[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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twisto51

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Jul 29, 2019
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I have no idea why the heck even bother with all that trouble-lagsome crap when you get just WAY simplier setups and way more compact setups with reactors. Imagine you want to move. Bwahaha

Why would I take the ovens with me if I move when I can use dimensional transceivers? The further away from my base those ovens are the better in terms of framerate. :p I'm already powering dimensional anchors with charcoal, adding another to cover the ovens/tree farms I left behind wouldn't be an issue.
 

Pyure

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Aug 14, 2013
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Thanks Pyrue. I know it's not difficult to do, like brain surgery probably is... but there's just no real "common knowledge" how to build the IC2 Nuclear Reactor. You basically need to go to the IC2 forum thread on reactors (which I've read thru numerous times) and figure it all out. But my brain is lazy in my old age and never want to deal with learning it when there are easier methods (that are less efficient, totally agree).
I'm sure your old age isn't too much more than my old age, and if I can do it anyone can.

You're a bit obsessed with "learning" it when you should just be "doing" it and reaping the fun. At the end of the day, yeah, its efficient, but nuclear systems are also freaking fun and cool to build compared to charcoal.
 

Pyure

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Why would I take the ovens with me if I move when I can use dimensional transceivers? The further away from my base those ovens are the better in terms of framerate. :p I'm already powering dimensional anchors with charcoal, adding another to cover the ovens/tree farms I left behind wouldn't be an issue.
Did you tweak your dimensional transceiver configs? They're prohibitively expensive by default to prevent people from bypassing the lossy-infrastructure, although I have no qualms with people reconfiging them for the purpose you mentioned.
 

Sliderpro

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Jul 29, 2019
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9e4d276d84c0.png

94b63a6a10c4.png


ITS NOT THAT HARD
:D
By the way, if anybody wants and doesnt mind me not having official game account, I can make a small reactor setup. Or medium. Or frigging big.
Requirements - MV+, reactor, some components, fuel, escorting to workplace and materials. xD
 

Joel Falk

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Jul 29, 2019
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if someone has special requirements for nuclear designs i don't mind doing a designs every now and then. Next server im starting im thinking of doing a 128 ish easy reactor for MV to run the blast furnace with minimal upkeep and cost, should be interesting

Just give me the desired output, fuel type and reactor type and i should be able to make a pretty optimized design pretty quick
 

SolManX

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Jul 29, 2019
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I'm sure your old age isn't too much more than my old age, and if I can do it anyone can.

You're a bit obsessed with "learning" it when you should just be "doing" it and reaping the fun. At the end of the day, yeah, its efficient, but nuclear systems are also freaking fun and cool to build compared to charcoal.

But only if you have done charcoal a few times like all you old-hands have. :)

Looking at Blood's post above - I'm crossing over into the MV age (first time in Infitech) and I really want to get into liquid fuels, but am struggling to make sense of the gazillion types in this pack.

Any tips on where I should be starting.

BTW I have tried using the pneumatricraft refinery and plant to get gasoline, but it's a bit finicky for me unless I get into the mod proper (lots of standing around making sure things don't blow up). I'd rather go for gt stuff anyway.
 

SolManX

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Jul 29, 2019
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Little sneak peak for 3.2 version of pack.... No more Coke Oven spamming... there will be a new GT machine, able to produce charcoal in a rate of 50+ coke ovens :) Expensive machine it is, but for sure it will be lot worth it. (especially will help reduce lag and server stress (yes I am looking at you @Aiwendil and your Cactus farm -> Coke Oven combo you had on the Dev server in InfiTech 1 (1.6.4):) )

Will it be available at the steam/lv age though?
 

Joel Falk

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Jul 29, 2019
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I would probably use a steam to refine oil into fuel with a gregtech refinery if you have that set up already. If you don't care about the steam its more efficient than using the pneumaticraft refinery as you get a 1:1 ratio of fuel to oil and only about 68% with pneumaticraft. But if you also consider the steam used the total power output of the pneumaticraft system is higher.

But i think for most people steam is essentialy free in which case the GT route is better. So a LV steam sturbine running a LV distillery (don't remember setting)). I'ts pretty slow thought (think its something like 8 mb/16 tics) so for larger setups of fuel you would probably have to use several of these. MV is not an alternative as it completly destroys the efficiency of the system.
 
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Blood Asp

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Jul 29, 2019
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I added gt oil production to GT5.09. Nuclear boost is in work.
The Pollution part will still take time, but will come for sure.
Only then the engergy production will be forced into some form of progression. For now nothing of that is in IT2. My post was only to warn you a bit about what will happen.
 

Jason McRay

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Jul 29, 2019
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Isn't that a bit late? Why would you want to use coal then, when all the other methods of power are just becoming available?
You just kinda naswered the question... :)

having the Pyrolyse Oven available earlier will be too overpowered. But.... even in MV and HV and beyond you will be using some LV machines, which you can go on and power via Steam/Charcoal...

