best way to double ores?
Thaumcraft native clusters (obtained by using alchemy on ores, or a pickaxe of the core), infernal furnace on the thaumcraft artifice tab, or infernal blast furnace from witching gadgets (requires infernal furnace).
best way to double ores?
Thaumcraft native clusters (obtained by using alchemy on ores, or a pickaxe of the core), infernal furnace on the thaumcraft artifice tab, or infernal blast furnace from witching gadgets (requires infernal furnace).
Right now I use a Calefactor fed with the three different power types from AM2. Before I had a Pickaxe of the Core, and just kept mining my ore blocks until they dropped clusters, which can be smelted into two ingots.best way to double ores?
WARNING ! AM Guardian are notorious bugged, only the water guardian is safe (maybie).is it just me or does the ars magica life guardian not want to spawn... i think the gravestones might be messing with the summoning.
I made a castle just off the coast with a little nature room for witchery and so... many... dryads. There are at least a hundred of them (no, I am not exaggerating, I wish I was) filling every nook and cranny, even gaps between walls and ceilings which cannot be reached. I'm assuming it's because as no peaceful animals spawn on taint or ocean biomes they just keep spawning and spawning. It wouldn't be a problem if they were any other mobs, I could just kill them, even be grateful for the xp. But, since they are dryads, I can't even kill five of them without a nature guardian spawning and I am not at a point to kill any guardians above air, and regardless, the dead dryads would quickly respawn so I'd endlessly be fighting guardians. Is there any way I can kill them without a nature guardian being summoned or even better a way to stop them spawning?
Also, on an Ars Magica related note, some spells I craft do not work when cast and simply fizzle out. Even more interestingly, when I deconstruct these spells they give ingredients they should simply not have in them. Does anyone know why this happens?
You can target dryads, or all mobs/blocks with /cofh killall * or /cofh killall dryad
Spells not working is probably due to how you set up your spell. Some combinations do not work or need to have an extra shape/modifier to have the effect you want.
so far ive killed all of them up to the life guardian and i have had no problems, im just trying to complete the quest but it wont spawn so im thinking the grave stones spawning in the summoning area are messing with it. any way i can turn off gravestones?WARNING ! AM Guardian are notorious bugged, only the water guardian is safe (maybie).
Spawning one or interact with could lead to a world corruption.
Nope! They will be new quests in the Ars Magica quest line
WARNING ! AM Guardian are notorious bugged, only the water guardian is safe (maybie).
Spawning one or interact with could lead to a world corruption.
I made a castle just off the coast with a little nature room for witchery and so... many... dryads. There are at least a hundred of them (no, I am not exaggerating, I wish I was) filling every nook and cranny, even gaps between walls and ceilings which cannot be reached. I'm assuming it's because as no peaceful animals spawn on taint or ocean biomes they just keep spawning and spawning. It wouldn't be a problem if they were any other mobs, I could just kill them, even be grateful for the xp. But, since they are dryads, I can't even kill five of them without a nature guardian spawning and I am not at a point to kill any guardians above air, and regardless, the dead dryads would quickly respawn so I'd endlessly be fighting guardians. Is there any way I can kill them without a nature guardian being summoned or even better a way to stop them spawning?
Also, on an Ars Magica related note, some spells I craft do not work when cast and simply fizzle out. Even more interestingly, when I deconstruct these spells they give ingredients they should simply not have in them. Does anyone know why this happens?
Unbreaking and Repair enchantments, then find a bauble that limits the amount of wear'n'tear I inflict on my tools. if it is only one-use, upon testing it this way, then I'll concede and use my Cursed Spirit's Blade.
Do dryads clean up taint goo? I noticed that the remaining taint goo on that side of the island all evaporated eventually without any manual cleaning or more thaumic slimes spawning.
Also: a couple of compatibility notes: I decided to give cursed spirit blade a try, and found that special mobs interferes with it, due to replacing all of the vanilla hostile mobs. For now I've just turned off special mobs.
And I'm surprised that there is a quest to make talisman of nourishment. I thought it was well known that hunger overhaul keeps it from working, due to the talisman only working with normal non-buffing/debuffing foods and the overhaul adding the well-fed buff.
If I recall correctly, Unbreaking and Repair are mutually exclusive enchantments... like Smite/Sharpness, you can only have one or the other.
Completely unrelated story: Wandering the Twilight Forest, carelessly got sucked into a Hungry node. Trying to smack it to death as I'm flung about, and suddenly, a Sticky Zombie Wolf gets sucked in with me. Final result: Enchanted sword, spell book, quest book, all my armor, my backpack, and my ender pouch, all stolen and tossed into the hungry node. SO. SALTY.
As for the hungry node... yeah, those will just break your gravestone and eat everything in it. I try not to go exploring unless I have goggles, or I put everything important back at home.
Soulbound only lets you keep items when dying, you can still drop soulbound items to the ground intentionally or have them stolen from you by mobs.Not sure but wouldn't soul bound enchant on the book work to help with theif infernals? or is that only when you die with it in your hand?