[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Odesseiron

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How do you move the GregTech Books into the Enchiridion Library so you can read them everywhere?
 

asb3pe

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Jul 29, 2019
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Since I just blew up my base, can someone please give me a simple rule of thumb for how to orient GT transformers properly so I never make such a horrible mistake again?

I thought the rule of thumb was (but obviously it isn't) that you should keep the big dot side pointed at the higher voltage side. When I oriented it that way tho, BOOM. Goodbye 5 million buckets of BioGas. Goodbye base. Goodbye game! I'm not rebuilding it all and thus if the server operator isn't willing to help me out then my fun just ended very abruptly indeed. But I can still learn from this disaster, and that would be to learn a proper rule of thumb for transformer orientation, if there is such a thing. I'm constantly confused by them every time I try to use one, which is why I need rules of thumb. LOL And sigh.

http://ftb.gamepedia.com/Transformer_(GregTech)

Even after reading the wiki I'm confused, they seem to confuse "high voltage side" with "high amperage side"? My explosion happened when trying to down-convert MV to LV (normal transformer mode) and I pointed the "high voltage side" (i.e. the big dot) at the MV Gas Turbine. Boom. According to my reading of the wiki page, what I did was correct and yet my base exploded. So either the wiki is wrong, or I'm even more confused now than I was when I mis-oriented the transformer in the first place.

After much thought, here's what I've got so far:
1. In normal transformer mode (down-converting voltages), the big dot faces the high amp side, or the lower voltage side.
2. In inverted transformer mode (up-converting voltages), the big dot faces the low amp side, or the high voltage side.

Is that correct? Notice how they are exact opposites, meaning there is no real rule of thumb? The dot is going to face a different way depending upon what mode it is in, which makes it very confusing to me and thus my difficulty with keeping it all straight. The consequences of mis-orienting a GT Transformer are beyond tragic, which is why I'm going on and on about this so much.
 
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asb3pe

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Jul 29, 2019
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I was working on my de-sulfurization processing out of the Distillation Tower when my base blew up. LOL But the main problem I was having with that processing chain is that if I don't insert a full stack of 64 cells into my Chemical Reactors (in other words, if I don't stuff the entire processing chain to the gills with cells to fill every slot) then eventually some machines run out while other machines have too many cells in them. Know what I mean? I use Ender IO Item Conduit to send my stuff around from machine to machine, however even when using "Round Robin" mode for the conduits, they still don't ensure even distribution of the cells to all machines equally. Not only that, some machines work faster than others, so they get delpleted faster, and hence even "Round Robin" mode won't work forever. The only solution I can come up with is to fill the entire system up with cells so there are no empty spots for more... this way, when a machine turns on and does processing, the only slot available for returning cells is in that machine, ensuring all machines always stay full of materials. But that's a complete waste of materials, because I need a ton of cells to fill every machine and they're basically only there to take up space.

Not sure if anyone will understand what I'm talking about but while I'm waiting for my whole world to be restored from backup (lol) I might as well post and see if anyone has any tips. Is there any way to only put 1 cell in a machine, and only insert one more cell if it detects the machine is now empty? I don't need 64 items in the machine, I really only need 1... but if I only put one in, and something screws up, the whole processing chain stops, which is unacceptable.
 
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codewarrior0

Guest
a simple rule of thumb for how to orient GT transformers properly

The big dot always faces the high voltage side. Always. In stepdown mode, the big dot is the input side, and it faces the high voltage wire. In step-up mode (after whacking it with a mallet), the big dot is now the output side, but it still faces the high voltage wire.

You didn't mention what kind of transformer you used. The transformers are named after their low voltage side. So to convert MV to LV, you need an LV Transformer.

It's possible to blow up everything by using the wrong tier of transformer, because of the way transformers work. The input side of the transformer can accept any voltage up to the maximum. It's only the output side of the transformer that has a fixed voltage. So if you have an MV transformer, you can put MV into the HV side, and then get MV out of the MV sides.

If the wiki says "high amperage", that's a typo. You can't overamp a machine. You can try to send a billion amps into a machine, but if it only accepts one amp, then one amp is all that will go down the cable.
 
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codewarrior0

Guest
then eventually some machines run out while other machines have too many cells in them.

I solved this by using Logistics Supplier Pipes. They can be set to keep a fixed number of items in the machine. To have the hydrogen cells ready, I use a chassis pipe on an electrolyzer with a Crafting Module that crafts 5 Methane Cells into 4 Hydrogen Cells and an Advanced Extraction Module that extracts the carbon dust and empty cells. To deal with the H2S cells, I extract them all with item conduits and send them to an EIO Fluid Tank, which empties the cells and collects the sulfide. On the fluid tank is a Logistics Provider Pipe, which provides the empty cells to the network, and a Logistics Fluid Extractor Pipe, which extracts the sulfide and sends it to a giant railcraft tank using a Logistics Basic Pipe on the tank. Alternately, you can extract the H2S cells into a Chemical Reactor that makes Sulfuric Acid and use it to fill batteries or make TNT.