And as Blood Asp said... its not the only function of the new machine.
 
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Dlur100

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Jul 29, 2019
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Regarding nuclear power: I've read the IC2 forums, I have the planner tool and have copied the "best" configs into a CSP world. Out of 5 reactor designs I've tried to emulate in creative only one didn't leave a large crater: the 0 chamber. Tried MOX: explosion. Tried 3 chamber reactor: explosion. Tried 6 chamber reactor: explosion. Tried fluid reactor: even bigger explosion. 0 chamber reactors are great and all, but they don't really produce very much EU/t. I'm pretty sure my problem is that when I attempt to copy the config from the reactor planning tool into my game client I'm just swapping a heat exchanger here with a coolant cell there. But really, that's all it takes to hose it up. It's sad really because I have a gold chest full of thorium dust from processing uranium 238 into Mutagen :) But now that I have both plutonium and naquadah bees I'm turning all the plutonium into RTG pellets that I'm going to turn into an array of RTG generators facing into MFSUs to provide backup power for my AE2 network. And the naquadah is coming in slow even with 2 alvearies with perfect trait bees since the centrifuge recipes are so awful. But once I get a decent stock of enriched naquadah bolts I'll build a Mark1 reactor for this and point it into a 16 slot EV battery buffer full of lapotron orbs. This will power, um, something I guess :)

Regarding steam power: My 48 coke ovens are still going strong, but they'll get disassembled as soon as I get around to setting up a chilli pepper farm and redoing my charcoal production with thaumcraft. This will mean converting my 2 36LP boilers from liquid to solid fuel. But that's OK as the only thing I use steam for anymore is to power some old LV machines that are tucked away in a back corner of my base. These are used for automated processes where I don't care about speed: like compressing cobblestone, generating obsidian, making rubber bars from rubber trees, ore washing, and some centrifuging. It'll be good to take down my last RC iron tank used for creosote and replace it with...nothing. I'll keep my max size RC steel tank around for looks I guess even if a bedrockium drum would be better now that I can make the top tier eIO fluid pipes.

Regarding liquid power: IC2 biomass into GT distillation tower is powering most of my base right now from 1 carrot farm. I fully expect this to get nerfed somehow, some day. But for now I'm working on filling my 3rd bedrockium drum with biogas and I'm even considering building a 2nd distillation tower sharing the same multiblock structure with the one I have now because I'm producing biomass with 1 fluid/solid canner faster than 1 distillation tower can handle. I'm guessing by the time IC2 biomass becomes less viable that GT oil processing will be a thing so I can switch pretty seamlessly to that.

Don't forget about magic power!: I've also got draconic bees, every type of TC shard producing bee, and well basically every type of bee except for those in the attuned branch (made a 2nd ender quarry last night that is going to just mine magic forests for these). I just need to make some blank schematics for strontio aspect and then I can churn out a pile of HV magical energy absorbers. Whether I plunk a dragon egg on top or just feed more hungry nodes, this will be an interesting power source :)
 

Joel Falk

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Jul 29, 2019
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That sounds really weird, could you give me a link on which designs you have been using? Especially mark 1 mox and regular desigs should never explode unless you put components in the wrong place. For fluid reactors you also have to build in a failsafe so you never loose your cooling or the reactor explodes.

If you want to be completly safe use nuclear control addon and just make the reactor turn off automatically once it goes over a certain temperature
 

Pyure

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Aug 14, 2013
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Regarding nuclear power: I've read the IC2 forums, I have the planner tool and have copied the "best" configs into a CSP world. Out of 5 reactor designs I've tried to emulate in creative only one didn't leave a large crater: the 0 chamber. Tried MOX: explosion. Tried 3 chamber reactor: explosion. Tried 6 chamber reactor: explosion. Tried fluid reactor: even bigger explosion. 0 chamber reactors are great and all, but they don't really produce very much EU/t. I'm pretty sure my problem is that when I attempt to copy the config from the reactor planning tool into my game client I'm just swapping a heat exchanger here with a coolant cell there. But really, that's all it takes to hose it up.
You definitely can't just exchange pieces here and there without skewing the math. Its sometimes ok in "inefficient" layouts where the reactor is overly cooled in the first place, but the layouts you'll find on the IC2 forum are pushed to the very limit of efficiency. Which means there's precisely enough cooling to keep them from melting down, and a single piece out of joint can skew that math just enough to cause problems.
 
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SolManX

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Jul 29, 2019
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You just kinda naswered the question... :)

having the Pyrolyse Oven available earlier will be too overpowered. But.... even in MV and HV and beyond you will be using some LV machines, which you can go on and power via Steam/Charcoal...

And as Blood Asp said... its not the only function of the new machine.

Sorry, bit confused - not sure how I answered my own question.

How are you envisioning people getting power in the steam/lv age without automated charcoal production? Or are we supposed to swap to the Thaumcraft method ('no more coke oven spamming')?