[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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targetingyou78

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Aha, that's the perfect solution, thanks! It's also the perfect tutorial for using that Chest Buffer thing which I made to complete the quest and ever since its sat in a chest doing nothing. :)

I just made the Universal Macerator yesterday, so having Pulverizer recipes to choose from has only added to the confusion. haha Not only am I having to sort out my processing chain, I also have to sort out the power chain which is never quite powerful enough of course. :)

Today I shifted gears yet again, because I realized I'm able to make the four Energy Flow Circuits in order to craft the Distillery Controller... so Project #84 officially began, despite the fact that Projects 1-83 still haven't been finalized yet. What's one more, right? It's too big to ignore anymore! :) The circuits are made but now I gotta make 3 or 4 stacks of Stainless. And so it goes...

This one message is the perfect explanation of why I love gregtech! This guy gets it. :p It also sounds like you are very close in progression with me. I'm trying to decide on making a vacuum freezer or cracking unit... however, I've gotten started on both and have now decided to make a HV extruder to try and save even more by getting two stainless steel bars per ingot. Man I love this game!

Edit: Just logged in and remembered I need a vacuum freezer to make Kanthal to make HV extruder so Jk. Time to go back to Freezer plans

Edit edit: Jk I need Molten Polytetraflouridoethylene... FML lmao
 
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targetingyou78

Guest
That's one way to put it. You won't find the oil just by looking around. You've got to actually set up the drill (or later, the Seismic Prospector) and run it to find out whether or not there is oil.

The drilling rig can be made with any voltage of Energy Hatch. At LV, the rig consumes 24 EU/t and does one cycle every 8 seconds. So that's just under 4k EU per cycle. Each cycle will either extend the mining pipe down, or if it is at bedrock already, it will extract some oil. (Even if you build it at bedrock level, it will need at least one mining pipe to run.) If you're just building it to check for oil, an LV battery will let you prospect a dozen spots or more. And since the spots cover a 6x6 chunk area, you can move the drill 6 chunks over after checking for oil, so one LV battery will cover quite a bit of land.

But you don't need to build it at bedrock. You can build it at any level and supply it with enough mining pipes to reach bedrock.

Is there a way to get the pipes back after it's done?
 
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Sven "flamestrider"

Guest
That's one way to put it. You won't find the oil just by looking around. You've got to actually set up the drill (or later, the Seismic Prospector) and run it to find out whether or not there is oil.

The drilling rig can be made with any voltage of Energy Hatch. At LV, the rig consumes 24 EU/t and does one cycle every 8 seconds. So that's just under 4k EU per cycle. Each cycle will either extend the mining pipe down, or if it is at bedrock already, it will extract some oil. (Even if you build it at bedrock level, it will need at least one mining pipe to run.) If you're just building it to check for oil, an LV battery will let you prospect a dozen spots or more. And since the spots cover a 6x6 chunk area, you can move the drill 6 chunks over after checking for oil, so one LV battery will cover quite a bit of land.

But you don't need to build it at bedrock. You can build it at any level and supply it with enough mining pipes to reach bedrock.

There is a quest in the book that tells you everything you need to prospect and to build a large oil drill.

Is there a way to get the pipes back after it's done?

Mine them with a drill or pick. no automatic way afaik.
 

asb3pe

New Member
Jul 29, 2019
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This one message is the perfect explanation of why I love gregtech! This guy gets it. :p It also sounds like you are very close in progression with me. I'm trying to decide on making a vacuum freezer or cracking unit... however, I've gotten started on both and have now decided to make a HV extruder to try and save even more by getting two stainless steel bars per ingot. Man I love this game!

Edit: Just logged in and remembered I need a vacuum freezer to make Kanthal to make HV extruder so Jk. Time to go back to Freezer plans

Edit edit: Jk I need Molten Polytetraflouridoethylene... FML lmao

Go with the MV Extruder instead of HV, I've yet to find a recipe where I need HV extruding, making rods from ingots all seem to be MV recipes.

The Vacuum Freezer was definitely a big roadblock but probably the most important one to get around since then you can make Kanthal, use the Kanthal Coils solely to make your Nichrome Coils, then you can use those Kanthal Coils in a Pyrolyze Oven. Once I got the Oven running it boosted my steam production and also freed up my time formerly spent cutting trees and working the charcoal pit. I use the steam to operate LV Distilleries to make Biogas, and I use the Biogas to run my MV Gas Turbines, which will power my Distillery and take me one more rung up the power ladder, to Nitro Diesel.
 