If you don't want to use Logistics Pipes, you will need to have one closed circuit for each chemical reactor that's processing a gas or oil fraction. So each chemical reactor will have two EIO fluid tanks next to it, one that you're keeping filled with Hydrogen, and one that you're draining Hydric Sulfide from. The conduit on the reactor pulls the two H2S cells to the second tank. The conduit on the H2S tank, set to Round-Robin, and equipped with a Conduit Speed Downgrade, extracts the two empty cells, sending one of them to the reactor and the other to the hydrogen tank. The conduit on the hydrogen tank pulls the hydrogen cell back to the reactor.

But really, Logistics Pipes makes the whole setup a lot simpler, since it can move several items and fluids along the same pipe.
 
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asb3pe

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Jul 29, 2019
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I solved this by using Logistics Supplier Pipes. They can be set to keep a fixed number of items in the machine. To have the hydrogen cells ready, I use a chassis pipe on an electrolyzer with a Crafting Module that crafts 5 Methane Cells into 4 Hydrogen Cells and an Advanced Extraction Module that extracts the carbon dust and empty cells. To deal with the H2S cells, I extract them all with item conduits and send them to an EIO Fluid Tank, which empties the cells and collects the sulfide. On the fluid tank is a Logistics Provider Pipe, which provides the empty cells to the network, and a Logistics Fluid Extractor Pipe, which extracts the sulfide and sends it to a giant railcraft tank using a Logistics Basic Pipe on the tank. Alternately, you can extract the H2S cells into a Chemical Reactor that makes Sulfuric Acid and use it to fill batteries or make TNT.

If you don't want to use Logistics Pipes, you will need to have one closed circuit for each chemical reactor that's processing a gas or oil fraction. So each chemical reactor will have two EIO fluid tanks next to it, one that you're keeping filled with Hydrogen, and one that you're draining Hydric Sulfide from. The conduit on the reactor pulls the two H2S cells to the second tank. The conduit on the H2S tank, set to Round-Robin, and equipped with a Conduit Speed Downgrade, extracts the two empty cells, sending one of them to the reactor and the other to the hydrogen tank. The conduit on the hydrogen tank pulls the hydrogen cell back to the reactor.

But really, Logistics Pipes makes the whole setup a lot simpler, since it can move several items and fluids along the same pipe.

Yeah I've just never done a Logistics Pipe setup and probably never will. I'm an AE2 player all the way, but of course in this pack it takes a while to get there.

I know most would say "use Logistics Pipes until you get AE", but I'll give you a perfect example of how my mind works... until I made my beloved NanoSuit for my armor, I didn't wear any armor at all except for a damaged piece or two that some mob dropped when it died. The reason I didn't wear armor is because I couldn't see the point of spending 24 steel to make a suit when it was just going to be obsolete at some point.

So for the first month I played in my current world, I didn't wear armor at all, because at some point in the distant future it would be rendered obsolete and thus I would essentially be wasting those materials and the time it took to make them. Does that help you understand my (ahem) unique mindset? LOL And yes, I fully realize how stupid it probably seems to an observer. Trust me, I do. That's one of my best features, I see all my flaws and I laugh at them right along with everybody else who seems them too. :)
 
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codewarrior0

Guest
I have no plans to switch out my LP network for AE2, ever. LP just has too many useful features that there is no equivalent to in AE2. Fluid crafting upgrades for crafting with fluids in machines (for Polyethylene and PTFE, for example), the Supplier and Fluid Supplier Pipes for keeping exact amounts of items and fluids in a machine (for desulfurization and nitric acid production), the crafting placement rules upgrades, the way you can program a LP Crafting Table without needing all of the items on hand, the Request Table's ability to request all components of a recipe without having to program that recipe into an autocrafter, and so on.
 

asb3pe

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Jul 29, 2019
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The big dot always faces the high voltage side. Always. In stepdown mode, the big dot is the input side, and it faces the high voltage wire. In step-up mode (after whacking it with a mallet), the big dot is now the output side, but it still faces the high voltage wire.

You didn't mention what kind of transformer you used. The transformers are named after their low voltage side. So to convert MV to LV, you need an LV Transformer.

It's possible to blow up everything by using the wrong tier of transformer, because of the way transformers work. The input side of the transformer can accept any voltage up to the maximum. It's only the output side of the transformer that has a fixed voltage. So if you have an MV transformer, you can put MV into the HV side, and then get MV out of the MV sides.

If the wiki says "high amperage", that's a typo. You can't overamp a machine. You can try to send a billion amps into a machine, but if it only accepts one amp, then one amp is all that will go down the cable.

