[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Pyure

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Aug 14, 2013
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Oh yeah good point Pyure, thanks. Perfect opportunity to go figure out how Aroma backup works I guess.
There's nothing to it really. The folders are structured by date. You'll find a folder called "15" with zip files in it. You can figure out the most recent zip file and use that.

The zip file will contain simply a copy of your SAVES folder. So you just replace the contents of your saves with the contents of the zip, and victory.
 
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asb3pe

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Jul 29, 2019
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Got it, lost an hour but better to lose progress than always having to avoid that corrupt chunk. Thanks!

Bonus: the mapping I did in that hour still shows up on JourneyMap (because that isn't a part of Aroma backup files). :)
 

Jason McRay

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Jul 29, 2019
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Fusion noob asking question here: Out of curiosity how long will it take to make 10 buckets of Helium Plasma in MKI Reactor? With all propper processing at the sart to get Tritium and Helium

Just some approximation (minutes? hours?)

edit: or even... is it fair amount of Helium Plasma? Or is it just like nothing at all.
 
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DarknessShadow

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Jul 29, 2019
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Fusion noob asking question here: Out of curiosity how long will it take to make 10 buckets of Helium Plasma in MKI Reactor? With all propper processing at the sart to get Tritium and Helium

Just some approximation (minutes? hours?)

edit: or even... is it fair amount of Helium Plasma? Or is it just like nothing at all.
125mb every 16ticks -> 156,25mb every second -> 64sec for 10buckets
 
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Jason McRay

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Jul 29, 2019
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Anyone knows why my item filter is not outputing pumpkins into my packager?

I've set the output, configured the filter and apply energy but nothing happens:(

http://www.bilder-upload.eu/show.php?file=bc57ee-1442347536.png
http://www.bilder-upload.eu/show.php?file=909454-1442347629.png
Packager is bugged, it doesnt want to accept some items, even if it should. i thought @Blood Asp fixed it in the latest GT (or maybe the fix is only in GT5.09, not sure though).. Also which pack version?

https://github.com/Blood-Asp/GT5-Unofficial/issues/157
 

gatsu

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Jul 29, 2019
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Greets all,

I've set up a mighty-ish thaumic shard bee operation (10 alvearies with modified thaumic shard bees puttering away at keeping me supplied with shards), and I already have an adept magic converter to maintain some of my operation.

I'm now (trying) to put together a master magic energy converter, and it requires 2 neutronium plates. I didn't have any luck finding it in the GT ore gen listing online, nor have I ever seen any. Finally, I took a peek at WorldGeneration.cfg, and I don't see it listed. Is the missing neutronium entry a balance mechanism, or an oversight?

And if its a balance mechanism, is there a way for me to achieve neutronium at all? I scanned through the neutronium dust and ingot recipes, and nothing leapt out at me as an alternate way of producing neutronium.
 

Dlur100

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Jul 29, 2019
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Greets all,

I've set up a mighty-ish thaumic shard bee operation (10 alvearies with modified thaumic shard bees puttering away at keeping me supplied with shards), and I already have an adept magic converter to maintain some of my operation.

I'm now (trying) to put together a master magic energy converter, and it requires 2 neutronium plates. I didn't have any luck finding it in the GT ore gen listing online, nor have I ever seen any. Finally, I took a peek at WorldGeneration.cfg, and I don't see it listed. Is the missing neutronium entry a balance mechanism, or an oversight?

And if its a balance mechanism, is there a way for me to achieve neutronium at all? I scanned through the neutronium dust and ingot recipes, and nothing leapt out at me as an alternate way of producing neutronium.
Sounds like something that you need to make in a Fusion Reactor, although I'm not 100% sure of that.
 

nonamefhh

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Jul 29, 2019
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Damn, I updated to 3.1.9 and I lost my XACT crafter inventory. Just in case someone is updateing. Save your material^^

edit: and the packager still dont want to work, but gregtech wasn't updated, so that is normal.
 

Jason McRay

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Jul 29, 2019
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Greets all,

I've set up a mighty-ish thaumic shard bee operation (10 alvearies with modified thaumic shard bees puttering away at keeping me supplied with shards), and I already have an adept magic converter to maintain some of my operation.

I'm now (trying) to put together a master magic energy converter, and it requires 2 neutronium plates. I didn't have any luck finding it in the GT ore gen listing online, nor have I ever seen any. Finally, I took a peek at WorldGeneration.cfg, and I don't see it listed. Is the missing neutronium entry a balance mechanism, or an oversight?

And if its a balance mechanism, is there a way for me to achieve neutronium at all? I scanned through the neutronium dust and ingot recipes, and nothing leapt out at me as an alternate way of producing neutronium.
Neutronium... hmm.. yea fusion.... Naquadria + Americium - And I think its fusion MK3
 

Elthy

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Jul 29, 2019
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Neutronium is propably the hardest thing to archive in the history of modded minecraft, the absolute endgame material. You need MK3 fusion (which is allready very hard), but also a naquadah source...
 

nonamefhh

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Jul 29, 2019
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Now I am using steve production table instead of a packager.
Is it somehow possible to power the table with gregtech?
 
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sprAngles

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Jul 29, 2019
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A strange thing just occurred, i got a blue screen of death while doing something as innocent as placing a torch on the ground. After rebooting everything, I've found a single chunk that has vaporized. It won't load and must be corrupted. I did another reboot and the chunk is still black and not loading. It was 4 chunks away from the location where I had the fatal crash happen, and it's a chunk with nothing in it - none of my base. In fact, I've hardly ever set foot in the chunk.

So what do I do now with my world? I think I saw a "reload chunks" command in CoFH - but just checked their wiki and don't see anything there to help me. Is there something I can do to fix this and carry on?
If you have nothing important in that chunk, I believe you can use MCEdit to delete the chunk and upon loading the game will regenerate it for you. I've used it to take care of corrupted chunks on multiple occasions, though MCEdit controls are being annoying in my opinion.
 

Slayeruga

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Jul 29, 2019
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Infitech2 3.1.9

I found a bug with the loss of objects in the crafting table. When you put the items in the crafting table and open any recipe of mode harcore ender expansion, the items in the table are lost.

Check please , if you have a normal crafting dual fuel rod (mox and uranium)? Recipes are broken?
 

Jason McRay

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Jul 29, 2019
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Infitech2 3.1.9

I found a bug with the loss of objects in the crafting table. When you put the items in the crafting table and open any recipe of mode harcore ender expansion, the items in the table are lost.

Check please , if you have a normal crafting dual fuel rod (mox and uranium)? Recipes are broken?
Normal vanilla crafting table? Or table added by some mod (XACT, Steves Workshop, Forestry, GT, ...)?

What usually happens is that its just a graphical glitch and items are just invisible. Sorting the inventory via hotkey usually helps.

Regarding recipes. If the recipe is broken on SP, I would blame badly download modpack, try to force redownload (make backup fo course). If on server:
Known Issues
- v3.1.8, v3.1.9 - Some recipes (those changed via Minetweaker) are not getting synced fully when playing on Multiplayer servers. They work, but they are shown incorectly in NEI. As a workaround players can start singleplayer world before joining the server.
 

asb3pe

New Member
Jul 29, 2019
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Nope. The best powering option for Steves Production Table is making Lava Fuel Upgrade thingie and powering it with Lava.

On that note, I noticed some of the Steve's Workshop upgrades do not have recipes - a specific example is the upgrade that says it make fuel consumption more efficient (sorry, can't remember the exact item name). Does the lack of an NEI recipe mean that specific upgrade has been deemed "OP" and was removed from the pack?