I've never not had my GT multiblocks with maintenance hatches eventually require maintenance, with or without duct tape.Was machines breaking down re-enabled in v.23? I had previously been fixing all machines with duct tape from the beginning.
i remember seeing something a while back but cant find it in the thread ...
fusion recipes automatically overclock when when you go from a mark I to a mark II or mark III?
figured id ask before i go through the trouble of converting my mark I. dont expecially want to have a power generation system that doesn't run continuously and requires emergency intervention
also on another not i wanted to get into SG Craft but im not finding any villagers or all that much materials in dungeons i assume you're meant to synthesize or find the naquadah in world?
I've never not had my GT multiblocks with maintenance hatches eventually require maintenance, with or without duct tape.
Huh... very strange then. I didn't see a single malfunction on my machines in about 6 months of heavy use, but then in 2 weeks I have dozens of problems, and overnight about 1/3 of my processing arrays had an issue.
Were you always on 3.1.23?
You wouldn't be able to post a couple of screenshots, by any chance? Oregen might change in the next version of the modpack which is due out when Jason gets around to making it stable enough to release on us. It'd be nice, however, in the meantime, to be able to work out how to orient my own mining operations. I normally would do a branch mine stretching 100 by 50 (approximately) but this doesn't seem to reveal a whole lot of GT ores. If there's a better way for me to do early mining, before I can actually get a mining well powered and running, that'd be nice to know. Mainly I've so far been doing exploring around caves and mineshafts with the usual mixed results. What I'd like is to learn the oregen and the levels better so I can adapt my mining technique to reveal ores sooner rather than later.
Cheers ...
BrickVoid
Sorry it took a bit to post. Its been a busy week. There's an imagur album below.
http://imgur.com/a/mwK0o
The first shot is of the map and my markers. On the lower right are the platinum and olivine ores that allowed me to figure out where the center of the 3x3 ore spawning chunks were. I had one that was three tall which allowed me to find the center horizontal chunks and one that was three wide which allowed me to find the center of the vertical chunks. After that its just count over three or up three from one of those to find the next center area. Alternatively you could do some math with multiples of 48 + the coordinates in the center chunk. To the left you can see that big line of nothing which is what inspired my original post. In the center top you can see a two nothings. One is because I miscounted. I hope this makes sense to you.
The second is the mining setup. BC Mining Well, BC Stirling Engine, a chest and a lever. I just throw it all in a bluepower bag and take it when I want to go prospecting. It takes very little power to run. I just chop down a tree or two onsite and throw the wood in the engine.
Finally the last is a shot of a mine shaft. I drop the 3 high cobble with a light on top so I can find the holes. You can use a rope ladder to goto the bottom or a bucket of water. Then break them and drop real ladders to go back up. I make a room at what I think is the bottom of the vein and branch mine out from there.
Damascus is T2 iirc, try a T3 material, thaumium is probably the best in terms of cost/usefulness, it's basically just a better iron. Remember you can make vanilla style thaumium picks too, which just take one durability per block regardless of hardness, very useful those are for hard blocks like obsidian.Does anyone know of a good early game Pickaxe that can quickly mine GregTech Red Granite and ores in it? I'd prefer it had some way to enchant it with a speed boost, as this variety of granite seems rather slow to mine with a Dark Pickaxe or an Iridium Pickaxe and I have a large quantity of Red Granite I want to mine out so I can make machine rooms in the area where I encountered this Red Granite. I'd also prefer it if it was relatively easy to get materials for.
At least as far as I know small ores ignore things like fortune.There are Ilmenite, Aluminium, and Bauxite deposits contained in it, along with random bonus small ores, as you'd expect in a GregTech world. Is there a good GregTech fortune mining tool that can boost the bonus drops from any kind of small ores?
Damascus is T2 iirc, try a T3 material, thaumium is probably the best in terms of cost/usefulness, it's basically just a better iron. Remember you can make vanilla style thaumium picks too, which just take one durability per block regardless of hardness, very useful those are for hard blocks like obsidian.
At least as far as I know small ores ignore things like fortune.
Yes GT modifies the recipe but it's still the same tool, one is the GT style tool, made by crafting a pickaxe head and a rod together to create a tool from GregTech, but the other is used by combining the tool head recipe with a couple of sticks to create the one from thaumcraft, that's what I mean by vanilla style. Doesn't need an arcane worktable, although you will need to scan iron. Off the top of my head I think easiest/minimal scanning path would be something like a bowl, charcoal, elemental shard, iron ingot. The bowl to get vacuos, the charcoal for potentia, the shard for vitreus and praecantatio, and the iron ingot because it's needed for the thaumium research and unlocks metallum.I take it by vanilla style Thaumium picks, you mean in a Thaumcraft Arcane Worktable or the basic Thaumcraft crafting bench equivalent, if I'm naming that item wrongly? I don't dabble in Thaumcraft a lot, if at all, but the normal version of the Thaumcraft pick recipe is subverted by GregTech changing it to require a Thaumium metal plate, changing it's cost from 3 ingots to 4 ingots in a vanilla crafting table, along with the requirement to consume durability from a file and hammer. If I have to create it in a Thaumcraft bench, I may well set up for Thaumcraft if I can find all the requisite starting research a.k.a. "scan all the things".
Thaumium actually has fortune as an aside, it's not as high as aqua but thaumium has significantly more durability, really the shard tools tend to be rather poor, generally good effects, just horrible durability. Perditio is the most notable though, easiest T4 material to acquire I know of.I remembered something since writing that post above, and it turns out GregTech adds a Thaumcraft hammer recipe that allows Aqua shards to create a fortune hammer, GregTech style. I keep forgetting little things like that, sorry about that. it seems to slightly increase the drops from the small ores I was talking about, consumes durability on the tool rapidly, though.
Is that your base in the top right corner of the first image, where you apparently took over a village?
BrickVoid
Yeah I try and repurpose them when I can. Unfortunately I couldn't save the villagers.
My project for the snow day today: reduce the FPS burden of my base. I want to check my understanding of how that works before I do it though.
I think: Minecraft renders all transparent and partially transparent blocks, and all faces of solid blocks that don't touch a solid block. What this should mean, is that most pipes are terrible, but lots of the GT items (buffers, huge pipes, 12x cables) can reduce lag by reducing the number of visible faces. I also wonder - how does this affect covers/facades? will they reduce rendering if placed smartly?
I also suspect replacing a lot of my machine banks with processing arrays will go a long way.
Can someone help me with BEES?
I know nearly nothing about them, but it is not a problem...
Just answer:
1. Which bees is really worth to breed? Maybe some free rare resourses or smth
2. Can I utilize byproducts such as honey and drones? Could I convert it to energy somehow?