[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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GammaGoblin

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Jul 29, 2019
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Please help.
Trying to build 2xBoiler + 3x Large Steam Turbine setup, with joined walls. Boilers work fine, but i get a problem with Turbines. They do work for some time, but then i get "incomplete structure" error. How come? If its complete structure in the first place, how does it brake afterwards?
2016-12-01_15.10.32.png

FIXED: OK, apparenlty turbines require empty space blocks in front of their "faces", which i succesfuly failed by placing info panels on them. /facepalm
 
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SolManX

New Member
Jul 29, 2019
987
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Please help.
Trying to build 2xBoiler + 3x Large Steam Turbine setup, with joined walls. Boilers work fine, but i get a problem with Turbines. They do work for some time, but then i get "incomplete structure" error. How come? If its complete structure in the first place, how does it brake afterwards?
View attachment 30748

Are the LST's crossing over chunk boundaries? If so, that might be the problem.
 
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targetingyou78

Guest
Please help.
Trying to build 2xBoiler + 3x Large Steam Turbine setup, with joined walls. Boilers work fine, but i get a problem with Turbines. They do work for some time, but then i get "incomplete structure" error. How come? If its complete structure in the first place, how does it brake afterwards?
View attachment 30748

FIXED: OK, apparenlty turbines require empty space blocks in front of their "faces", which i succesfuly failed by placing info panels on them. /facepalm
How do you get the steam to split evenly? Won't the first turbine consume an unlimited amount of steam and simply void the rest?

Edit: I guess you could make different outputs and put a pump in a pipe on each to only pipe out a set amount and then once the internal buffer fills it will start pumping out the next and repeat. Nevermind, that actually seems easier than I first thought
 
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Sven "flamestrider"

Guest
How do you get the steam to split evenly? Won't the first turbine consume an unlimited amount of steam and simply void the rest?

Edit: I guess you could make different outputs and put a pump in a pipe on each to only pipe out a set amount and then once the internal buffer fills it will start pumping out the next and repeat. Nevermind, that actually seems easier than I first thought
You could also use, instead of pumps, the fluid regulators... so that at intersections a certain amount is diverted off where it needs to go in the amount it needs to be :)
 
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targetingyou78

Guest
You could also use, instead of pumps, the fluid regulators... so that at intersections a certain amount is diverted off where it needs to go in the amount it needs to be :)
Whoa whoa whoa, what is this "fluid regulators" you speak of, I know not of it (I'm fairly noob and have barely started using covers. Only one is on a tank pumping into my LST to regulate steam consumption)... You mean to tell me a mod as advanced as gregtech has more than one way of getting something done. ;p <3 Man the more I play with this pack the more I fall in love. I'll have to check out fluid regulators tonight when I get home.
 

Pyure

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Aug 14, 2013
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Whoa whoa whoa, what is this "fluid regulators" you speak of, I know not of it (I'm fairly noob and have barely started using covers. Only one is on a tank pumping into my LST to regulate steam consumption)... You mean to tell me a mod as advanced as gregtech has more than one way of getting something done. ;p <3 Man the more I play with this pack the more I fall in love. I'll have to check out fluid regulators tonight when I get home.
They're an IC2 thing.

The reason I didn't mention it myself (I almost did) is that they are limited in throughput (1 bucket per tick I think) and require a tiny bit of power to use iirc.
 

EconBrony

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Jul 29, 2019
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How do you get the steam to split evenly? Won't the first turbine consume an unlimited amount of steam and simply void the rest?

Edit: I guess you could make different outputs and put a pump in a pipe on each to only pipe out a set amount and then once the internal buffer fills it will start pumping out the next and repeat. Nevermind, that actually seems easier than I first thought

I use extra utilities transfer nodes to get steam to my large turbines. You can use the amount of speed upgrades to control how much steam is going to the turbine.
 

Captain_Oats

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Jul 29, 2019
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GT has fluid regulators which require a pump and a circuit in an assembler. With configurable output similar to that of the fluid pump tiers. However I've had issues with them not outputting their stated amount (Ex. set to 1280 but it clearly is outputting <800).

Also an easy method for splitting steam is just throttling the output via the pipes you select. Ex. for 24000 L/t use huge steel and small steel pipe and then merge them into a huge stainless on the turbine. If you use a RC tank this is convenient since you'll need multiple valves to reach 24,000L/t anyways.
 

EconBrony

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Jul 29, 2019
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An interesting issue has been brought to my attention on the server by another player and I am able to replicate it (I only tested with water). The crystal capsule cannot pick up a fluid unless there is a solid block behind it. So if there is water completely surrounding the water block you want to pickup, you cannot pick it up.

The other issue we found has to do with putting liquids in tanks. I tested specifically with the BC tank. If you click with the capsule full water like you would with a bucket on the tank, nothing happens. If you shift click, the water goes into the tank. Not that bad of an issue, but if you already have water in the BC tank and you forget to shift click, the current liquid in that tank has a bucket worth of the liquid vanish and never come back.
 

asb3pe

New Member
Jul 29, 2019
2,704
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So I finally broke down and began smelting my crushed ores for the extra bonus nugget. The drawback of course is that I end up with an ungodly amount of nuggets of all metal types. What's the easiest way of automating nuggets into ingots? I recall the Packager having some means of doing it, but I also recall that players reported it was unreliable and often didn't work properly. Need some feedback, thanks.
 
