The Coke oven change is because there is now an GT alternative. The charcoal pit.
Its a less automatish way to do charcoal, which fits bronze age imoI sure hope Google can dig some information up on it, or I'll need more information from someone who knows how to set one up.
Be careful with information that is worded as an ultimatum. Its normal for people to totally give up on the pack if its not suitable for them, so hearing it isn't productive nor is it likely to produce a change you're looking for.Please note that until such time as I know that the changes have been toned down a bit, I will not be playing this modpack further. It's already a big hassle finding ores, and time-consuming, too. What am I running my miner on? The coke oven change makes no sense given the number of machines it can be used for.
Cheers ...
BrickVoid
Its a less automatish way to do charcoal, which fits bronze age imo
the process is simple - you place bricks on bottom, square up to 11x11, then place logs on top of it, up to five layers, surround it with dirt, then place the machine on top of it. Machine starts lighting up, when it is done - it stops animation. When done, dig up dirt, break the brittle coal blocks, get charcoal.
Also, you can make a machine manual - its charcoal pit igniter, 6 paper, 1 black dye, and leather - see recipe in NEI.
Good tipNo the machine is reusable. It just works, once you place brick down, wood stacked on that, cover in dirt. the ignitor goes in the top/middle of the stack. once it stops glowing it is done
Hm? You cant' craft robots with Pneumaticraft PCBs, which are said to be used instead?I love to make robots and program them. Now they will not.
Я тебе в личку отписалThere is no information on my native language - Russian.
Do we have anything in the modpack to keep a specific number of items in an inventory? Im thinking of how to solve the 4 different chemical reactors you will need to process the sulfated naphta, ligh/heavy fuel and gas. They will all process at different speeds so round robin would not work and i dont wannt to use a specific line of machines for each one.
I've been working on the energy balance of the system and think i will make a detailed google docs document for calculating all relevant stuff for the different oil types since it becomes different depending if you have light, raw or heavy oil. I'le post it here once it is done.
I also saw that the fuel values of a lot of things have changed. Nitro diesel is 512 k eu now per bucket for instance Large overview post coming later during the day
Thanks, that should work nicely. Havent really used that functionality before with those pipes
Edit: Here comes the google document on oil refining in infitech 3.2
https://docs.google.com/spreadsheets/d/1ypolb7s6aLHTMSyClcbFxEPIlYP19qZGNUgDUOqpP4Q/edit?usp=sharing
The total setup should need 2x distilation towers, 1 cracking unit, 1 water source, 5 LV chemical reactors, 2 LV Fluid canners, 1 LV extractor, 1 LV electrolyzer and 1 LV centrifuge. This is the minimal amount of machines for this with the electrolyzer having the second highest uptime of between 40-65% depending on oil type (first distilation tower is 100% ofc)
I should mentioned this is using the pure numbers without losses so the actuall processing cost would be somewhat higher.
If anyone sees anything wrong or have a question please let me know. Now i just have to decide with what i should power the different parts of the process and build it
There is no raw oil.wiki said:The others each have a chance of 12.5% to contain Natural Gas, Light Oil, Oil, Heavy Oil
Could you add natural gas too?Raw oil and Oil have the same recepie, im guessing one is the BC version and the other is the GT version. So it is what you get from pumping from regular oil wells. Light and heavy you have to get from a oil drilling rig afaik.
Shit, forgot to add the processing cost of light fuel to nitro fuel. Got some more work to do now