I do this too usually. But for those who aren't expecting it, just be aware that the RC boilers don't "passively" output steam until they're half full ( so don't panic when the boiler seems to be retaining its steam for a while)@gallowglass
I find its better to just shove the tank valve flush with the boilers and just deal with it that way, anything else is too much hassle.
@gallowglass
I find its better to just shove the tank valve flush with the boilers and just deal with it that way, anything else is too much hassle.
Yes....just the boiler parts though, the firebox does not output steam, but I'm sure you knew that.lol. Maybe I'll try that in the next setup I'll build. (Once I have two more pieces of aluminium....)
Do RC boilers output directly like that? Oh, I see @Pyure says they do. Cool beans.
Warning for Binnie Mods users: Binnie Mods has been disabled, due to incompatibility with latest Buildcraft. Stay on v1.1.9 if you dont want to loose all your extra Bees/trees stuff. Otherwise go and update.
I am Sphax fan, so Sphax it is for me.So uhh....what texture packs are you guys using? I so wish John's was updated to new GT....
Yes. If you will go the way @Gamejet posted with grabbing the RC api, it should start, butif you will be having issues with this, dont expect direct support from me.So what you're saying is Minecraft will not run on v2.0.0 if you enable Binnies Mod right?
Hmm... might be a derp actually on my side, but all i touched was the recipe for bSpace upgrade... If someone else can confirm this issue, let me know. If noone else is experiencing this problem, I might suggest you to do a backup and force update the modpack.Also whats with Jabba and the latest Update. I cant find neither the Void nore the Creative Upgrade in the NEI. I cant even find the Storage Upgrade. Did the mod developer remove those or are they disabled because of the pack? Or do I just derp about them? I realy liked the idea of storing a lot of items of the same type without that much of room. Now I have to go back to a mess of chests >.<
EDIT: You can still craft the Storage Upgrades. They`re only not available in the NEI anymore for me, weird. Anyone expiring the same issue?
plz no sphaxerinosI am Sphax fan, so Sphax it is for me.
Yes. If you will go the way @Gamejet posted with grabbing the RC api, it should start, butif you will be having issues with this, dont expect direct support from me.
To fix that you need to go into the forestry config and set this to true: https://github.com/JasonMcRay/InfiTech-1.7/blob/master/config/forestry/common.conf#L38Oh, I found an issue with updating (is most likely known)
If you have any of the Binnies bees in a chest or such, you'll get an internal server error when you open it.
Idk if this can be fixed by uninstalling Gendustry and reinstalling binnies temporarily, but either way, now you're aware.
Is the clima shifted also without the "hack" of BC api?My friend and I have been playing with this modpack for a few weeks now, and he's been focusing on bee breeding (including ExtraBees). Yesterday we updated the server to 2.0.0 following Gamejet's instructions and it worked like a charm. But now the Forestry climates seem to have been shifted... although Prairies are still 90% temperature, for example, that temperature is now listed as "warm" instead of "normal", and the bees find it a hostile environment. All the documentation I could find agrees with the way it was before.
As far as I can tell the configs are unchanged, so is this a recent change in Forestry? A bug? Any way to fix it/change it back? Or do we just have to deal with it? I can't imagine that this is caused by including ExtraBees and the old BC API, right?
java.lang.RuntimeException: Already decorating!!
at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97)
at net.minecraft.world.biome.BiomeGenBase.func_76728_a(BiomeGenBase.java:339)
at chylex.hee.world.ChunkProviderHardcoreEnd.func_73153_a(ChunkProviderHardcoreEnd.java:52)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1040)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:354)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:596)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Yes that is known crash. It will be fixed in v1.6.6 of HEE (which will not be in the next modpack update, because I already put the update together). You can downgrade to v1.6.4, but its not recommended to do, because... well you can, but if you will do, you should reset the end if you already loaded it with v1.6.5Whenever I'm in The End, the server keeps crashing due to HardcoreEnderExpansion:
Code:java.lang.RuntimeException: Already decorating!! at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97) at net.minecraft.world.biome.BiomeGenBase.func_76728_a(BiomeGenBase.java:339) at chylex.hee.world.ChunkProviderHardcoreEnd.func_73153_a(ChunkProviderHardcoreEnd.java:52) at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279) at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1040) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12) at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189) at net.minecraftforge.common.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:354) at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:30) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:596) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Find a mod that has the old Buildcraft api, take out the "Buildcraft" folder, and shove it into the binnie mods jar.
Temp fix, and things may go wrong if you try it, but it works for the time being.