I'm still confused. Worse yet, I can't even go back to that world and see what the heck I did. Right now there's only a crater where the machines used to be. After the backup is restored, I also won't be able to see what I did cause I'm gonna have to rebuild it all depending on how much progress I lose.

From your post it sounds like you're telling me I must have used the wrong tier of transformer, but I still don't see how that makes it blow up and replace my base with a crater. I think I might have been using a MV Transformer instead of an LV Transformer but I might never be sure of exactly what I did, and what went wrong.
 

asb3pe

New Member
Jul 29, 2019
2,704
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If the wiki says "high amperage", that's a typo. You can't overamp a machine. You can try to send a billion amps into a machine, but if it only accepts one amp, then one amp is all that will go down the cable.

Oh it's totally wrong. Look at the third sentence: "They are the only machines that can accept a higher voltage than their tier without exploding."

Oh yeah? Then explain to me why there's a crater where my BioGas tank used to be? LOL I call BS.

I can't find that sentence in the wiki so I assume you see what I was talking about and have already corrected the wording... so thanks for doing that.
 
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codewarrior0

Guest
Oh it's totally wrong. Look at the third sentence: "They are the only machines that can accept a higher voltage than their tier without exploding."

No, no, it's right. The big dot side of the transformer is the side that accepts a higher voltage than the transformer's tier. The big dot side of an LV transformer accepts up to MV, the big dot of an MV transformer accepts up to HV, and so on. The transformer isn't what blew up, I don't think.

Say you have this setup:

MV Gas Turbine -> MV Transformer -> LV Chemical Reactor

The MV Gas Turbine is connected to the high voltage side of the MV transformer.

The gas turbine puts out 1amp at MV. The MV transformer gladly accepts MV in its high voltage side, and emits 1amp MV from its low voltage side. The LV Chemical Reactor recieves the 1 amp MV and explodes.


The correct setup would be:

MV Gas Turbine -> LV Transformer -> LV Chemical Reactor
 
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codewarrior0

Guest
Or, here's a way you could blow everything up using just an LV transformer.

The MV Gas Turbine is connected to a low voltage side of the LV transformer. You hit the transformer with a mallet to switch it to Step-Up mode; now the low-voltage sides are the inputs. The Turbine sends 1 amp MV into the transformer, which explodes. (This is pretty much an example of doing several things wrong at the same time.)
 

asb3pe

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Jul 29, 2019
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EDIT: It was definitely the Transformer that exploded because there was nothing on that circuit at all except the MV Gas Turbine and the Transformer. In other words, placing the Transformer did not complete any circuit since only those 2 blocks were touching, and thus, that is definitely what exploded when I wrenched the Big Dot towards the Gas Turbine.

My setup was: MV Gas Turbine->MV Batter Buffer->LV Transformer->LV Chemical Reactors (I'm still unsure which Transformer tier I was using but it was definitely NOT inverted mode, it was normal down-converting mode since I never did any soft hammer hit)

Somehow this setup worked for a full day. Then I woke up this morning and realized "I don't need that Battery Buffer, I can use it somewhere else". So I took it out, and moved the Transformer adjacent to the Gas Turbine Output. The Big Dot was facing me, and I clicked my wrench to turn the Big Dot towards the MV Turbine and BOOOM.

I still don't quite believe that happened, but given this description, would you say my only mistake was using the wrong Transformer tier?

Actually the more I think about it, the more certain I am I was using the correct "Low Voltage Transformer" because I would have noticed in its description if it wasn't applicable to a MV->LV circuit.
 
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codewarrior0

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My setup was: MV Gas Turbine->MV Batter Buffer->LV Transformer->LV Chemical Reactors (I'm still unsure which Transformer tier I was using but it was definitely NOT inverted mode, it was normal down-converting mode since I never did any soft hammer hit)

Somehow this setup worked for a full day. Then I woke up this morning and realized "I don't need that Battery Buffer, I can use it somewhere else". So I took it out, and moved the Transformer adjacent to the Gas Turbine Output. The Big Dot was facing me, and I clicked my wrench to turn the Big Dot towards the MV Turbine and BOOOM.

If this were your setup, wrenching the transformer to make it face the turbine should not have exploded the transformer. However, if you used a soft hammer instead of a wrench by mistake, that would do it.

In fact, I just tried it. I placed the turbine and the transformer. I wrenched the transformer so it faced the turbine. No explosion; the turbine consumed a tiny bit of fuel to fill the transformer's buffer. I then soft hammered the transformer and rotated it back. No explosion; the turbine did not try to send voltage into the transformer since its buffer was already full. I dismantled the transformer with a wrench and placed it back down. I then soft hammered it without rotating it first. BIG EXPLOSION. The turbine tried to send an amp of MV into the low-voltage input side of the transformer, which only accepts LV.
 
