[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Tyriael_Soban

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@Pyure did that. He used 4x LV Energy Hatches on our EBF until he could make MV (128 eu/t) stuff.

We also like the new GT machines. They require even more steps to make - the pumps and motors with all their little rotors, screws, different kinds of wires and rods, etc.,. are kind of a PITA to make, but the machines are very nice. The LV don't consume much power and they're pretty quick for what they do.

Since you guys are lightyears ahead of me (thats what i get for working alone).
firstly: Energy hatches, do they need to be part of the machine? if so, what blocks can i get away with swapping out?
second: energynet: so EU is the same as ic2 with the lack of "lossless cables/systems" but amperage? is this ... uhh, packets of eu /tick?

Thirdly: @Jason McRay - you should look up Lanteacraft or Gregs SGCRAFT, with the outworldish feel to the late game, one of these two might fit in quite nicely, though you might want to make the recipes a little harder / limit the gate crystals to dungeons only.
 
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Pyure

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Energy Hatches are definitely part of the EBF. Look at ung_gods nearly incomprehensible youtube video for specifics. You'll need 4 LV ones to get started. Swap to a single MV one when you can.

You can send power to the hatches in multiple ways. I attached 4 Basic Steam Turbines to get started, with big steam pipes feeding them. You can also use LV Battery Buffers with batteries inside and power those batteries any way you like.

Amps are simply how many of those 34V you're capable of sending around. If you have 4 machines on a wire, and they all want, say, 30V, and you have a source able to send 4A, you can send each of them an amp of 30V in one tick. Just make sure your wiring can handle it. You'll see that your wiring comes in 1x, 2x, 4x, etc versions. 4x copper cable can handle 4 amps. 2x can handle 2A, etc. If you send 4A down 1x Copper Cable, your cable will catch fire and you will not use your machines today.
 
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Jason McRay

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Main reason of disabled diamond dolly is: there is a way to use the spawners in the world. If you will break it it has a chance of dropping the broken spawner which then can be used in enderio spawner.
 

MigukNamja

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firstly: Energy hatches, do they need to be part of the machine? if so, what blocks can i get away with swapping out?

To add to what @Pyure said, you can only swap out the bottom layer. The middle must the coils. I'm assuming yours is cupronickel. You need to keep those. Also, we tried swapping out the top layer with LV hatches so it would be closer to our steam pipes at the time, but it didn't work. Only the bottom layer was swappable. This means you will have a very busy bottom layer between the main controller block, the input bus, the output bus, the maintenance hatch, and the 4 LV hatches.

second: energynet: so EU is the same as ic2 with the lack of "lossless cables/systems" but amperage? is this ... uhh, packets of eu /tick?

I don't know exactly how GT EU works, but it's sort of the same. I think of Amps as "packets per tick" or "packets per second". Indeed, that's what amps are in real life. How *many* electrons are flowing at any one time. Volts is the potential and it scales similar to IC2 EU : 32, 128, 512, etc.,. Never, ever, ever put an LV ("Basic" / 32v) machine onto an MV (128v) cable. It will go boom !

Too many amps make cable catch fire then machines make boom effect.

I highly recommend building an LV Battery box of some kind. The 4-slot battery box is a good one. For each battery you have in it, that's 1 amp. An excellent LV system that you can use to start with and throughout the same is:

1x LV Generator of some kind (steam, diesel, gas turbine, etc.,.)
1x 4-slot LV Battery box (I forget the exact name)
4x 32v Lithium batteries (or the best you can afford)
4x insulated tin cable (you have to use at least 4x to carry 4 Amps)

Put the Generator output feeding directly into the battery box. Put the battery box in the *middle* of the short-ish run of 4x tin cable. You shouldn't need more than 5 to 7 cable in total length to start off with - there's not that many LV machines you can use right away. The goal is to limit the distance the GT EU travels because it is lossy over distance. The tin cable is the least lossy starter cable : just 1 : 1. The next cable material you'll want to aim for annealed copper.

When you get the MV, it's the same strategy, except for MV stuff and annealed copper rather than tin.

@Pyure set everything up. I just watched him and ung_god :)

Here's some useful UNG_god videos for reference:

GT E-net and wiring
GT EBF

If you have time, click on his name in YouTube to see all his videos. He has a ton !

And, if you really want to cry / get depressed, watch his video on how to make UU-matter in GT 5. It's cynically, darkly humorous.
 