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codewarrior0

Guest
I've had no problems using the Packager to combine nuggets. For best results, use a Chest Buffer to input the nuggets and use a Screwdriver on it until it regulates to 9 items. This way you can combine several types of nuggets with the same Packager.

Other options are the BC Auto Workbench, Ewy's Workbench with an autocrafting upgrade, LogisticsPipes autocrafting, and for metals that craft back to nuggets in hand, the Compacting Drawer.

But if you're in the MV/HV era, why not wash the crushed ore, pulverize it again, and then centrifuge it? That will give you up to three extra nuggets worth of material.
 
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asb3pe

New Member
Jul 29, 2019
2,704
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I've had no problems using the Packager to combine nuggets. For best results, use a Chest Buffer to input the nuggets and use a Screwdriver on it until it regulates to 9 items. This way you can combine several types of nuggets with the same Packager.

Other options are the BC Auto Workbench, Ewy's Workbench with an autocrafting upgrade, LogisticsPipes autocrafting, and for metals that craft back to nuggets in hand, the Compacting Drawer.

But if you're in the MV/HV era, why not wash the crushed ore, pulverize it again, and then centrifuge it? That will give you up to three extra nuggets worth of material.

Aha, that's the perfect solution, thanks! It's also the perfect tutorial for using that Chest Buffer thing which I made to complete the quest and ever since its sat in a chest doing nothing. :)

I just made the Universal Macerator yesterday, so having Pulverizer recipes to choose from has only added to the confusion. haha Not only am I having to sort out my processing chain, I also have to sort out the power chain which is never quite powerful enough of course. :)

Today I shifted gears yet again, because I realized I'm able to make the four Energy Flow Circuits in order to craft the Distillery Controller... so Project #84 officially began, despite the fact that Projects 1-83 still haven't been finalized yet. What's one more, right? It's too big to ignore anymore! :) The circuits are made but now I gotta make 3 or 4 stacks of Stainless. And so it goes...
 
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codewarrior0

Guest
The circuits are made but now I gotta make 3 or 4 stacks of Stainless.

Just a heads up. The Distillation Tower needs 5 stacks of Stainless. Then if you want to crack the heavy fuel and distill that too, you'll need 2.5 stacks for the Cracking Unit and another 5 stacks for the second tower.

But it's totally worth it if you have a good oil source. I tapped a 300L/cycle of Raw Oil with two drilling rigs, and a 250L/cycle of Natural Gas with one. That lets me run four Turbo Gas Turbines, four Turbo Diesel Generators, a large Diesel Generator, and a Large Gas Turbine, and I've still got a surplus of gases and fuels waiting to be used.
 
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GammaGoblin

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Jul 29, 2019
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But it's totally worth it if you have a good oil source.
What are good sources? One oil-rig (the one drilling bedrock)? Two of them? Multiple pumps of "oil-geysers" accross the world? Oilsands (i doubt about this one, as my understanding is that oilsands is entry-level oil source, to get you first oil-products)?
 
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codewarrior0

Guest
The BC oil geysers are a good find, but they don't last as long as the oil sources you can find with the drilling rig.

The drilling rig can find an invisible oil source that, say, produces 100L of Raw Oil per cycle. Every 1000 cycles, this depletes the source by 1L, so in the end this source will produce (1000 * (100 * 101) / 2), or about 5,000 buckets of Raw Oil over its lifetime. This is about as much oil as you'd find in a small BC oil geyser. But it doesn't stop there. The drilling rig's oil source covers a 6x6 chunk area, and each chunk in that area is depleted separately. So if you find a source of oil with the drilling rig, what you've actually found are 36 separate oil sources that all start at the same amount and deplete individually as you drill each one.

The amount of oil that the drilling rig finds in a source will vary from source to source. If you're incredibly lucky, you'll find one that has up to 600L per cycle. This one produces 180,000 buckets of oil/gas over its lifetime, and also comes with 35 other chunks that produce the same amount. But if you have average luck, you'll just find a 100L/cycle source, which will still last for a long time.

Because the oil source covers a 6x6 chunk area, and about half of those areas might not have any oil at all, you may end up going a ways away from home before you find an oil source, and even further to find one that has more than double digit oil amounts in it. Hence the "if".
 
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GammaGoblin

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Jul 29, 2019
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..So if you find a source of oil..
Ive never played with oil-drill-rig, i dont know exactly, but from what i can tell, one dont "find" oil per se, its just a random, its either there, or not. Is that right?

And, how to power this thingy? Ok, for the first time, when i mine under my base i can put some cable without considerable EU-loss, but whats next? Batteries? How much EU (hence battery swaps) would it require?
 
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codewarrior0

Guest
That's one way to put it. You won't find the oil just by looking around. You've got to actually set up the drill (or later, the Seismic Prospector) and run it to find out whether or not there is oil.

The drilling rig can be made with any voltage of Energy Hatch. At LV, the rig consumes 24 EU/t and does one cycle every 8 seconds. So that's just under 4k EU per cycle. Each cycle will either extend the mining pipe down, or if it is at bedrock already, it will extract some oil. (Even if you build it at bedrock level, it will need at least one mining pipe to run.) If you're just building it to check for oil, an LV battery will let you prospect a dozen spots or more. And since the spots cover a 6x6 chunk area, you can move the drill 6 chunks over after checking for oil, so one LV battery will cover quite a bit of land.

But you don't need to build it at bedrock. You can build it at any level and supply it with enough mining pipes to reach bedrock.