blocks sporadically everywhere. I'm not talking a crater, or explosion, just missing blocks here and there. Maybe 3 dozen blocks in total but in a huge radius with no distinguishable pattern.

Only thing I can think of is I had just put in my vindictive bee. It has the radioactive effect, but does that corrode all blocks randomly?!??! Anyways I'll throw that stupid thing far away somewhere unimportant and see what happens. I feel like I've been trolled somehow.

Edit: NVM see now that it was indeed the bees. The wiki I was on was missing this part of their effects.
 

McFrugal

New Member
Jul 29, 2019
225
0
0
Is there any way to change the Gregtech recipes to make something take less time or require a higher voltage tier so it takes less time without costing more EU? I would like sensible operation of the EBF when working with high tier ingots before I graduate to having infinite energy somehow.

Ummmm what just happened?!
I was waiting on my bees, didn't hear an explosion or anything, go to use an autoclave and I have no power. Confused, I go to my battery buffer and it's gone with the lap crystals on the ground. It was a 9 slot EV batter fed directly into a HV transformer that feeds to everything else in my base. Only thing going into the battery buffer is my turbines from far far away (built my whole nuclear setup ~60 blocks away just cause), and I guarantee those were not running. So no power in, just power out directly to a transformer? It's ran like this for dozens of hours. I wouldn't think sending 9 amps to a transformer would do anything.

The other super weird thing is that there's missing blocks sporadically everywhere. I'm not talking a crater, or explosion, just missing blocks here and there. Maybe 3 dozen blocks in total but in a huge radius with no distinguishable pattern.

Only thing I can think of is I had just put in my vindictive bee. It has the radioactive effect, but does that corrode all blocks randomly?!??! Anyways I'll throw that stupid thing far away somewhere unimportant and see what happens. I feel like I've been trolled somehow.

Edit: NVM see now that it was indeed the bees. The wiki I was on was missing this part of their effects.
Yikes, I guess when you get the radioactive bees you need to wipe the effect off them with Gendustry before they destroy your base! (what a stupid effect)
 

Captain_Oats

New Member
Jul 29, 2019
116
0
0
Is there any way to change the Gregtech recipes to make something take less time or require a higher voltage tier so it takes less time without costing more EU? I would like sensible operation of the EBF when working with high tier ingots before I graduate to having infinite energy somehow.

Don't think so. Options are more blast furnaces or more power. Blast furnaces are cheap, unless you're talking highend coils, but by the time you're at tsteel/hss coils power shouldn't be an issue.
 
S

Sven "flamestrider"

Guest
Is there any way to change the Gregtech recipes to make something take less time or require a higher voltage tier so it takes less time without costing more EU? I would like sensible operation of the EBF when working with high tier ingots before I graduate to having infinite energy somehow.


Yikes, I guess when you get the radioactive bees you need to wipe the effect off them with Gendustry before they destroy your base! (what a stupid effect)
Why not just build your ebf with shared wall, so that you have two on a 3x5 size, that way you get twice the speed without it being more energy hungry than normal...
 
U

UNG_God

Guest
Fair reminder: most people on this thread aren't super interested in easy gameplay

i kind of disagree with that, as is not uncommon to see people asking about the most simple or easy to set ,way to do something, some try should be performed by all , fail faster!

Now the time spent on crops (and bees somewhat) is not exactly what I would call fun or challenging. Mostly just a tedious grind

indeed , that is why i dont leave crops to later, i starting it asap as i get nether wart and make the field close to where my cluster of chest and bronze machines are, so i can still craft and keep an eye on it, but to be fair i do cheat using texture to make weed very eye catching. Most time the grind part is getting two of the crop i want , after that is very easy to multiply them.

Another huge gripe I have is the weeds.

only while you are breeding more crops, after you finished it, it wont bother anymore, just be careful with high status crops sudden death.

I'm not an expert at ic2 crops but don't let the "has to be swamp and 128y" thing stop you. I've done great at 70y in Plains, with or without using bone meal or fertilizer. Just deal with weeds while breeding and follow crop specific needs like low light levels for redwheat and you'll do fine.

indeed , i do tht, my crops are on plains and Y below 50, and are kind of fine, but because i did increased the status a bit, some crops require hydratation or they will die.