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Tyriael_Soban

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ha, i don't have any irl freinds with computers who like mc at all, and my internet sucks, so no servers. :/ meh, it will be fun on my own :)
Thats a shame, id kill for some non redneck friends who didn't think video games were for queers ... -_-'
I get that all the time, people ask me if i like hemi's and i tell them im a gamer, next thing i here is "ha ha, little boy f****t"
 
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Jason McRay

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Update v1.1.3 changelog:

- Updated AE2 to RV1 stable 1
- Updated Bibliocraft to v1.8.1
- Updated BiblioWoods [BoP] to v1.8
- Updated BiblioWoods [Forestry] to v1.6
- Updated BoP to 2.1.0.991
- Updated Chisel to 1.5.7
- Updated EnderIO to 2.1.0 beta 32
- Updated ExtraCells to 2.1.12b8
- Updated Forestry to 3.0.0.170
- Updated Galacticraft to 3.0.2.199
- Updated GregTech to 5.05.07
- Updated IHL Tools and Machines to 0.510
- Updated IC2 to 2.2.646
- Updated IronChests to 6.0.60.741
- Updated MagicBees to 2.1.20
- Updated NEIPlugins Unofficial to 1.1.0.9
- Updated Pam's Harvestcraft to 1.7.10b
- Updated ProjectRed to 4.4.9.49
- Updated Railcraft to 9.3.2.0
- Updated SecretRoomsMod to 4.7.1.373
- Updated ThaumicTinkerer to 2.5.384
- Added AsieLib
- Added Computronics
- Added Warpbook
- Added BiblioWoods [EBXL] (disabled per default)
- Added Morpheus (Server-side)
- Removed not necessary script for GC Aluminum (asteroid)
- Fixed Chisel mod recipe for Chisel Tool
- Removed Division Sigils from Dungeon chests (those already generated will stay unaffected)
- Made Wireless Block Extender bit more expensive
- Semi-Fixes for GT-ERR-01 items
- Semi-fixed recipe for Focus of Excavation
- Disabled Extended Liquid Physics in IHL
 

MigukNamja

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Thats a shame, id kill for some non redneck friends who didn't think video games were for queers ... -_-'
I get that all the time, people ask me if i like hemi's and i tell them im a gamer, next thing i here is "ha ha, little boy f****t"

Hang in there, man. They're just jealous. Nerds and "queers" rule the world.
 
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Grove

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To add to what @Pyure said, you can only swap out the bottom layer. The middle must the coils. I'm assuming yours is cupronickel. You need to keep those. Also, we tried swapping out the top layer with LV hatches so it would be closer to our steam pipes at the time, but it didn't work. Only the bottom layer was swappable. This means you will have a very busy bottom layer between the main controller block, the input bus, the output bus, the maintenance hatch, and the 4 LV hatches.



I don't know exactly how GT EU works, but it's sort of the same. I think of Amps as "packets per tick" or "packets per second". Indeed, that's what amps are in real life. How *many* electrons are flowing at any one time. Volts is the potential and it scales similar to IC2 EU : 32, 128, 512, etc.,. Never, ever, ever put an LV ("Basic" / 32v) machine onto an MV (128v) cable. It will go boom !

Too many amps make cable catch fire then machines make boom effect.

I highly recommend building an LV Battery box of some kind. The 4-slot battery box is a good one. For each battery you have in it, that's 1 amp. An excellent LV system that you can use to start with and throughout the same is:

1x LV Generator of some kind (steam, diesel, gas turbine, etc.,.)
1x 4-slot LV Battery box (I forget the exact name)
4x 32v Lithium batteries (or the best you can afford)
4x insulated tin cable (you have to use at least 4x to carry 4 Amps)

Put the Generator output feeding directly into the battery box. Put the battery box in the *middle* of the short-ish run of 4x tin cable. You shouldn't need more than 5 to 7 cable in total length to start off with - there's not that many LV machines you can use right away. The goal is to limit the distance the GT EU travels because it is lossy over distance. The tin cable is the least lossy starter cable : just 1 : 1. The next cable material you'll want to aim for annealed copper.

When you get the MV, it's the same strategy, except for MV stuff and annealed copper rather than tin.

@Pyure set everything up. I just watched him and ung_god :)

Here's some useful UNG_god videos for reference:

GT E-net and wiring
GT EBF

If you have time, click on his name in YouTube to see all his videos. He has a ton !

And, if you really want to cry / get depressed, watch his video on how to make UU-matter in GT 5. It's cynically, darkly humorous.

So much useful information in one post! Thank you sir!! I will be watching those videos tonight while I'm on lates at work so I'm not bored out my mind

This weekend my main goal is to get this EBF build and running. I also need to get more solid EU production going to support it as well. I've got a forestry farm going, self sustaining and creating charcoal for two 1x1 steam boilers running 24-7 feeding a large iron tank but that's not going to be enough for the EFB.

Quick thought... Anyone know what's better storage capacity/space wise, lots of those barrels that store fluids (can't remember the names) or one large railcraft tank? Just a random thought that crossed my mind...


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MigukNamja

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... but that's not going to be enough for the EFB.

Not with 1x1 boilers, no. Have you built a bronze or steel GT boiler yet ? That thing is a monster and 1 of those - if you have the charcoal to keep them up - can power several 128 eu/t EBFs.. It's amazing the amount of steam it can put out.

