As in automate the thing? Botania has the bore lens for mana spreaders. Though you can just use the (Automagy?) extruder if you want.is there a way to broke a block? (cobblestone generator)
As in automate the thing? Botania has the bore lens for mana spreaders. Though you can just use the (Automagy?) extruder if you want.is there a way to broke a block? (cobblestone generator)
Yup, happening all over. It fixed itself for me a while ago, but might be that not everyone can reconnect to the servers that handle the third party data as of yet.Very odd situation. Hubris, along with all the other 3rd party modpacks, has apparently vanished from the FTB launcher!
Anyone else getting this? Is it possible to launch Hubris without the launcher? My game is going so well! I'd hate to lose it now!
i was to make some spells whit ars magica
(some advance spell)
the first was "self - fly - duration x3"
what happened?
i was at trow things in the crafting altar when a nether star appears
i can beat the wither now!!! go to the twilight forest to do this =DDD(maybe the key point?)
after the death of the wither i come back to bring the nether star at the altar, finished my spell, but it doesen't work
why? i'v done right!! go to check the spell in the inscription table.
self has become AoE(i think, "maybe i'v done somthing wrong")
but..
-second spell
self - speed - fury - buff power - duration x3
is happened "the same thing" but this time i gone to the nether for a ghast tear
come back to the crafting altar, spell finished. doesn't work.
this time self and speed has become AoE =\
now it happen because i'v travelled in other dimension during the spell build?
i found nothing in the know bugs of the ars magica
What was wrong with the temple caller? And do you recommend updating to this (is the name just a name or is it actual advice)?Hubris 1.4.2 NON-RECOMMENDED BUILD is now released.
- Runic dungeons has had major changes, and deleting the runic dungeons dimension folder is recommended to avoid missing ID's or items in the dungeon.
- Fixed the ender guardian quest
- Fixed the temple caller
- Enabled the removal of erroring entities by default. This can be changed in the forge.cfg if it causes issues for you.
- Added forge multiparts
- Updated Botania
- Updated Storage Drawers
- Updated Runic Dungeons
- Added reward for calefactor quest.
- Should now be able to obtain ender shards from enderman in the End. Thank you very much @Matryoshika !!
- Fixed server files? I should just flip a coin for this.
- Added a launch GUI linking to the issue tracker.
- Removed infused seeds quest.
Anyone having trouble getting passive mobs to spawn?
I've set up a spawning area ~5 chunks from my base. It is:
Four days later, absolutely no passive mobs have spawned in the area.
- two chunks wide
- all Grass
- Plains biome (converted via Ethereal Blooms)
- surrounded by Cobblestone walls (to prevent passive spawns from wandering into surrounding Tainted Land)
- lit with an Arcane Lamp
- chunk loaded
- partially (i.e. a large patch in the center) infused with Victus ("increased chance of passive mobs spawning during the day")
Moreover, it's been quite a while since the last time I saw a passive mob (or a tainted version) in or near any of the Pure Node "green zones" dotted around the map (and before I set up the custom-built spawning area above, I walled off several of those "green zones" in an attempt to trap mobs that spawn inside).
I'm starting to wonder if something is interfering with (or outright preventing) passive mobs from spawning anywhere in the Overworld.
And I need Cows for Milk
Anyone having trouble getting passive mobs to spawn?
I've set up a spawning area ~5 chunks from my base. It is:
Four days later, absolutely no passive mobs have spawned in the area.
- two chunks wide
- all Grass
- Plains biome (converted via Ethereal Blooms)
- surrounded by Cobblestone walls (to prevent passive spawns from wandering into surrounding Tainted Land)
- lit with an Arcane Lamp
- chunk loaded
- partially (i.e. a large patch in the center) infused with Victus ("increased chance of passive mobs spawning during the day")
Moreover, it's been quite a while since the last time I saw a passive mob (or a tainted version) in or near any of the Pure Node "green zones" dotted around the map (and before I set up the custom-built spawning area above, I walled off several of those "green zones" in an attempt to trap mobs that spawn inside).
I'm starting to wonder if something is interfering with (or outright preventing) passive mobs from spawning anywhere in the Overworld.
And I need Cows for Milk
Try to make the same spells in creative plox? That way we can test if unloading the altar by dimension hopping is a possible cause.
Oops, I'm quoting you to reply... sorry.isn't it used to break down the ore to double it into chunks? I might be wrong or right don't quote me on this xD.
I've already been doing that with Arbor. Although I've been keeping a few jars of it around because I heard there's an infusion recipe that takes 128 arbor?It's not terribly useful if you don't use it for alchemical multiplication. I usually keep a Void Jar handy for that. That and Arbor.
I'm getting Cognitio by burning paper but haven't burned enough of it to really have more than a full jar and a half.Hm. Corpus, perhaps, if you do a lot of work with golems or otherwise need Humanus essentia.
Another good idea for taking care of excess essentia is to invest in a crystallizer. It takes its sweet time, but you can set it up in a loaded chunk and just let it go on its merry with a hungry chest under the output port.
Whatever you do don't void any Cogito though. You'll need to put that to work for you later, when you want to start creating souls.