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asb3pe

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Jul 29, 2019
2,704
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The drilling rig can be made with any voltage of Energy Hatch. At LV, the rig consumes 24 EU/t and does one cycle every 8 seconds. So that's just under 4k EU per cycle. Each cycle will either extend the mining pipe down, or if it is at bedrock already, it will extract some oil. (Even if you build it at bedrock level, it will need at least one mining pipe to run.) If you're just building it to check for oil, an LV battery will let you prospect a dozen spots or more. And since the spots cover a 6x6 chunk area, you can move the drill 6 chunks over after checking for oil, so one LV battery will cover quite a bit of land.

But you don't need to build it at bedrock. You can build it at any level and supply it with enough mining pipes to reach bedrock.

If I can get to bedrock, however, I'll save on the energy cost it takes to sink all that mining pipe. Plus, I'm a bit afraid to build any GT machine outdoors due to fires and exploding blocks. LOL Building it closer to bedrock rather than at ground level provides "rain insurance", in addition to an energy savings (which might be small or large, until I build it myself I won't really know).
 
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codewarrior0

Guest
For exploratory drilling, the energy saving (and time saving!) is huge since you don't have to spend 60+ cycles worth of energy to lower the mining pipe. But once you've found a source of oil, you may want to build at the same level as the rest of your base, just to cut the energy loss (and material costs) from running another 60m of cable down to bedrock.
 
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asb3pe

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Jul 29, 2019
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Another milestone, got my Distillation Tower up and running. Unsure of exactly how to sort all the fluids coming out of it tho... ideas? Tips or tricks? I have 6 or 7 drums full of oil, regular oil obtained via a GT Pump (so I guess we'd call it "BC Oil" from those geysers). I'm getting 4 different sulfuric fluids. My main question is, if the tanks empty out at some point, do the fluids always go back into the Output Hatches in the same order? I'd hate to set up each output hatch with a processing chain only to find out the fluids are all screwed up. lol
 

Pyure

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Aug 14, 2013
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Another milestone, got my Distillation Tower up and running. Unsure of exactly how to sort all the fluids coming out of it tho... ideas? Tips or tricks? I have 6 or 7 drums full of oil, regular oil obtained via a GT Pump (so I guess we'd call it "BC Oil" from those geysers). I'm getting 4 different sulfuric fluids. My main question is, if the tanks empty out at some point, do the fluids always go back into the Output Hatches in the same order? I'd hate to set up each output hatch with a processing chain only to find out the fluids are all screwed up. lol
The output hatches are very reliable in my experience.

Also: For fun and amusement, you can use that sulfuric acid for extra power by creating a chain that constantly fills and expends single-use batteries. Works great.
 
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asb3pe

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The output hatches are very reliable in my experience.

Also: For fun and amusement, you can use that sulfuric acid for extra power by creating a chain that constantly fills and expends single-use batteries. Works great.

Yep I've seen that trick used in let's play videos. First thing I have to figure out is where to get hydrogen in quantity, altho thankfully I may not need as much of it as it seems right now. My Output Hatches took a few minutes to fill, now I have to spend hours figuring out the processing. haha McRay's video series is usually good for idea, might have to dig up his Distillation ones.
 

asb3pe

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Jul 29, 2019
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Seems like a good time to plug the oil refining guide I wrote for the FTB wiki!

http://ftb.gamepedia.com/GregTech_5_Unofficial/Oil_Refining

U da man! Thx bud. Right now I'm just struggling with the Output Hatches. lol Do I have to stack them like the Guide Book shows, or can I space them out around the perimeter of the multiblock? All my Ender IO fluid conduits connect up and there's not enough of a time gap between cycles for the conduit to empty all 4 Hatches. I can reorient the Output Hatches so no 2 are adjacent, but I'd rather not have the Output piping on the front side.
 
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codewarrior0

Guest
Yes, you need to place the hatches exactly where the guide book says. The exact placement of the hatches is how the tower knows to put the same fluid in the same hatch all the time.

BTW, the orientation of the hatches only affects which direction the hatch will auto-output fluids to. You can still extract from any side of the hatch using a conduit set to Extract.