It's advantage over the RC boilers is a much, much faster heat-up time. I think the Bronze heats up with less than a stack of charcoal. The Steel might need 2 or 3 to reach 100% efficiency. If you have a large enough steam "buffer" tank, you can use the GT boiler on-demand when the steam buffer/tank gets low. Just toss a few stacks of charcoal in when you need it.

Quick thought... Anyone know what's better storage capacity/space wise, lots of those barrels that store fluids (can't remember the names) or one large railcraft tank? Just a random thought that crossed my mind...

For bigger, permanent storage, @Pyure has built us some very nice RC steel tanks. 1 each for creosote, methane, and fuel. Our steam buffer that @Pyure built is a max-sized, 20,000 bucket 9x9x8 RC steel tank. The RC tanks use surprisingly little steel/iron for their size.

We use ExUt drums for everything else. They hold 256 buckets each. They require less than half a stack of iron each, assuming you have the "Basic Bending Machine" to convert ingots to plates 1:1. The ExUt drums excel at pumping oil from the desert. Our kit is simple:

1x BC pump
4x BC Redstone engines
2-4 vanilla levers
1x ExUt Drum

While it's pumping, we harvest sand or do exploratory mining in the same player-chunk-loaded area. Oil refined to fuel is a fantastic source of energy early and mid-game. It burns for a loooooong time in a GT or RC boiler.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
Quick thought... Anyone know what's better storage capacity/space wise, lots of those barrels that store fluids (can't remember the names) or one large railcraft tank? Just a random thought that crossed my mind...
Block for block, I don't think anything beats the barrels. But steel railcraft tanks have more pimp factor.

Also, more connections, if that's important to you (for instance, if you buffer steam. We had something like 30 output connections going one time)
 

Jason McRay

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Quick thought... Anyone know what's better storage capacity/space wise, lots of those barrels that store fluids (can't remember the names) or one large railcraft tank? Just a random thought that crossed my mind...
Bedrockium Drums or RC Steel tanks (or ExtraCells if you have mats)
 
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Pyure

Not Totally Useless
Aug 14, 2013
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advantage {of the GT large boiler} over the RC boilers is a much, much faster heat-up time. I think the Bronze heats up with less than a stack of charcoal. The Steel might need 2 or 3 to reach 100% efficiency. If you have a large enough steam "buffer" tank, you can use the GT boiler on-demand when the steam buffer/tank gets low. Just toss a few stacks of charcoal in when you need it.
It also outputs way more steam, although at a considerable loss to efficiency.

Jason McCray enabled charcoal in the alloy smelter however. If you have a treefarm, fuel will not be an issue.
 
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MigukNamja

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pimp factor.

Definitely ! The RC tanks are a great fit for an industrial, GT-centric factory/base. The huge 'power' room looks cool with the huge steam tank in the middle, a GT and an RC boiler on either side, and the fuel tanks (creosote, fuel, and methane) on the flanks and above. The catwalk with the direct EU storage also looks very cool, as do the RC Steam Turbines below.

I plan to add ethanol to the mix, though not in excess. Diversity keeps it interesting and provides good opportunities to fiddle/tinker.

One of the big differences between a GT pack and a DW20-style "automate all the things" pack is tinkering/fiddling as something to enjoy vs. something to automate away. GT is lot more fun, IMHO, if you embrace the "roll up your sleeves and get greasy" style of play.
 
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Grove

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It also outputs way more steam, although at a considerable loss to efficiency.

Jason McCray enabled charcoal in the alloy smelter however. If you have a treefarm, fuel will not be an issue.

I have a forestry tree farm running on charcoal from the EnderIO alloy furnace, it took a while to get there and get the required materials together but was worth it in the long run.

Not with 1x1 boilers, no. Have you built a bronze or steel GT boiler yet ? That thing is a monster and 1 of those - if you have the charcoal to keep them up - can power several 128 eu/t EBFs.. It's amazing the amount of steam it can put out.

I played around with one of those GT boiler, the bronze one, and it seemed pretty buggy to me, stopped accepting charcoal after using 1 (out of a stack of 64) yet there were no issues on the maintenance hatch. Also I had the steam going straight into a steam turbine and even though the turbine was full and connected to an empty battery box thingy with empty batteries in they would not charge.

For that reason I started to use railcraft boilers. Maybe I was doing something wrong if they are working for other people?


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Grove

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Definitely ! The RC tanks are a great fit for an industrial, GT-centric factory/base. The huge 'power' room looks cool with the huge steam tank in the middle, a GT and an RC boiler on either side, and the fuel tanks (creosote, fuel, and methane) on the flanks and above. The catwalk with the direct EU storage also looks very cool, as do the RC Steam Turbines below.

I plan to add ethanol to the mix, though not in excess. Diversity keeps it interesting and provides good opportunities to fiddle/tinker.

Please please provide screenshots, I would love to see the setup you have. I'm never happy with my setup/base and always seem to move after a few weeks. Jason and Aiwen can back me up on this :p


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