How reduce radius of "advanced miner II"?

just chunk load the area you want it to dig, world anchor is 3x3 and dimensional anchor have more freedom.

Why info panel show that iron plasma optimal flow 2L per tick?

why worry about that? it is just telling the maximum it will consume per tick.

Anyone know how to unlock the "Brain in a Jar" and the Infusion Enchants?

try to research other things, they might be linked, i had same trouble to open infusion, need crystalization to do so.

For my automated processing chain. Do I need a different Regulator for each 9 Types of dusts?

packer with dust schematica, and a gt buffer(later super buffer) set (screw the output) to output nine items on the packer, and you are done (add power).

Is there any way to change the Gregtech recipes to make something take less time or require a higher voltage tier so it takes less time without costing more EU?

nope that breaks how overclocking works, also other mods use the same system where it works faster but consume more power, just make more of that machine, as suggested make a 2xEBF so you can smelt two at the same time without upgrading the power, you can go far from that like a 4x ebf.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
i kind of disagree with that, as is not uncommon to see people asking about the most simple or easy to set ,way to do something, some try should be performed by all , fail faster!
Opinions are great; I graciously entitle you to yours :)
In all seriousness: You're 100% right that people are often asking how to make this and that easier. That doesn't disprove my point. Easier != Easy.
 
T

targetingyou78

Guest
Opinions are great; I graciously entitle you to yours :)
In all seriousness: You're 100% right that people are often asking how to make this and that easier. That doesn't disprove my point. Easier != Easy.
I agree with this statement. Just because someone wants to know how to do something efficiently or simple doesn't mean they don't like a challenge or are always taking the easy way out. Imo the fact that things don't work the way they expect and they come on here and try to get help is the hard way. (Not the hardest way, obviously) Compared to the easy way which is finding a simpler modpack. Also, people have different ideas of challenge. Some people think that having to mine for hours to find a vein you need as challenging and others find it a waste of time. Some find the problem of never having enough power and trying to balance efficiency a challenge and others find it tedious. This goes on and on for every aspect of this pack.

TL: DR Everyone is here for a different reason, may it be the grind or the tech or the balanced recipes etc or maybe all of the above. If people were just interested in easy... they would go somewhere else and not waste time asking questions.
Edit: Sorry for the rantiness of this post.
 
H

Herrminator1994

Guest
It's a bug. The Advanced Miner II is using the wrong coordinates in a couple of places, and the end result is that it outputs whatever the drops are from the last block that was broken, including the blocks broken by other Miners. This also means it will sometimes pull up ores that you have been personally digging up.
Good to know. Makes handling ore a lot more annoying, since I have to have routing for every ore that any of my advanced miners are picking up at each individual mining rig.
 
C

ColdComfort

Guest
Ran into a bug recently with an Ender IO item conduit extracting items from and LV EBF Output Bus inconsistently. Put in a stack of steel and tungsten to make tungsteel, and only got roughly half of the hot ingot output I would expect, but the full amount of ash. I suspect that the Output Bus filled up, so half the output was lost, and then at some (later) point the EIO conduit decided to pull the items out, because they were in the chest and the EBF output was empty.

Anyone run into anything like that?
 

Captain_Oats

New Member
Jul 29, 2019
116
0
0
Ran into a bug recently with an Ender IO item conduit extracting items from and LV EBF Output Bus inconsistently. Put in a stack of steel and tungsten to make tungsteel, and only got roughly half of the hot ingot output I would expect, but the full amount of ash. I suspect that the Output Bus filled up, so half the output was lost, and then at some (later) point the EIO conduit decided to pull the items out, because they were in the chest and the EBF output was empty.

Anyone run into anything like that?
Weird. Also I wasn't aware that ash was made during tungsten steel. Only way I could see that happen is if your conduits couldnt keep up with the EBF, which is unlikely with Tsteel. I've had that happen with steel though, ended up needing to upgrade my logistics pipes extractor to a MK2.

Is the conduit in a different chunk than the EBF by chance? Is there a redstone signal somewhere nearby you forgot about that could be powering the conduit (maybe a line to a machine controller for your EBF)?
 