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asb3pe

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Jul 29, 2019
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If this were your setup, wrenching the transformer to make it face the turbine should not have exploded the transformer. However, if you used a soft hammer instead of a wrench by mistake, that would do it.

In fact, I just tried it. I placed the turbine and the transformer. I wrenched the transformer so it faced the turbine. No explosion; the turbine consumed a tiny bit of fuel to fill the transformer's buffer. I then soft hammered the transformer and rotated it back. No explosion; the turbine did not try to send voltage into the transformer since its buffer was already full. I dismantled the transformer with a wrench and placed it back down. I then soft hammered it without rotating it first. BIG EXPLOSION. The turbine tried to send an amp of MV into the low-voltage input side of the transformer, which only accepts LV.

I'm telling ya, I don't carry a Soft Hammer around with me, it was definitely a wrench and since Transformers are always placed down initially in "normal" mode, it definitely was NOT inverted.

I'll have to go into a creative world to figure out what happened and why. I just got word the server backup has been restored and I've been able to confirm it was indeed a "Low Voltage Transformer" placed adjacent to a "Advanced Gas Turbine" (which is MV) and only those two blocks were connected to each other when the wrench caused the explosion. I'm still totally confused why it happened but for now I'm NOT going to touch that circuit. Quite honestly, now I'm scared to do anything. haha Maybe I'll just ride my Steam Locomotive train around for hours and hours. LOL
 
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asb3pe

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Jul 29, 2019
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I've recreated the situation in Creative Mode as best I can recall it, and just like you I've been unable to cause an explosion. I even tried different tiers of transformers in case I somehow grabbed the wrong one. No explosions just like the wiki says.

So... my opinion is that you were correct earlier when you said it wasn't the Transformer that blew up, but some other machine. That's really the only possible explanation here. I must have somehow completed a circuit... and as I type this, I think I know what happened. I think my LV distilleries making BioGas connected to that transformer when I placed it and somehow they must have gotten a dose of MV power and exploded. It's not entirely clear in my head how or why... but it really doesn't matter anymore I guess. I think I probably did the correct thing with the transformer block, but my problem was an inadvertant connection that I didn't anticipate (but should have). This is what happens when you try to compact everything down as tight as possible instead of just spreading out and leaving room. But with GregTech and it's sizeable line losses, "spreading out" is a bad idea, compaction is a good one.
 
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codewarrior0

Guest
Line losses aren't as big a deal as you might think. Most of the time, you lose a bit of fuel efficiency - it's very rare that the line losses actually cause a machine to stop working. One place that can happen is with the recipes that remove sulfur from sulfuric fuels, because those recipes require a whole 30 EU/t. That means, if there are three cables between the chemical reactor and the LV generator, then only 29 EU/t is reaching the reactor. And even then, because that machine isn't running constantly, you can just get around it by putting a small Lithium battery in the reactor.
 
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asb3pe

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Jul 29, 2019
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Line losses aren't as big a deal as you might think. Most of the time, you lose a bit of fuel efficiency - it's very rare that the line losses actually cause a machine to stop working. One place that can happen is with the recipes that remove sulfur from sulfuric fuels, because those recipes require a whole 30 EU/t. That means, if there are three cables between the chemical reactor and the LV generator, then only 29 EU/t is reaching the reactor. And even then, because that machine isn't running constantly, you can just get around it by putting a small Lithium battery in the reactor.

Believe it or not, it was only yesterday while watching a let's play video that I learned you can put a battery in those "empty" slots. LOL There's so much of this game that I just don't know, and speaking about inefficiency, there's my greatest source of it - lack of information. It's not like I'd discover something like that on my own, I've been playing GT a long time and never knew those slots were capable of accepting batteries. And if I don't know that one, there's probably a thousand more I don't know. For instance, I still have no clue how to to get a GT machine to auto-output into an adjacent GT machine. I do most things manually because of that. LOL

Thx for the tip. I understand what you're saying, and I definitely look at the EU/t values of all the recipes and try to match my power supply devices to the expected usage. If a recipe is 30EU/t but is only gonna run once every few minutes, that's the same as if it were a very low power requirement. But a 30 EU/t recipe that's gonna constantly be running, well that's gonna use up one full LV Turbine, or 1/4 of one MV turbine. That's my thought process as I try to work out my assembly lines.

That's why I had that Battery Buffer in my chain... because I thought the only way to "buffer" my power was to include one. If I can place a battery in all my machines as a power buffer, then there's no need for Battery Buffer boxes! When I realized the batteries in the Buffer were never draining, that's what told me my power was more than sufficient in the circuit, and therefore I could remove them. But removing the Buffer Box was what precipitated my base explosion... so perhaps I should have just left well-enough alone. LOL

Thanks for all the tips and advice and help today, codewarrior... much obliged.
 
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