Update 10: I like coke, GIVE ME COKE!!!
Updated to 1.2.1
Added: Dark Menagerie Beta 2.0 (for shits and giggles mainly)
Removed: Thermal Dynamics (seriously not fcking interested in a whole new microblock/facade system, USE FORGE MICROBLOCKS FOR CHRIST SAKES)
Also re-enabled JourneyMap as I'm tired of dissapearing maps and waypoints in Mapwriter.
Firsts things first, pyramid getting there slowly. Level 2 complete and Level 3 main glass structure in place.
Now just for the tedious bit of carpenters blocks and then texturising them. Oh how I wish you could combine Carpenter's Blocks and textures before placing!
As teased before the completed blacksmiths shop... Chimneys courtesy of microblocks, Railcraft smokers and a(cheated in, ssshhh) Twilight Forest Encased Smoker.
Manual smelter for alloying/tool construction etc... Decocraft is absolutely awesome btw, no idea when it was added but I love it!
4 of the 6 automated smelteries, one for each of the ore berries and one for clear glass.
Yes, I know you don't need to smelt the berries...
Ender IO duct heads into the main building for casting. Plan was to use casting channels but they completely destroyed my FPS and the way the fluid flowed looked awful so had to scrap the idea.
The "fireboxes" under each of the smelteries, each contain 9 oreberry bushes, 9 AA's and a vacuum hopper.
The Clear Glass Smeltery(one nearest the door you can see in the overhead shot) has a cobble gen and a pulveriser in it to make sand.
Interior of the shop, casting tables for each of the ingots and a basin for the clear glass, each outputted into the barrel next to them using Item Conduits.
Yet more Decocraft stuff
My coke ovens! Supplied via MFR conveyors and emptied with minecarts! The actual multi-block is inside my bigger structure.
Oh no you might be saying, those poor minecarts are gonna crash into a wall, aaahhh but wait and see further down.
Oh and 10 internet points to whomever states the obvious...
Best to start at the beginning and walk through from there. A buildcraft gate detects an empty inventory on the coke oven, and signal is passed wirelessly to the redstone circuit shown. A pulse former triggers a state cell to run for 30sec, signal is then inverted in a NOT gate so a timer begins ticking at 1sec intervals. OpenBlocks dropper then drops a coal onto an MFR conveyor. State cell then resets and timer is stopped, resulting in about 30 coal deposited.
Coal is resupplied to the droppers via a B-Space JABBA barrel tuned to my main coal storage in the barrel room.
The coal on it's merry way, drops off the end of the conveyor into a hopper. The blocks under the conveyor are actually Technical Blocks from Chisel so are spinning and look really cool.
The actual coke oven. Coal brought down from the hopper via EnderIO, coke extracted with Item Conduits as well into the item loader out front and Creosote removed with BC Pipes and an Autarchic gate into a Liquid Loader.
Structure pipe with gate and Wireless Transmitter on the left of shot to trigger refueling.
Item and liquid loaders out the front of the ovens. Loaders are set to "immediate" so cart goes as soon as the loader is empty.
Carts then enter the mountain on the right hand side(if you looking from the front as in the first pic).
The cart hits a detector track which opens the door, while this is happening the cart is held on a boarding mode Locking Track. Once the door is opened another set of Drawbridges at the bottom of the door place 2 tracks, a further delayed pulse then shoots the cart off again. Tracks are removed and door closes.
All done with repeaters(to delay the pulse as needed) and state cells/NOT gates to control the drawbridges.
Coke sent via enderchest back to barrel room and Creosote via Ender Tank to pyramid. May or may not be temporary, will have to see if I can come up with something interesting in future.
Same redstone logic opens the door on the left side and the cart completes it's loop.
If you look closely at the wide shots you can see some steam escaping. This is done using a Railcraft steam grate, timer and randomiser as shown above. Made this plan for the Blacksmith smoke stacks but ProjectRed gates don't play nice with microblocks so adapted it for here. Timer triggers the randomiser and depending on RNGeesus the Steam Grate will activate.
Under a Steam Grate I cheated in an Admin Steam Producer, wasn't gonna work out a whole steam supply system just for some particles
And finally an overview of where everything is fitting in...