U

UNG_God

Guest
this question is more to the infitech2 dev than most common players, but if you know, might toss a few words

well some time ago it was requested that i try to do something with big reactor, i did, when i made the small setup (5x3x5 1 fuel rod) it was running okay, but after that when i upgraded it to my actual setup (6x3x6 2x2 fuel rods) , it just drinks water like the water is pure salt, i put 4 reservoirs and it dont keep up, i had to insert 85% of the rods (bringing the fuel to only 15% of its power) to find a place where it keeps going, and it dont seems to be producing a good amount of steam, with the formula used by most boiler ( 1mb of water = 150mb steam) , it is just insane the amount of water it consume, i dont know any way to feed that much water on it, even the large tungsteel boiler dont uses water like that, so maybe something is wrong on the config of big reactor, since there is no power tap to the reactor it is the only way to make it works, also i noticed that feeding the steam on a large turbine did not make it runs okay and very little water is given back ( that i cant use anyway because it dont accept distilled water as coolant) , if i was going to guess ,somehow the formula is mirrored and is consuming 150mb of water to make 1mb of steam, i did not tested how much steam it actually makes (inserting on a drum) and did not tested with the turbine to see if it is auto sustainable (as it should be). Next monday my video on this part will be released and maybe i put a link to it.

it is kind of lonely to be the last Youtuber to have the series on an advanced stage, as Joe and Jason changed the series and To asgaard had troubles with the map and it is almost dead. Just like on terrafirmapunk, the far we get to the more advanced stuff, less people are there.
Unrelated , maybe now Gt6 will start being interesting, as GregoriusT ( the author) will finally test play the stuff he is encoding for almost a year.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
this question is more to the infitech2 dev than most common players, but if you know, might toss a few words

well some time ago it was requested that i try to do something with big reactor, i did, when i made the small setup (5x3x5 1 fuel rod) it was running okay, but after that when i upgraded it to my actual setup (6x3x6 2x2 fuel rods) , it just drinks water like the water is pure salt, i put 4 reservoirs and it dont keep up, i had to insert 85% of the rods (bringing the fuel to only 15% of its power) to find a place where it keeps going, and it dont seems to be producing a good amount of steam, with the formula used by most boiler ( 1mb of water = 150mb steam) , it is just insane the amount of water it consume, i dont know any way to feed that much water on it, even the large tungsteel boiler dont uses water like that, so maybe something is wrong on the config of big reactor, since there is no power tap to the reactor it is the only way to make it works, also i noticed that feeding the steam on a large turbine did not make it runs okay and very little water is given back ( that i cant use anyway because it dont accept distilled water as coolant) , if i was going to guess ,somehow the formula is mirrored and is consuming 150mb of water to make 1mb of steam, i did not tested how much steam it actually makes (inserting on a drum) and did not tested with the turbine to see if it is auto sustainable (as it should be). Next monday my video on this part will be released and maybe i put a link to it.

it is kind of lonely to be the last Youtuber to have the series on an advanced stage, as Joe and Jason changed the series and To asgaard had troubles with the map and it is almost dead. Just like on terrafirmapunk, the far we get to the more advanced stuff, less people are there.
Unrelated , maybe now Gt6 will start being interesting, as GregoriusT ( the author) will finally test play the stuff he is encoding for almost a year.
Regarding the Big Reactors: I don't have a great answer for you. You already know the problem: Big Reactors has a dumb 1:1 water:steam ratio that nobody else uses, which means you can't do a closed-loop unless you use a Big Reactors turbine. The last time I made a Big Reactor with a non-closed loop, I think I had something like 14 reservoirs, with the rods partially closed. A better solution would be the Extra utilities fluid transfer pipes with world interaction upgrades, if that's an option (not sure).

Regarding advanced players: Its not super uncommon for people to get distracted in the later ages. I've made, I dunno, 12 Infitech2 worlds, and I've never, ever done Fusion because I always decide to start over from scratch. (Also: who needs that kind of power)

I'm totally bummed that Greg didn't do GT6 for at least MC1.9.4. Ultimately it was just really unfortunate timing, but it means I'll probably never try GT6. Its being built for a platform that is pretty quickly losing all relevance.