Instead of using conduits or fluid pipes to route the fluids around, another option is to use LogisticsPipes' fluid pipes. Put Fluid Extraction Pipes on each hatch, and then put Fluid Basic Pipes on the places where you want the fluids to go. Set each Basic Pipe to accept a different fluid. The LP network will take care of routing the fluids to the correct places.
 

asb3pe

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Jul 29, 2019
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Thx for the advice. Great guide too, I just read it all. Even tho you said its outside the scope of your guide, quickly browsing thru NEI taught me about Noble Gases for later use with fusion. :) And this part was great too: "Craft 320 ingots of Stainless Steel. (In fact, craft 884 of them - that's how many you will need for two Distillation Towers and an Oil Cracking Unit.)" :)
 
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codewarrior0

Guest
All my Ender IO fluid conduits connect up

Oh, I see what you're asking. You can use a wrench (GT or EnderIO) on the pipe part of a conduit to manually break the connections. This way you can have several conduits running in parallel next to each other, without connecting to each other and without sharing fluids.
 
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BrickVoid

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Dec 2, 2012
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The BC oil geysers are a good find, but they don't last as long as the oil sources you can find with the drilling rig.

The drilling rig can find an invisible oil source that, say, produces 100L of Raw Oil per cycle. Every 1000 cycles, this depletes the source by 1L, so in the end this source will produce (1000 * (100 * 101) / 2), or about 5,000 buckets of Raw Oil over its lifetime. This is about as much oil as you'd find in a small BC oil geyser. But it doesn't stop there. The drilling rig's oil source covers a 6x6 chunk area, and each chunk in that area is depleted separately. So if you find a source of oil with the drilling rig, what you've actually found are 36 separate oil sources that all start at the same amount and deplete individually as you drill each one.

The amount of oil that the drilling rig finds in a source will vary from source to source. If you're incredibly lucky, you'll find one that has up to 600L per cycle. This one produces 180,000 buckets of oil/gas over its lifetime, and also comes with 35 other chunks that produce the same amount. But if you have average luck, you'll just find a 100L/cycle source, which will still last for a long time.

Because the oil source covers a 6x6 chunk area, and about half of those areas might not have any oil at all, you may end up going a ways away from home before you find an oil source, and even further to find one that has more than double digit oil amounts in it. Hence the "if".

With the drilling rig, is there any benefit at all to placing it near BC wells, or does the distribution of the oil deposits mean the RNG is going to be against BC and GT oil being in the same chunk? If placed near a BC deposit, does it automatically deplete that deposit, or does that deposit have to be mined up the way BC deposits are normally mined up?

Cheers ...

BrickVoid
 

stuned

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Jul 29, 2019
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With the drilling rig, is there any benefit at all to placing it near BC wells, or does the distribution of the oil deposits mean the RNG is going to be against BC and GT oil being in the same chunk? If placed near a BC deposit, does it automatically deplete that deposit, or does that deposit have to be mined up the way BC deposits are normally mined up?

Cheers ...

BrickVoid

As far as i know the Oil drilling rig has no benifits from any fluid oil sorce near by it. The Gt Oil deposits are not really existent in the world ergo you will find no fluids , it only exist in form of data every 3*3 chunks.
 
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codewarrior0

Guest
The RNG for Buildcraft oil spouts and GregTech oil deposits are completely independent. Seeing a BC oil spout tells you absolutely nothing about the presence of GT oil deposits, and vice versa.

The Oil Drilling Rig will not suck up BC oil spouts. For that, you can use the GregTech Advanced Pump or better. (The Basic Pump does not have enough range to suck up the entire oil bubble.)
 
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Sven "flamestrider"

Guest
As far as i know the Oil drilling rig has no benifits from any fluid oil sorce near by it. The Gt Oil deposits are not really existent in the world ergo you will find no fluids , it only exist in form of data every 3*3 chunks.
GT oil deposit size is 6 x 6 chunks not 3 x 3. just fyi
 
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targetingyou78

Guest
For exploratory drilling, the energy saving (and time saving!) is huge since you don't have to spend 60+ cycles worth of energy to lower the mining pipe. But once you've found a source of oil, you may want to build at the same level as the rest of your base, just to cut the energy loss (and material costs) from running another 60m of cable down to bedrock.

I found it pretty easy to just bring a battery buffer and a few batteries. I got a MV battery buffer and 8 MV batteries. It gets me more than a drum. Slso, empty batteries stack on the way back so you can mine locally while you wait. :)