Stop tunnelvisioning then.I haven't advanced in AM2 yet because I've been busy with TC.
Stop tunnelvisioning then.I haven't advanced in AM2 yet because I've been busy with TC.
I also just don't have experience with the mod and don't feel like learning it just yet.Stop tunnelvisioning then.
3 things:Just that if someone chooses to take the Thaumcraft route and get their endgame gear with it (though blood magic is better, but say middlegame-endgame gear), they'll be at a disadvantage compared to other mods because of warp. If you're using Void Thaumaturge Robes you'll be constantly getting warp so you'll have to deal with the annoying effects and effectively be forced to carry around 4 rotten flesh, have a sword of the zephyr, have a fire resistance potion, etc. Added to this is the fact that Thaumcraft isn't a particularly powerful resource anyway, so there's very little incentive to take that route in the long run. In a lot of magic-based modpacks I go through Thaumcraft up until the Infusion stage and then just get bored and start playing with another mod. This way all the mods would give the same finishing penalties so there's no reason to choose them. IMO a lot of Thaumcraft stuff should also be buffed hard.
Those are all a bit late-game, you can get better stuff in other mods with none of the consequences.3 things:
-Having warp is really op if you have a warpwood wandcore, because it recharges insanely fast
-You can get rid of almost ALL warp you have, by infusing yourself with a warptumour. (The warpremoval was so strong that i couldnt recharge my warpwood wandcore anymore. I went from almost full warp to none)
-Kami armor with boots of voidwalker are pretty good endgame items
Yep, after a bit of digging, that's indeed the issue---and it's reportedly been fixed for the next (and final) 1.7.10 release of AM2. Can't wait.Twice now, I've logged in to find that my Dark and Neutral Essence Mana Batteries have disconnected from their Obelisk/Black Aurem, and lost all of their essence.
This is an Ars Magica bug, I think. It's related to power not getting saved when chunks unload. Try chunkloading the area the batteries and power sources are in...it -should- do the trick. Hopefully.
did you get the Java SE Binary is not responding? if so, try updating your drivers, as i had the same problem and just had to update my drivers.I start the pack up but it stops working when loading cofh core. Its almost immediately when it does it to. It's like this pre-initialization going smoothly, it just finished thaumcraft, it gets to cofh core and I get the This program has stopped responding, windows is searching for a solution. How do i fix this?
I posted this in the Github, but he does not appear to have checked it in about two weeks.
I am crashing when I receive any AM2 buff or debuff. This includes buff from celestial obelisk, spells, bosses, and enemies. However this change is recent, I had no issues for most of the game. The only thing that happened recently that I think could cause it is that I reached level 20. I am playing on a LAN server, and the other player has no issue or crash and is only AM2 level 6. I can include the crash log, but all it says is ticking entity: invalid potion ID.
I would greatly appreciate any help.
I'm not sure about that. I've seen another modpack with a similar tainted world concept, Blightfall, that had everything tainted just fine, but the world still had oceans and everything. On the other hand that might be because the map is hand-crafted...Oh don't worry, those biomes will get overrun eventually, purple grass, purple water, and lots of fibrous taint. I think if the ocean biome was set as swap to tainted, we'd get either no water in giant canyons, or just no oceans anywhere ever, and the beach biome is probably in the same classification as the ocean one.
First off, wanted to say I love the mod pack DrasticDemise. Just started playing, and pack is pretty fun, outside of the fact of getting blitzed by ultra mobs on day one. or getting a blood moon night one. My question is, are beach biomes supposed to be untaintable grass? I figured from reading the quest book there is supposed to be near 0 amount of untainted land, besides errie or magic forest biomes from the respective nodes. made a couple worlds to see if I could find a decent starting point (flat area with pure node) and I kept finding 3-5 chunks worth of untainted beaches. pic related
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